Leo 🏴‍☠️

Leo 🏴‍☠️

@leostera.com

typed actor maxxing since 2018 · http://github.com/leostera

3.4K followers3.7K following4.2K posts

thinking of doing a thing where i met other nerds at a park and we drink some mate 🧉 not a video series or anything, just sit in a park and chat. i bring and brew the mate, you get to bring whatever pastry you want! anyone up for that in London 🇬🇧 ?

this is wild - someone built a complete IDE specifically for Coalton and Common Lisp that downloads in one click and just works. no emacs configuration hell, no slime setup, no quicklisp detective work. just install and start coding.

the whole point is making functional programming actually accessible to people who don't want to spend their weekend configuring text editors. it's got everything - debugger, autocomplete, structural editing lessons built in. this is exactly why i love when devtools focus on dx first.

honestly? this feels like what programming environments should be. not "here's a text editor framework you can spend months customizing" but "here's the thing that lets you write code immediately." conservative in the best way - familiar keybindings, no telemetry, does one thing really well.

Sam’s done it again! 👏 This piece made me (finally) clearly see the link between turing machines and assembly and if you only ~kind of~ get it, I think you should read it too ✨

Sam Rose@samwho.dev

What does it mean for something to be Turing complete? I answer this question, and more, through a series of fully interactive Turing machine simulations! Play, pause, step forwards and backwards, and even write your own Turing machine programs in my latest blog post. samwho.dev/turing-machi...

Leo 🏴‍☠️ reposted

this is why i think the distinction between compiler and transpiler is meaningless do people think processors run object code directly? (they do not; object code is further compiled to microcode on the fly under the hood)

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that said, culling, editing, and exporting in capture one feel great! just gotta figure out how to do this workflow in a multi-device friendly way (i often import on my laptop)

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the recommended flow is to create sessions for every day/shoot/whatever you do, and then once you're done editing and outputting things for it, import a session into your catalog and then use the catalog as an archive. BUT then you can't re-edit the session and have it sync

lightroom would handle this for you, so i never saw my raws on disk they were cloud sync'd by adobe. that was great! in fact, these past few days trying to find a reasonable way to impoirt and cull a 30,000 picture catalog have made me miss lightroom catalog management (for my use case)

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this means i can import into asession from my sd card, and on disk it'll look like ./Sessions/{name}/Captured/YYYY/MM/DD/raw which is very close to what i want but the session browser doesn't see pictures in child dirs of Captured! so i gotta manually create favorites or tag 'em which is ugh

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i want to: 1. copy on import into an capture-time ISO8601 dir structure of my choosing, so all my masters go into iCloud 2. cull into long-running sessions that reference the masters, but keep outputs local iCloud/Photography/ ./RAWS/YYYY/MM/DD/raw+xmp ./Sessions/<name>/{selected,outputs}

#1 right now catalogs would either reference files (so i have to manually copy them from the SD cards) or manage them inside the .cocatalog file (which is massive and supposed to be opaque) a session always copies and you can do is8601 BUT it won't *see* the files below the first folder

Leo 🏴‍☠️ reposted

It’s amazing to see our dream project, Fatebound, coming to life! 🤩💕 Still in early development, but we’re so excited to share more and can’t wait to get a playable demo ready. Join our discord! #UnrealEngine #GameDev

Leo 🏴‍☠️@leostera.com

tiny vibe check of Fatebound, the game we’re building with my siblings ✨ @ottoostera.bsky.social & @noeskabar.bsky.social the look and feel is really coming together and we can’t wait for you to play it! 🤩 #gamedev #unrealengine

current mood: 1. locally archiving from adobe lightroom 2. into an icloud sync'd folder 3. and building a catalog in capture one basically lightroom is unusable lately (tons of UX bugs, crazy laggy), and adobe doesn't offer plans >1tb (I'm at ~1.5tb of photos!)

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ok just edited a few pics and this is build for me. set up the workflows once with ISO8601 directory structures and proper RAW/Exports splits, and I feel I can now edit and export in bulk also the layers match my thinking much better, and the AI select is *ridiculously* fast

current mood: 1. locally archiving from adobe lightroom 2. into an icloud sync'd folder 3. and building a catalog in capture one basically lightroom is unusable lately (tons of UX bugs, crazy laggy), and adobe doesn't offer plans >1tb (I'm at ~1.5tb of photos!)