Jacob Keane

Jacob Keane

@keane.games

Principal Programmer on Viewfinder Previously: SUPERHOT VR, MekaMon, Babel: Tower to the Gods Working on too many side projects that i'll abandon half way ๐Ÿ™ˆ Ask me your most cursed Unity questions! He/Him

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Jacob Keane reposted

โ˜ ๏ธ #TeaseYaGame โ˜ ๏ธ What if the Ferryman made a roguelike? Wunder is a double-sided deckbuilder where your cards are coins, flipping heads or tails will completely change what they do! #gamedev #indiedev #roguelike

Been working on a little wolfenstein-3d style raycaster for the Playdate (168Mhz CPU, 16mb ram!) for a fun little side project, it's starting to come along okay! Trying to keep a good framerate on the actual hardware is rough though! Been learning a bunch about programming and optimizing C!

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Haven't posted in a while! progress update on my #playdate game - this has turned into a fairly cursed raycaster, now with limited support for transparent walls! Loooot of optimizations to keep the FPS >20 on the playdate - lot of tricks & switched most the hot path code to fixed point math!

Jacob Keane reposted

It's the 1st Anniversary of Echo: The Oracle's Scroll, my first real game after nearly a decade in the industry! So I'm gonna write a bit about how I got into games :D (It's a tad naval-gazing so I apologise) + I'll talk about how much it made and what's next! #playdate #indiedev #gamedev

Jacob Keane reposted

Sublevel Zero is 10, and we've got loads of news. 90% off, development footage, playable pre-release builds, a retrospective art book and... maybe a sequel? We're really excited about it all, so please check it out and share! store.steampowered.com/news/app/327... #6dof #indiegame #roguelike

store.steampowered.comSublevel Zero Redux - 10th Anniversary Freebies, Discount and More! - Steam NewsNever-before-seen concepts, development footage, early builds, and maybe even a sequel...

Been working on a little wolfenstein-3d style raycaster for the Playdate (168Mhz CPU, 16mb ram!) for a fun little side project, it's starting to come along okay! Trying to keep a good framerate on the actual hardware is rough though! Been learning a bunch about programming and optimizing C!

wow the bluesky compression really didn't like the heavy noise on this one huh? playdate has a black & white screen so I make heavy use of blue noise for dithering to get a greyscale feel ๐Ÿ˜…

Jacob Keane reposted

Replying to @mattnava.bsky.social

Funny story: Journey had no automatic shadows. I painted them all by hand. The shadow texture was not hi-res. To get the iconic sunset columns to cast sharp shadows, I made sure that they aligned with the pixel grid of the texture. Here you can see the shadow map I painted.

More and more, follows for the last few days, looks a LARGE amount of people are finally leaving the hell bird site ๐Ÿ˜€ (OK I know I never post on here but I don't post on either now ๐Ÿ™Š)

pet peeve: mobile apps that use the spinners for date of birth inputs, so i have to keep spin the year back from the current date and feel my body decay as i attempt to reach my year of birth ๐Ÿ˜ญ just let me type a year

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