Very excited for #igclinicjam25! So excited, in fact, that we held a trial jam to see how well our team of internet randos worked together. We're quite happy with the results and would love for you to give it a try! jktulord.itch.io/canterburysa... #gamedev #indiedev #gamejam #pixelart #indiegame
MancerDev | Working on Mancer Mash
MancerDev | Working on Mancer Mash
@mancerdev.bsky.social
Solo dev working on Mancer Mash, a rogue-like deck builder inspired by Yu-Gi-Oh and Slay the Spire. Mostly a devlog. I'm looking for lots of gamedev and gamer mutuals
1.7K followers1.8K following69 posts
Also check out the collab jam! There is still time to find a team and the community is really nice itch.io/jam/collab-j...
This was supposed to be my #gamedev escapist account, yet there are some things you can't escape from. In the face of oppression, I find it my duty to speak up with whatever platform I have. Please add your voice to ours, for the Erdogan regime may render us voiceless if they get their way.
In the country I live in, democracy has died in the past three days. I work in the entertainment industry, but creating something for entertainment is incredibly difficult when my life and future in this country are uncertain. 🧵
Brotato is much more engaging and replayable for me because the focus is on "numbers, optimize numbers," rather than chasing flashy effects and preset synergies, like many other survivor-likes fall into. It also helps that they have characters that incentivize optimizing nearly all different numbers
MancerDev | Working on Mancer Mash reposted
For example, the card "Final Glyph" is only playable if it's the last card in the player's hand, so that's when it receives the border effect. Shaders are great godotshaders.com/shader/vario...
MancerDev | Working on Mancer Mash reposted
I added a new effect type for cards that apply buffs to your character. These buffs work similarly to enemy rule abilities, modifying effect targets and magnitudes at runtime. #gamedev #solodev #GodotEngine #deckbuilder #roguelike
A new type of enemy ability, called "Rules" (though players won't see this term), is here. These abilities impose constant restrictions on player actions. For example, one shown in the video exiles a card whenever the player tries to send it from the deck to the discard pile #gamedev #solodev #godot
MancerDev | Working on Mancer Mash reposted
@gameengines.bsky.social I would like Godot please!
A new type of enemy ability, called "Rules" (though players won't see this term), is here. These abilities impose constant restrictions on player actions. For example, one shown in the video exiles a card whenever the player tries to send it from the deck to the discard pile #gamedev #solodev #godot
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