Kevin Hutchins
Kevin Hutchins
@khutchins.itch.io
Hobbyist game developer. I make trash over at https://khutchins.itch.io/ I've never gotten hooked on this sort of thing before, so expect this to go dark almost immediately.
24 followers29 following21 posts
Kevin Hutchins reposted
I'm immensely proud to announce that my texture library that's been in the making for nearly a decade is now available on my itchio store for indie devs to purchase commercial licenses. makkon.itch.io
Kevin Hutchins reposted
Kevin Hutchins reposted
I put out a block dropping game that I think is pretty fun! khutchins.itch.io/four-block-f... I also released a few other small things last month that I forgot to send out a post about. Good thing I'm not getting paid for this!
Kevin Hutchins reposted
new work: quick logo for THE INSATIABLE TOMB OF RATAKANEN by @khutchins.itch.io
It's less in vogue nowadays, but at one point it felt like every indie dev who dabbled in horror needed to do their own take on The Eight Pages. It took far too long, but I decided to make my own pass, but mixed with a sport event for a little bit of camp. khutchins.itch.io/sport-shoote...
The discoverability is pretty bad, but sometimes browsing through new games on Steam can pay off. Metal Garden is such a beautifully atmospheric game, with visuals reminiscent of my favorite parts of Team Ico games. I recommend checking it out! store.steampowered.com/app/3539440/...
In celebration of 50 years since the oldest (still preserved, at least) CRPG, pedit5, I made a clone of it, like so many people did on the PLATO in the 70s. khutchins.itch.io/standard-dev...
Had a whim, made a terrible game: khutchins.itch.io/attention
In something completely different, I made a game riffing off of UFO 50—Planet Zoldath specifically. It was a fun challenge trying to pull something I'd enjoy out of a genre that's not for me. It's here: khutchins.itch.io/forest-wernat
This is how-not-to-get-people-to-play-your-thing 101, but sometimes I make things that I need to sit with before I feel like releasing it. Small Endings was one of those. Here it is: khutchins.itch.io/small-endings
I got my motivation cut out from under me by the WebGL version looking wrong. I ended up canning it, but knew that it would mean almost no one would play it. That combined with some awkward timing, meant that I ended up sitting on it for a couple weeks until I felt up to releasing it. So here it is.
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