MancerDev | Working on Mancer Mash

MancerDev | Working on Mancer Mash

@mancerdev.bsky.social

Solo dev working on Mancer Mash, a rogue-like deck builder inspired by Yu-Gi-Oh and Slay the Spire. Mostly a devlog. I'm looking for lots of gamedev and gamer mutuals

1.7K followers1.8K following69 posts

Very excited for #igclinicjam25! So excited, in fact, that we held a trial jam to see how well our team of internet randos worked together. We're quite happy with the results and would love for you to give it a try! jktulord.itch.io/canterburysa... #gamedev #indiedev #gamejam #pixelart #indiegame

jktulord.itch.ioCanterbury Sales by jktulord, hereed96, morgan, Amber Mechanic, mancerdevPhysics-based trading game made in two weeks

This was supposed to be my #gamedev escapist account, yet there are some things you can't escape from. In the face of oppression, I find it my duty to speak up with whatever platform I have. Please add your voice to ours, for the Erdogan regime may render us voiceless if they get their way.

Aeterponis 🤘🎸@aeterponis.bsky.social

In the country I live in, democracy has died in the past three days. I work in the entertainment industry, but creating something for entertainment is incredibly difficult when my life and future in this country are uncertain. 🧵

I'm trying to get the card/collection scenes to work with my new screen size, and this time I'm fully utilizing Godot's control nodes. Resizing text on card descriptions seems to be a problem that I need to solve. #gamedev #indiedev #indiegame #solodev #deckbuilder #tcg

Brotato is much more engaging and replayable for me because the focus is on "numbers, optimize numbers," rather than chasing flashy effects and preset synergies, like many other survivor-likes fall into. It also helps that they have characters that incentivize optimizing nearly all different numbers

Setting up the project theme to make working with the UI easier in the future. A lot of people complain about "tutorial hell," but sometimes diving in without guidance means you miss crucial information. I was doing everything manually before! #gamedev #solodev #indiedev #tcg #deckbuilder #cardgame

I adjusted the project's native resolution to 640x360, which ended up causing several issues that I'm now working to fix. In hindsight, this should have been step zero, but making mistakes is learning. #gamedev #GodotEngine #pixelart #indiedev #cardgame #deckbuilder

MancerDev | Working on Mancer Mash reposted

We're hosting this weeks #TurnBasedThursday! 🕹️ #indiedev: Reply with your game & don't forget the hashtag 🎮 #players: ❤️Like, 🗨️Comment & 🔄️Repost If you don't, we have a spot reserved for you in our haunted domain 👀!

Stardew style neighbor game, but instead of farming you are a tcg player, npcs want cards and merch as gifts, cards are procedurally generated and rotated out for sets and there is an annual grand prix you try to qualify for each year. "Mines" are just a trip to the locals, and fishing stays as is

I added a floating idle effect to the deck and used pile sprites, I figured it makes sense for wizards to levitate their decks instead of placing them on the mat. I'm also working on the versus panel at the top with some sprite updates. #gamedev #solodev #GodotEngine #deckbuilder #tcg

I made several improvements to the card effects: I smoothed the drop shadows and made them more responsive to the player's mouse movement and the elements' z-index. I also added a subtle dynamic skew to the picked-up card sprites #cardgame #gamedev #GodotEngine #deckbuilder #indiegame #pixelart

MancerDev | Working on Mancer Mash reposted

#Turnbased lovers of Bluesky unite! Excited to be the official #TurnBasedThursday host this week 🎉 🕹️ If you're a #GameDev or an #IndieDev reply with your fantastic #turnbased game below! --- 🔁 Share & ❤️ Like this post 👉 Tag other games and devs ✨ Check out the games in the replies!

I added a new effect type for cards that apply buffs to your character. These buffs work similarly to enemy rule abilities, modifying effect targets and magnitudes at runtime. #gamedev #solodev #GodotEngine #deckbuilder #roguelike

A new type of enemy ability, called "Rules" (though players won't see this term), is here. These abilities impose constant restrictions on player actions. For example, one shown in the video exiles a card whenever the player tries to send it from the deck to the discard pile #gamedev #solodev #godot

Extended the game logic to handle card generation—currently with predetermined cards, but I'm planning to add Hearthstone-style random generation too. If you're not generating cards in your digital card game, are you even using the medium fully? #gamedev #GodotEngine #solodev #tcg #cardgame

I added the new background sprite to my tournament bracket scene and removed the character portraits to clean up the visual layout. I’m planning to move the character portraits, or possibly the models themselves, into hover tooltips. #indiegame #indiedev #gamedev #deckbuilder #solodev #godot

These tooltips will also include some mechanical information, similar to a D&D character sheet. I also did some code refactoring on the node movement, as the original solution I wrote to move labels at the start of the battle (before I learned about tweens) was pretty messy.

A new type of enemy ability, called "Rules" (though players won't see this term), is here. These abilities impose constant restrictions on player actions. For example, one shown in the video exiles a card whenever the player tries to send it from the deck to the discard pile #gamedev #solodev #godot

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