[BLOG] A frame analysis of Hitman World of Assassination blog.simonrodriguez.fr/articles/202... Why not start your week-end with an (excruciatingly detailed) walkthrough of how the game formerly known as Hitman III renders a frame, with explanations, step-by-step pictures and references?
Simon Rodriguez
Simon Rodriguez
@kosua20.simonrodriguez.fr
Creator of MIDIVisualizer, Rendu, Here Be Dragons and many other weird projects... Previously a graphics programmer at Spiders Games. Messages here are my own.
196 followers143 following11 posts
[BLOG] A frame analysis of Dishonored 2 blog.simonrodriguez.fr/articles/202... Let me guide you through a detailed exploration of how one of my favorite games renders a frame, with explanations, step-by-step pictures and references.
[BLOG] A light website refreshment blog.simonrodriguez.fr/articles/202... Making tiny 3D scenes in WebGL1 for my homepage, for fun and... *checks notes* that's it?
[BLOG] A frame analysis of Dark Souls III blog.simonrodriguez.fr/articles/202... A detailed look at how the FromSoftware game renders a frame, with step-by-step comparisons and explanations.
[BLOG] Resurrecting the Last Ritual blog.simonrodriguez.fr/articles/202... Where I once again attempt to play a game from my youth. Localhost shenanigans ensue.
But if you ever want to play Evidence The Last Ritual (aka Missing 2 aka In Memoriam 2) and get hit by the closure of Lexis servers, this repository should contain everything needed to play the game and browse the websites created for it: github.com/kosua20/evid...
The latest posts include : * Loading and rendering eXperience 112 levels (blog.simonrodriguez.fr/articles/202...) * Attempting to play Myst III with upscaled graphics (blog.simonrodriguez.fr/articles/202...)
* 3D rendering on a Vectrex (blog.simonrodriguez.fr/articles/202...) * Writing a custom viewer for Myst Uru levels (blog.simonrodriguez.fr/articles/201...) Hopefully, I still have at least one post planned for 2024!
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