As promised I'm releasing 2 new Wii exploits: Another Pwn & The Haxx Bearers They both come with source code, prebuilt exploits and full, technical writeups! All links are available in the comments, enjoy! github.com/ioncodes/wii...
Layle
Layle
@layle.bsky.social
gen-z reverse engineer & exploit-dev • "embrace the c(ake)make" • shitposter • windows internals crackhead that likes emudev, os internals and ctfs @organizers
93 followers15 following60 posts
Introducing: The Haxx Bearers A Wii exploit targeting my favorite game! The game that launched me into a multi year emulation development journey... The same game I got my name "Layle" from: Final Fantasy Crystal Chronicles: The Crystal Bearers! www.youtube.com/shorts/kSUQc...
Introducing: Another Pwn What's writing your own Wii emulator without also writing your own Wii exploit? Another Pwn is a savegame exploit for Another Code R, powered by a good old strcpy bug :) Dropping another one soon, incl. both writeups! www.youtube.com/shorts/iRAxw...
Introducing: Another Pwn What's writing your own Wii emulator without also writing your own Wii exploit? Another Pwn is a savegame exploit for Another Code R, powered by a good old strcpy bug :) Dropping another one soon, incl. both writeups! www.youtube.com/shorts/iRAxw...
Ever wondered how GBA graphics work? I used Sly's debugger to create a 3 part blogpost series explaining exactly how the GBA's PPU works! As always the posts are very interactive and use real games as example! layle.me/posts/gba-gr...
Another blogpost got approved! This time we're going to talk about a bug that has been haunting my TEV implementation for ages! layle.me/posts/galaxy...
I recently helped out a friend debug a bug that appeared in Metroid Prime on his GameCube emulator! During the initial cutscene, vertices were flying around on the screen crazy style and the actual root cause is extremely interesting! Enjoy! layle.me/posts/wpar/
It's blogpost time! I recently came across and reverse engineered 2 "obscure" GPU features that only a handful of games (ab)use on the GameCube and Wii! Both blogposts are full of interactive visualizations :) I introduce (2nd blogpost in the comments): layle.me/posts/z-free...
Interested in learning why Luigi grew an extra triangle instead? layle.me/posts/vertex...
Gecko, my cross-platform GameCube and Wii emulator is finally public! Many games already work extremely well :) It's not only tailored to the average user but is also packed with tons of features for reverse engineers and developers! github.com/ioncodes/gecko
Implemented some SFX features, the color effects look fantastic now :D They are extremely noticeable in Golden Sun (notice the colors near the windows or the candle in the next scene)! www.youtube.com/watch?v=1T7U...
The effects are also quite noticeable in Minish Cap www.youtube.com/watch?v=1WPW...
Implemented some SFX features, the color effects look fantastic now :D They are extremely noticeable in Golden Sun (notice the colors near the windows or the candle in the next scene)! www.youtube.com/watch?v=1T7U...
The effects are also quite noticeable in Minish Cap www.youtube.com/watch?v=1WPW...
and for comparison, this was early blending/sfx www.youtube.com/watch?v=0nwD...
I published the website that hosts all screenshots taken from my emulator! It's super useful to track my progress and figure out what feature caused which changes across an entire ROM collection ayyadvance.layle.dev
Some of my childhood favorites like Wario Land 4 and HP Chamber of Secrets work dangerously well! I recorded short videos yesterday, here's Wario Land 4: www.youtube.com/watch?v=y3zz...
... and here is HP Chamber of Secrets (ran through HP Collection): www.youtube.com/watch?v=YmXO...
I think this was the last update I'll make on the DRM auto-patcher - it has been tested with titles that are not on the compatibility table as well, and everyone has reported success with it c:
The entire tool has been rewritten to Rust and is now also published as a web application over at noviy.layle.dev! The Rust<->WebAssembly glue is a bit janky, but it works! Lots to improve but the tool works with all LEGO titles I could get my hands on so far!
The entire tool has been rewritten to Rust and is now also published as a web application over at noviy.layle.dev! The Rust<->WebAssembly glue is a bit janky, but it works! Lots to improve but the tool works with all LEGO titles I could get my hands on so far!
Currently working on a tool that automatically disables Noviy Disk's custom DRM (in relation to my latest blog post) - it's been tested with 3 major titles so far and it seems to work great thus far! github.com/ioncodes/nov...
browser version is slowly taking shape, im happy with it overall but it still needs a bit of love
Currently working on a tool that automatically disables Noviy Disk's custom DRM (in relation to my latest blog post) - it's been tested with 3 major titles so far and it seems to work great thus far! github.com/ioncodes/nov...