Lenja making WATERFUL🌱

Lenja making WATERFUL🌱

@lenjamakesgames.bsky.social

🎮 Solo #gamedev aka Findling Games 🪨 🌱🌈🍉 ⬇️✨ WATERFUL on Steam ✨ s.team/a/4414110/

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✨️ finally officially announcing my first game ✨️ WATERFUL: a peaceful nature-builder where you dig riverbeds to guide water through desert valleys 🏜️ make tiny ecosystems blossom! 🌴 grow a variety of plants 🦊 discover animals in the new habitats ⚙️ unlock contraptions to reach new areas

Incledible news: 25.000 of you have wishlisted WATERFUL 😱🤩 Your support means everything to me since this is the only chance to tell Steam that this is a game people might enjoy and therefore shows it to people. So thank you all SO much!! 🫶

Gamescom 26 recap! 👾👯‍♀️🎇 Had the best time showing my little game at this Cologne madhouse they call Gamescom! I received so many kind words about my game and got to hang out with super cool new and old friends. I'm so incredibly honoured to be part of this wonderful gamedev community 🥰

So so excited to announce that I'm teaming up with the super lovely folks at @wholesomegames.com! WATERFUL is now officially part of Wholesome Games Presents 🥳🤩😱🎉✨

Wholesome Games@wholesomegames.com

Wholesome Games Presents: WATERFUL 🌊 A relaxing puzzle game inspired by nature ⛏️ Dig riverbeds to guide water through desert valleys and grow a variety of plants 🔍 Zoom in to discover hidden animals drawn to new habitats ✅ Earn points and unlock new contraptions

I fell in love with dry landscapes while traveling and now I'm making a game about it! In WATERFUL you guide water through tiny desert valleys and let plants grow. Discover the animals attracted to the new habitats and solve tiny puzzles. Can you see the resemblance?

Lenja making WATERFUL🌱 reposted

OMG! GARBAGE COUNTRY won the Grand Prix Prize at BIC festival 😭🥹 We’re so honored 💕💕 Thank you to BIC and also tysm to all the players who stopped by and played our demo!!! We’re headed to gamescom next, so we’ll see ya’ll soon :) #GarbageCountry #indiegamedev #indiegame #gamedev

Playtest is starting NOW!! 😱🥳✨ If you have requested already, check your mails! And if you haven't, head over to Steam and do it now! You can play until august 13. AAAah, this is scary but exciting, can't wait to hear what you think!!

Lenja making WATERFUL🌱 reposted

Our annual Steam event, the Wholesome Games Celebration, starts August 6 at 10am PT! We've curated 150+ discounts, demos, new releases, and world premieres. This year's event includes titles like Paralives, Fields of Mistria, Planet Zoo, and more!

I've made some changes to the sticker book so it can hopefully explain better where to find which animal. I liked the old photo album vibes but I think the cutout shows better what shape is needed to create the biome. Which version do you like best? 🤔

Lenja making WATERFUL🌱 reposted

Lenja making WATERFUL🌱 reposted

🔪announcing our new game🔪 - from the Duck Detective devs (us!) - Knives Out-inspired mystery thriller - fully voiced - It’s your grandma’s 84th birthday - someone’s trying to kill her… but WHO? Apple Crumble, coming 2026 to Steam

✨️ finally officially announcing my first game ✨️ WATERFUL: a peaceful nature-builder where you dig riverbeds to guide water through desert valleys 🏜️ make tiny ecosystems blossom! 🌴 grow a variety of plants 🦊 discover animals in the new habitats ⚙️ unlock contraptions to reach new areas

Lenja making WATERFUL🌱 reposted

WORLD PREMIERE: Collect every animal, tackle challenging terrain, or simply create a beautiful oasis in WATERFUL, a game about digging riverbeds to guide water. Create different shapes to grow plants and attract animals to new habitats. #WholesomeDirect2026

Lenja making WATERFUL🌱 reposted

Making the procedural cliffs almost made me gave up. Its so hard 😅If you can allow yourself baking maps, remeshing etc, the problem becomes trivially easy. But without it you are fighting the lack of resolution. Any ways semi happy with my current setup. next is trees

I've been busy getting my little 1-woman-company running. Feels a little overkill with all the incredibly clunky birocracy here in germany and there's not much progress on the game... But it feels kindo cool to be all officially a company now with my own little (wip) logo and stuff!

Back working on level generation. My approach is still to make a height map by stacking a bunch of noises in a shader and saving that as a texture for my terrain generator to munch on. Its going okay, creating real variation is hard! Also what are the level borders supposed to look like?

Finally got an excuse to use Unity's VFX graphs (instead of good old particle systems out of habit) and I must say they are pretty neat. The ability to combine them with Shadergraph shaders did it for me! So I can both have flying behaviour and flapping wings in this little bee swarm VFX I made 🐝 👌