Live++ 2.11.5 out now! liveplusplus.tech/releases.html Added support for /libpath, fixed "main-file-name" for Clang and fixed a nasty bug that could result in the dreaded "Patch was loaded outside 2GB range" error. Thanks to everybody for reporting these issues. Enjoy! #cpp
Live++
Live++
@liveplusplus.bsky.social
Generic hot-reload for C and C++. Supports Windows, Xbox One, Xbox Series X|S, PlayStation®4 and PlayStation®5. https://liveplusplus.tech
80 followers1 following31 posts
Live++ reposted
If you work with C or C++ on Linux you'll want to get in on this. Believe me when I say Live++ accelerates your workflow and reduces iteration times in ways you can't imagine before you've tried it.
In other news, Linux support is coming along nicely and the Closed Beta will most likely start in Q3 2026. Reach out if you are interested!
Live++ 2.11.4 out now! liveplusplus.tech/releases.html Added full support for network paths, improved sorting of compilands having an "N/A" entry, and fixed an edge case with "external vague" dynamic initializers in static libraries. Thanks to everybody for reporting issues! #cpp
Live++ 2.11.3 out now! liveplusplus.tech/releases.html Fixed a few warnings when using pure C compilers, improved compatibility with Clang (especially around dynamic initializers), full support for VS 2026 in all examples. #cpp
Live++ reposted
Live++ 2.11.2 out now! liveplusplus.tech/releases.html This release includes quality-of-life improvements and a fix for a rare edge case when compiling with the MSVC toolchain. #cpp
Is your company interested in trying Live++? Want to know what it can do for you? Curious about its features? You can now request a live demo through our website - free of charge! liveplusplus.tech/request_live... #cpp
Last week, we were invited by Mojang Stockholm to do a talk about Live++ and its use cases. You can download the presentation here: liveplusplus.tech/downloads/Mo... liveplusplus.tech/downloads/Mo... The talk was well received and some of the feedback already made it into the latest update. #cpp
Live++ 2.11.0 out now: liveplusplus.tech/releases.html - Support for virtual file systems - Support for 10x by @stewartlynch8.bsky.social - Environment variable set for invoked compiler - Hot-Restart via exception handler dialog - Smaller fixes #cpp #gamedev
Live++ reposted
Once again I need to shout out my appreciation for @liveplusplus.bsky.social. I'm dealing with some wacky geometric deformations involving formulas that are easy to get wrong. Being able to just pause the game at a tricky section and modify the C++ code is pure magic. #gamedev #procgen
Live++ meets DOOM. Showing DOOM (released in 1993) utilizing Live++ (released in 2018) is a true testament to its completely generic hot-reload abilities, requiring just 3 LOC. Wonder what John Carmack could have done with this back in the days? www.youtube.com/watch?v=cpDF... #cpp
Live++ 2.10.0 out now: liveplusplus.tech/releases.html Bugfixes, optimizations, and a few new features making it easier to support distributed and custom build systems. #cpp
Live++ 2.9.3 out now: liveplusplus.tech/releases.html Last month was busy! A lot of bugfixes across all platforms and vastly improved loading times for projects with several dozens of dynamic libraries. Extra thanks to Resmi Hasankolli from EA for his help with Frostbite support. #cpp
Live++ 2.9.2 out now: liveplusplus.tech/releases.html Includes bug fixes for a few minor issues, greatly improved stability on PlayStation platforms. Thanks to all the people who reported issues and helped with debugging, your support is greatly appreciated! #cpp #gamedev
Live++ 2.9.1 out now: liveplusplus.tech/releases.html Fixes for newly reported bugs and a regression that snuck into the 2.9.0 release. Thanks to all the people reporting issues and providing feedback! #cpp #gamedev
Live++ 2.9.0 out now: liveplusplus.tech/releases.html Maybe our biggest update yet! Support for Xbox One and PlayStation 4. Localization for Japanese, Chinese, Korean. Lots of TLC for console versions, lots of bug fixes and improvements across the board. #cpp #gamedev
If you're a user of Live++ and would like to inspect global variables in the debugger for recompiled code, we filed a feature request with the VS team that would help make this easier for you: developercommunity.visualstudio.com/t/Consider-a... Please consider commenting on and upvoting this issue.
Live++ 2.8.1 out now: liveplusplus.tech/releases.html First update of the year for all three platforms containing bugfixes for rare and obscure bugs, and a few UI improvements on top. Thank you to all the people who keep reporting bugs! #gamedev #cpp
Live++ reposted
The absolutely indispensable effectiveness of @liveplusplus.bsky.social: I can freely experiment with the highway shaping functions in C++ and get immediate results. In the clip the game auto-generates a new spline from this code every 0.5 seconds. #screenshotsaturday #indiegame #gamedev
Live++ reposted
How I learned to fix some of my regular code screw-ups in style with @liveplusplus.bsky.social-powered code-reload: blog.s-schoener.com/2024-12-16-l...
Live++ 2.8.0 out now: liveplusplus.tech/releases.html Another update for all three platforms containing bugfixes, an improved documentation, and a few quality of life improvements. Thanks to everybody who contributed and reported bugs! #gamedev #cpp
#introduction This is the official account for Live++, a generic hot-reload tool for C and C++, supporting Windows, Xbox Series X|S, and PlayStation®5. Follow us for updates and announcements and visit liveplusplus.tech for more information!
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