Make100Games

Make100Games

@make100games.bsky.social

I want to make 100 games. Let's see if I can do it before I croak. https://www.make100.games https://www.youtube.com/@make100games

179 followers49 following144 posts

My solution to rubber banding: collect coins to fill up your boost meter. The farther back you are, the faster it fills up. #IndieGameDev #indiegames #kartracer #unity3d

If you are looking for a small publisher that can really extend your reach and bring your game to the right players, check out @metaroot.bsky.social ! I will definitely approach them for my games in the future!

Metaroot @metaroot.bsky.social

Hey devs, We are a small, family-run publisher based in Switzerland. We are currently looking for PC games to publish this autumn, as well as for 2027 and beyond. We'd love to see your projects! We look forward to receiving your pitches at: chat@metaroot.ch

Iteration 9 after 10 hours. I underestimated how long it would take me to train the AI to pick up the items. Ended up not working but it pretty much cost me the rest of the iteration. Ok on to my last attempt! #IndieGameDev #indiegames #unity3d

Added a coin spawner with the help of Bezi. It created a pretty cool spawner but for some reason the coins are distorted in some areas of the track... #IndieGameDev #unity3d #indiegames

Attempt #8 of my kart racer after 10 hours. The squirrel's looking a lot better than last time. And it took me a fraction of the time. Plus I like the way the track looks a lot more now with these subtle tire marks. #IndieGameDev #unity3d #indiegames

Finally got the road texture to look decent! And this just with one single large decal and 4 smaller ones for the tire treads. Pretty happy with it! #IndieGameDev #unity3d #indiegames

7 hours in and I am currently kind of obsessed with finding a simple and performant way to add the track details. I managed to project the track details with a single decal projector but it looks awful... Guess I gotta keep trying... #IndieGameDev #unity3d #indiegames

Spent the last 2 hours trying to get decent looking tire treads on my track. Something just isn't right yet... Design iterations are definitely the thing that consumes the most time in these iterations... #IndieGameDev #indiegame #unity3d

Attempt 7 after 10 hours: Really struggled with training the AI this time around. The more I do this, the more I realise how little I know... Something, something Dunning-Kruger Effect #IndieGameDev #unity3d #indiegames

Decided to take a break from my kart racing experiment and went with a little something different. Not sure where this is headed just yet but it's really fun making tile-based worlds! #IndieGameDev #unity3d #indiegames

The AI racers are much better this time around! Seems the main issue was that the AI simply could not see the checkpoints over the uneven terrain. Once I adjusted for this and retrained, the result was much better. Still not perfect, but better! #IndieGameDev #unity3d #indiegames #machinelearning

Raced against my first AI agent! It definitely still needs some work. It does kinda follow the track but occasionally just drives in circles... I guess I'll need to tweak and retrain... #IndieGameDev #unity3d #indiegames #machinelearning

Meet Elvis the alien. A humble start to my own animated character but a start nonetheless! Though it looks like he's about to fall off the kart at the end there... #IndieGameDev #unity3d #indiegames

I finally managed to update the mesh of the animated FBX files! Some of the animations didn't quite survive the round trip through Blender but I'll figure that out. Making progress! #IndieGameDev #unity3d #indiegames