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Colin Thil
Colin Thil
@martiansparlor.itch.io
game designer / teacher / art handler https://martiansparlor.com/ https://martiansparlor.itch.io/
54 followers139 following88 posts
Had a great read. Strongly recommend. Even for noobs like me that knew close to nothing about the International Criminal Court beforehand. A fascinating insight into a monumental project that is as ambitious as it is impossible to fully realise. Published at @cnrseditions.bsky.social
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I built a little open source app to grow a shared collection of 8×8 pixel sprites. Draw, publish, like, remix, all CC0 🟨🟩🟥 baxel.art
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@leobal.bsky.social did a wonderful implementation of one of the best modern board game out there. Give it a try ! playhansa.app
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In which I argue that "AI" as we understand it today is a structurally fascist artifact. https://tante.cc/2026/04/21/ai-as-a-fascist-artifact/
🎲 We'll be playing the two games I made with #JoannaWong tomorrow at #KADIST Foundation (Paris) The event is already full (sorry!) — but I’ll share more about the games very soon 👀 kadist.org/program/de-l...
Inscription here (free event) cac-la-traverse.reservio.com/events/c24c9...
Balkan Bounds reached 1000 views on itchio this week. It's not a huge score, but I'm still glad some folks enjoyed this cute little experiment I did. martiansparlor.itch.io/balkan-bounds
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Simone Weil in @le1hebdo.bsky.social "If we search with genuine attention for the solution to a geometry problem and if, after an hour, we are no further along than when we started, we have nevertheless advanced, during every minute of that hour, into another, more mysterious dimension. [...] " 👇
Simone Weil in @le1hebdo.bsky.social "If we search with genuine attention for the solution to a geometry problem and if, after an hour, we are no further along than when we started, we have nevertheless advanced, during every minute of that hour, into another, more mysterious dimension. [...] " 👇
Game highlights of the month. Really loved Age of Rails, and Battlefields of the Napoleonic Wars by @mropla.bsky.social
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The event where my game was playable, along with some food around the « undergroud » idea, is now over. It was very cool to see people try the demo. Now I have a ton of improvements to make in the game 🥹 #undergroundfood #gamedev #indiedev #indiegame
Ces samedi et dimanche de 14h30 à 18h30, une démo de mon jeu sera testable à Villette Makerz (Paris), accompagnée d'une médiation culinaire (eh oui, inattendu 😄) sur la thématique « sous terre ». N'hésitez pas à passer ! #paris #solodev
Got a lot of interesting games played this month. Iberian Gauge by @amabel.bsky.social might be my favorite.
I posted a devlog about Balkan Bounds on @processing.org forums, if anyone interested.
Trains, tracks, and tactics 💚 Play now: martiansparlor.itch.io/balkan-bounds
🚂 Balkan Bounds is out! A free browser-based strategy game about trains, networks, and lovely colors 💚 Play it now: martiansparlor.itch.io/balkan-bounds
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Colin Thil reposted
OPEN CALL VIDEO GAME CREATION ON OUR ALT CTRL 💸 2500€ PRIZE 📅 Deadline to submit: Sept 15, 2025 🛠️ Production: Nov–Dec 📦 Delivery: Jan 15, 2026 🎪 Exhibitions in Strasbourg & Amiens (Feb–Mar 2026) 👉 random-bazar.fr/open-calls-f... 🔎 Check out our technical sheet on the wonderful footpedals
My buddy @achtaitaipai.com project odyc.dev got selected for the OSS program by @appwrite.io ! Thanks to Appwrite, a brand new online editor for Odyc is on the way with new funky features !
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I did a game dev workshop last week in Paris with @kaplayjs.com. It was a great weekend thanks to the genius kids that came by. I was also blessed by sunshine ☀️ and by the invaluable help I got from the civic service team 💪 !
I've updated my docs for @kaplayjs.com [in french], with a new, more flexible template which is easier to read and transform. Thanks to @achtaitaipai.com for his contributions. Feel free to try it out : martiansparlor.com/ateliers/kap...
Currently updating my documentation on @kaplayjs.com. Doing my best to offer the most accessible experience, while remaining coherent and open to creative ideas.
Insightful take on AI generated art. It's vigorating to hear some critical perspective. The article tackles the impact of AI generated content having a place in our culture despite its incapacity of creating something meaningful.
Today I created images for stamps that I'll be using in my procedural generation workshop. Was heavily inspired by all the Bitsy gems out there on @itch.io