lackofbindings

lackofbindings

@lackofbindings.bsky.social

2D and 3D Digital Artist, VRChat Enthusiast. https://lackofbind.ing

654 followers45 following93 posts

Not to be a sore loser but the second place winner for this years space jam is a remaster of a world from last year that itself was a port of a map from AltSpaceVR. Not technically against the rules I guess but feels a bit disingenuous.

lackofbindings reposted

lackofbindings reposted

Since VRChat is pretending to not notice the “secret sauce” of their best performing world release is group mobility and exploration of a physically large world. Please upvote my ancient feedback post about providing a vehicle-friendly alternative to VRCStation. feedback.vrchat.com/feature-requ...

feedback.vrchat.comCreate a new version of VRCStation | Feature Requests | VRChatVRCStation needs an alternative for many reasons. Here are some: Too many issues with the introduction of every new feature.

Originally when I first put out the Sword Summoner I wanted to make a room for it, but my ambitions were too high and I didn't want it to delay the avatar base release. I finally decided to scale back my ambitions and put together just what was needed to get the idea across.

This is seriously one of the most powerful shader packages I’ve ever used. The included standard shader is a great world shader, but it’s more than that. The ability to quickly and easily write your own modules with minimal boilerplate has been a godsend. It’s like surface shaders on crack.

orels1@orels1.bsky.social

I just pushed out v7.0.0 of my shaders, and while I wanted to do a full on fancy trailer and a bunch of other promotion stuff - I didnt want to delay it any further. So it is live now! 350+ commits, hundreds of lines of changelog, all free shaders.orels.sh Happy Holidays! ❤️ #unity3d #shaders

The original design was another police robot. But I just did one of those with RiOT, so I removed all the police-specific details for a bit more of an industrial angle. The new forklift/cargo-loader backstory and the extra hover-mode details helps bring the new vision together.

I like to think that I stayed pretty close to the original art. Some proportions definitely changed; some by accident, some for the sake of humanoid rigging, and some just because the original art was non-euclidian in places lol

Big QoL update for the Chimera-HUE! - New quest shader with proper hue shift and decals - New ankle rigging for better FBT - UV discard tiles on the body to greatly reduce clothing clipping - The Ring finger has been remapped to be the Pinky finger for better finger tracking - And more!