With me no longer interested in or motivated to release worlds publicly for VRChat, I'd like to at least show off the big project that never got finished.
PRESERVE 1: "Serenity" was to be the first in a series of giant, cinematic OpenFlight maps! I am still proud of the intro sequence. (sound on!)
Cozy Con 2026 is this weekend! and we're one of the dealers this year!
This is a free convention, so make sure to swing by and say hi!
And check out their schedule for things to do!
#Furry#VRChat#CozyCon
Okay my last thing on the new IK AnyTaur baserig is dealing with inappropriate body twist when sitting down and slouching backwards. THEN I have to code. THEN I am allowed to try to add the finishing layer of IK on the poseclone rig (repurposing it).
The IK AnyTaur is currently set up to constrain itself to the VRIKs directly, so it's lacking: actual good foot placement. It's also got unaccounted for body twist at crazy extremes when the VRIK hips are WAY off the player hips. It is also still not set up for long low slung necks
however, underlying rigging is there for long low slung necks... well. maybe like a quarter of it is. really, people should just. not do those. but when I decide HOW I'm going to handle it, it will do fine.
I’ve been working on the underlying AnyTaur rig and the new version is really good. I can’t make new AnyTaurs with it yet until I pass my exam and get coding. but. It’s been reworked to be IK-compatible at a fundamental level
I’m going to make the default AnyTaur come with allfour toes grounder anims and auxiliary wing bone anims by default… and just have inline buttons to remove features FINALLY. at the end.
I’ve been working on the underlying AnyTaur rig and the new version is really good. I can’t make new AnyTaurs with it yet until I pass my exam and get coding. but. It’s been reworked to be IK-compatible at a fundamental level
That’s all for after I pass my cert and update the project to reflect current advancements though!!! I‘m really excited for how good it is now + I plan to add Auxiliary Animation Handling
I HATE how hard it is getting foot spread and wing finger animations symmetrized and split up and hooked up. I’m going to add an inline hander for those functions, which asks for single symmetrical big animations n splits them up and adds them.
I’ve been working on the underlying AnyTaur rig and the new version is really good. I can’t make new AnyTaurs with it yet until I pass my exam and get coding. but. It’s been reworked to be IK-compatible at a fundamental level
I deeply want to figure out a Quest-compatible long-low-neck rig. Maybe head vs chest gaze direction compensation? To put a lateral curve in the whole rig manually? And definitely stepping overrides for the front legs…
I’ve been working on the underlying AnyTaur rig and the new version is really good. I can’t make new AnyTaurs with it yet until I pass my exam and get coding. but. It’s been reworked to be IK-compatible at a fundamental level
Because my head and neck puppet are forwards kinematic, I don’t need to scoot the avatar back for them. But I do want to account for avatars with very long low necks… still thinking about this one.
Maybe my existing FK neck rig with an aim constraint at the base of it, then you drag the whole existing body around behind on a physbone, and all its ORRERY stuff switches off your hips onto the frontlegs VRIK guy?
I’ve been working on the underlying AnyTaur rig and the new version is really good. I can’t make new AnyTaurs with it yet until I pass my exam and get coding. but. It’s been reworked to be IK-compatible at a fundamental level
The hindbody still needs a lil tlc to loosen it up for IK (I’m hoping I can decouple it vertically without wrecking it all lol), but the legs—ALL of them—are rigged to make IK sources easy to add.
Since the IK sources will be VRIKs, it should be halfway plausible to configure them inline in the AnyTaur script. They’ll just need step height and step speed adjustments per-anytaur.
Atri made us a badge asset you can optionally add if you'd like for the upcoming Stage Flight!
Use it with Morghus' lanyard, ready for way too many avatars!
Links in reply.
#stageflight#vrchat
Going to Stage Flight? You should pick up the lanyard badge that I made for the event! This was a fun little side project I took up to make the event more enjoyable. I hope to see you all there!
Grab the attendee badge here: stageflight.club/badge/#Avali#Furry#VRChat#VRDJ#VRChatMusicEvent
Also in other exciting news, we're posting fresh, offline cuts of all of our Stage Flight 3.14 performances!
Huge thanks to the stream team for getting these ready, especially leb, Mitch, and Orca!
One will premiere every day starting tomorrow.
www.youtube.com/playlist?lis...#stageflight
Figured another round of creature envy post would help us all in these tiring times...
Oh I bet you'd love to touch it, to feel how soft and plush it is...
Go on, I won't tell anyone, it'll be our little secret... you weirdo😋❤️
#vrchat#gryphon
My 1`st attack on Artfight ever lol! I did it in the last hours of the event хD
I've wanted to draw this feathery greenery since the day I saw him!
For my gooood good friend - @cutemuzzle.bsky.social !
begging my fellow essay and article writers publishing public-facing stuff to be so careful about what sources & studies you link to in order to prove your point. even one bad-sample-size study linked to your work can undermine the whole thing.
for my birthday today, I would love... for everyone... to consider vrchat for a moment, and to check out my avatars for vrchat on Jinxxy and Gumroad!! >:] Sale ends tomorrow at midnight! use code [ BIRTHDAY ] for a whoooole 25% off!!
tokyozilla.gumroad.comjinxxy.com/Tokyozilla
Stage Flight 3.4 will take place on August 29th, at our usual times.
Schedule and proper poster [plus the ~theme~] to be revealed in the coming weeks.
#stageflight#vrchat#vrclub
next update is gonna be crazy cause the dragon is going to be QUEST COMPATIBLE.. thank you @manyblinkinglights.bsky.social for doing this!!! 🥹💙💙💙💙💙💙 also PCVR dragon is back to medium rank!!!