MACHINƎ

MACHINƎ

@machin3.io

Workflow matters. UX matters. #DECALmachine #MESHmachine #MACHIN3tools #PUNCHit #CURVEmachine #HyperCursor https://machin3.io

825 followers93 following274 posts

Align Pie for Curves #b3d #CURVEmachine

MACHINƎ@machin3.io

#CURVEmachine 1.5 is out! #b3d curve.machin3.io - Blender Market, Gumroad, Documentation What's new: machin3.io/CURVEmachine...

Multi-Island Blendulating

MACHINƎ@machin3.io

#CURVEmachine 1.5 is out! #b3d curve.machin3.io - Blender Market, Gumroad, Documentation What's new: machin3.io/CURVEmachine...

Multi-Island Blendulate + MACHIN3tools-Style Align pie, Clean Up tool

MACHINƎ@machin3.io

#CURVEmachine 1.5 is out! #b3d curve.machin3.io - Blender Market, Gumroad, Documentation What's new: machin3.io/CURVEmachine...

Boolean Duplication with a force-included Mirror object (it's used by the unselected orange parts too)

MACHINƎ@machin3.io

#MESHmachine 0.21 is out! #b3d mesh.machin3.io - Blender Market, Gumroad, Documentation What's new: machin3.io/MESHmachine/...

Fully independent realized reflected object trees after Real-Mirroring

MACHINƎ@machin3.io

#MESHmachine 0.21 is out! #b3d mesh.machin3.io - Blender Market, Gumroad, Documentation What's new: machin3.io/MESHmachine/...

Single Face Non-Manifolds with automatic direction detection, hiding Reverse and Cap toggles

MACHINƎ@machin3.io

#MESHmachine 0.21 is out! #b3d mesh.machin3.io - Blender Market, Gumroad, Documentation What's new: machin3.io/MESHmachine/...

Fusing on non-manifold geometry works again, as long as two opposite rail edge loops are manifold

MACHINƎ@machin3.io

#MESHmachine 0.21 is out! #b3d mesh.machin3.io - Blender Market, Gumroad, Documentation What's new: machin3.io/MESHmachine/...

People opposed to paid updates, often make one or both of these suggestions. Here's why it can't work like that. Not for my huge workflow addons anyway #b3d

View full thread

Clearly I'm supportive of creators being paid for the work they do however, so I applaud SH's decision to highlight the struggles creators experience in the market, and attempting to set a new standard.

Free lifetime updates aren’t sustainable, nor were creators ever obligated to provide them. Some individual devs may have promised them, and I hope people can be understanding about that. In my case, I never made that promise, yet I’m being accused of going back on it.

MACHINƎ reposted

Replying to @machin3.io

Note, this is just a comment. I have neither condoned nor opposed the currently discussed SH changes, nor am I responsible for them (what?). I have introduced paid updates for MACHIN3tools last year, independently of SH. Nothing about it has changed: machin3.io/MACHIN3tools...

machin3.iomachin3.io

People opposed to paid updates, often make one or both of these suggestions. Here's why it can't work like that. Not for my huge workflow addons anyway #b3d

MACHINƎ reposted

Replying to @machin3.io

Please understand that these breakages are not the addon's fault. It's literally expected, IF you update to a new Blender version. Don't be like mauri either please: updates, even mere compatibility updates, can require considerable extra work. Work that has to be paid for somehow.

Neither #PUNCHit nor #CURVEmachine seem to require changes for Blender 5.0, and so get my👍 Definitely let me know if you find any issues though. #b3d

MACHINƎ@machin3.io

#MACHIN3tools 1.13.4 is out! #b3d machin3.io/MACHIN3tools - Blender Market, Gumroad, Documentation What's new: machin3.io/MACHIN3tools...

MACHINƎ reposted

Hey folks, I'm Ben Henry and I'm a Senior 3D Hard Surface Artist working on Subnautica 2 at Unknown Worlds. Previously at Riot on Valorant making weapon skins, and before that at Bungie modeling weapons for Destiny 2. #art #artist #3d #Subnautica2 #gaming #Valorant #Riot #Bungie #Destiny2

Matching Decals to Image-Texture-Based-Materials by Transfering UVs and the Material's Texture Nodes #b3d #DECALmachine