Let’s Make FX

Let’s Make FX

@letsmakefx.bsky.social

🎮 A realtime VFX co-development studio 📍Fully remote 📧 admin@letsmakefx.com www.letsmakefx.com

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Our studio has a really diverse body of work! We've worked on open world RPGs, card battlers, hero collectors, spaceship bullet-hells, and even cozy tea shop sims! Our artists are constantly adapting to new challenges. As a result, we've built an incredibly capable team! #realtimeVFX #gamedev #VFX

Yesterday we celebrated THREE years of Let’s Make FX! We began as a social media handle turned education platform with the mission of connecting and growing artists; we have evolved but the mission remains the same! #realtimevfx #vfx #gamedev

Happy One Year Work Anniversary to Allen Wu! Over the past year Allen has proven himself as a VFX artist, growing his skillset and creating work we are immensely proud to showcase. Join us in saying "bravo!" Video features his work on Ymir, a frost god in Godforge. #realtimevfx #vfx #gamedev

For Rogue Eclipse we created a custom, volumetric cloud solution that allowed @huskrafts.bsky.social to adjust the look/ feel of the entire cloud field with ease. Our solution allows the game to run on steam deck and other lower-end platforms without issue. #realtimevfx #vfx #gamedev

We are thrilled to celebrate the release of Rogue Eclipse-a fast paced, spaceflight, action roguelike! We're proud to have supported the VFX and tech art effort on this title. Congratulations @huskrafts.bsky.social on a brilliant game, your hard work has paid off. #gamedev #indiegames #realtimevfx

Did you know you can create a four point star with offset texture coordinates and some simple math nodes? Use this to draw the players eye at the right time. #realtimeVFX #UnrealEngine #gamedev

Rad work-in-progress by Junior VFX artist Allen Wu. This video features Godforge's legendary hero Camazotz' core ability. There is a blend of subtlety and big impact--blood streaks, tiny bats, and an explosive finish. #realtimevfx #vfx #gamedev

We are thrilled to announce that Rogue Eclipse launches NEXT MONTH, AUGUST 7th. It was a joy to have worked on the VFX for this incredible game. Congratulations @huskrafts.bsky.social Wish list here: store.steampowered.com/app/782260/R... #realtimevfx #vfx #gamedev

store.steampowered.comRogue Eclipse on SteamSpaceflight action for the new age! Push your piloting skills to the ultimate test, blast and burn your way through swarms of starfighters, merciless armadas and colossal behemoths in an epic roguelik...

Epic. Spaceflight. Action. Roguelike. This is Rogue Eclipse, launching NEXT MONTH ON AUGUST 7th! 🕹 Arcade Flight Controls 💥 Merciless Armadas to Blast Through 👾 Epic Boss Fights to Overcome 🚀 A Story that unfolds over roguelike campaign Wishlist Here! bit.ly/4bRLumD #gaming #indiegames #gamedev

Are you in need of VFX support? Reach out; let's talk! Our experienced team would be honored to help you shape your creative vision and ship your next game. Video: VFX work on Ranger for Sunderfolk #realtimevfx #vfx #gamedev

The Thing, released this day in 1982, is our CEO's favorite film. Less CG more PRACTICAL fx. While this artform has faded we still appreciate the inspiration we can draw from it today. Any other The Thing fans? The Thing was produced, distributed by Universal Pictures #vfx #gamedev #gamedev

Did you know you can make a mesh flipbook using vertex color and a few position nodes? Flood each mesh frame with vertex color, then merge them into one mesh and reveal the frames as needed. #RealTimeVFX #GameDev #UE5

Here is the mesh in Blender as well as the the shader setup for displaying vertex color. We used simple shapes but these could be more complex meshes for an impressive animated mesh effect without using bones.

A reflection from our CEO, @bryanvenzen.bsky.social Today we celebrate: Black resilience, Black joy and Black achievement despite the consistent uphill battle. Happy Juneteenth.

Bryan Venzen@bryanvenzen.bsky.social

As a black person in America with family history that can be directly traced back to enslaved people, Juneteenth is really meaningful to me. Without the sacrifices of my ancestors, I would not be where I am today. I’m so proud to honor their memory and celebrate their legacy. Happy #Juneteenth!

