๐™ฐ๐š—๐š๐š›๐šŽ๐šŠ๐šœ

๐™ฐ๐š—๐š๐š›๐šŽ๐šŠ๐šœ

@killvore.bsky.social

You non-conformists are all the same! Game designer Mostly posts about retro macintosh hardware He/Him

49 followers68 following299 posts

๐™ฐ๐š—๐š๐š›๐šŽ๐šŠ๐šœ reposted

China will impose individual income tax from Friday on assets placed in offshore trusts and the income they generate, the finance ministry and tax authority said, closing a loophole long used by wealthy citizens to shield fortunes abroad.

reut.rsChina to tax offshore trusts as Beijing targets overseas wealthChina will impose individual income tax from Friday on assets placed in offshore trusts and โ€‹the income they generate, the finance ministry and โ€Œtax authority said, closing a loophole long used by wealthy citizens to shield fortunes abroad.

๐™ฐ๐š—๐š๐š›๐šŽ๐šŠ๐šœ reposted

I keep seeing arguments for games being expensive due to hyper realistic expectations for art, or simply lots of art. What I donโ€™t see is the actual most costly reason: Indecision Iteration is good, but the yearly rebuilding of entire characters, storylines, and levels, is the most expensive thing

Arvy@arvy.bsky.social

Many factors at play here - not the least of which is higher-ups (in their infinite wisdom) not being able to commit to anything, or knowing good from bad All the while the economy at large expects the profit line go infinitely up, absolutely ignoring its undeniable tendency to do the opposite

๐™ฐ๐š—๐š๐š›๐šŽ๐šŠ๐šœ reposted

Do not mess with Norwegians, have you ever heard of jantes law, we gonna fuck you up dugnad style