Common misconception: the best time to incorporate VFX is at the end of development. Ideally, VFX artists + designers are collaborating early on in the project to enhance and influence a feature at it's inception. Incorporate us sooner! TY @noodlecatgames.com #realtimeVFX #gamedev #VFX

We are a studio that deeply values inclusivity. We believe that when our collective differences are celebrated this drives creativity, ingenuity. It makes the world and our industry a better place. Happy PRIDE month to all! #realtimeVFX #gamedev #VFX

LMFX continues to expand! We added Senior VFX artist Marc Kirkland to our crew. Marc brings 25+ years of VFX experience to our team. Fun fact: he worked on every Saints Row game since the beginning of the franchise. Marc–welcome to LMFX! #VFX #realtimeVFX #gamedev

Let’s Make FX reposted

Did you know you can lerp between several vectors by multiplying your lerp alpha by the number of vectors minus one? Here we are moving a circle across the UV space by lerping between position vectors. #realtimevfx #gamedev #VFX

We're so excited about the announcement Carrier Cuties - Pets In Mechs! Congratulations to @cstoneintstudio.bsky.social. Our team did VFX work on their announcement trailer. Go wishlist it on Steam today! #realtimeVFX #gamedev #UE5

Cornerstone Interactive Studios@cstoneintstudio.bsky.social

Welcome to the Woofle House! Check out our latest trailer! Thanks to @insider-gaming.com for featuring us today in the Insider Gaming Showcase! And be sure to wishlist the game on Steam today! zurl.co/99Cr2

Did you know you can lerp between several vectors by multiplying your lerp alpha by the number of vectors minus one? Here we are moving a circle across the UV space by lerping between position vectors. #realtimevfx #gamedev #VFX

Let’s Make FX reposted

Happy one year work anniversary to Stephen Junceau! He is such a talented artist and the fx work he did on Godforge's Dracula is no joke! #realtimevfx #gamedev #vfx

We build scalable assets to support gameplay features, we collaborate with designers to overcome challenges/improve visual feedback, and we offer unique solutions to difficult technical problems, all of which helps our clients ship on time and on budget. #realtimevfx #gamedev

With GDC 2026 coming to a close, what about your experience did you find most rewarding? We sponsored the VFX mixer and had great discussions with development partners about future projects. Share your conference highlights! #realtimeVFX #gamedev

Let’s Make FX reposted

Fun Fact - We love working with indie game developers! As a team we are passionate about helping people realize their creative vision and often indie studios are still crafting theirs. A capable real-time VFX team is crucial to that effort! Here's some look dev from Cloudheim #realtimevfx #gamedev

Fun Fact - We love working with indie game developers! As a team we are passionate about helping people realize their creative vision and often indie studios are still crafting theirs. A capable real-time VFX team is crucial to that effort! Here's some look dev from Cloudheim #realtimevfx #gamedev

Happy one year work anniversary to Jonathan Chua! He was our first hire at Let's Make FX and we are so lucky to have him. Check out some recent work he did on Fafnir, the fire dragon in Godforge! #realtimevfx #gamedev #vfx

Let’s Make FX reposted

Let's Make FX is not just our studio name, its a call to action for artists looking to join our incredibly passionate team and its an exclamation to our development partners of our readiness to work! Reach out! Our experienced team would love to help you ship your next game. #realtimevfx #gamedev

Let's Make FX is not just our studio name, its a call to action for artists looking to join our incredibly passionate team and its an exclamation to our development partners of our readiness to work! Reach out! Our experienced team would love to help you ship your next game. #realtimevfx #gamedev

We're so excited to be a sponsor for this year's VFX Mixer along with all of the other amazing studios! Huge thanks to Beyond-FX for including us! #gamedev #realtimevfx

Beyond-FX@beyond-fx.bsky.social

Join us for the 2026 #VFX Mixer @ GDC! 📅 When: Monday, March 9 ⏰ Time: 7-10 PM 📍 Where: Monarch, 6th St. SF A night to connect, share, and celebrate the VFX community! #GDC2026 #VFXCommunity #GameDev

Let’s Make FX hires skilled Seniors as well as Juniors as part of a long term growth strategy. Our goal is to foster an environment where newer artists can develop their skill while working alongside industry veterans. It’s an intentional initiative to cultivate our own talent. #realtimevfx #gamedev