Martin Games

Martin Games

@martingames.bsky.social

KALA - Fish. Eat. Vomit. Adorn. Sleep. Repeat. https://store.steampowered.com/app/5046190/KALA/?utm_source=bskyprofile

111 followers43 following121 posts

Martin Games reposted

Godot 4 is such a great improvement over all, except for the tweens. There are so many cases where I just wish I could store tween so I can easily do things with them or stop them, etc., but doing so with the new tween system is just such a hassle.

I'm excited to announce my next game Byte Mind! 0️⃣1️⃣🧠 My next puzzle game and a web game! In each level you must eliminate all the pieces until only a single one remains on the board. Each piece has different rules and colour. Some move, some are static, some change colour and more! Release SOON!

If you're familiar with my early work, you'll see it's based on my first commercial game Hack Grid: This is an improved version. Better level design, difficulty curve and a new mechanic. Since it's a web release only, to avoid confusion with the original, I'm releasing it under a different name.

Martin Games reposted

By all means ask for reviews for you game because it’s nice to have them but the Steam algorithm doesn’t care about reviews (unless they are mostly negative). Valve have said this. The algo cares about sales (revenue). The best way to help indies is to actually buy their games.

Martin Games reposted

Replying to @mikiran.bsky.social

1st game of the day! We push vases, we push cart, we try not to break vases! Sokobos 2 - A puzzle game about pushing vases into a cart, but you can push the cart too! Big thanks to @martingames.bsky.social for the key! store.steampowered.com/app/3422180/...

store.steampowered.comSave 20% on Sokobos 2 on SteamA puzzle game about pushing vases into a cart, but you can push the cart too!

Can we now finally have linear texturing on by default instead of that abomination of bilinear filtering?

Doomrabbit@davidxnewton.bsky.social

Major evolution in the GZDoom community tonight - the regular contributors finally had enough of the project lead, who had been very hard to work with for a long time. He dug in and told them "If you don't like it, go and make your own fork." UZDoom is now live here. github.com/UZDoom/UZDoom

Martin Games reposted

Screw it, if Sokobos 2 hits 50 reviews by the end of this year, I will make DLC with more story, new mechanics and levels!💪 Leave a review if you haven't already and spread the word about Sokobos 2! I have too many great ideas and they need out.

Martin Games@martingames.bsky.social

Sokobos 2 sales are decent, but not good enough that I could justify a sequel at the moment. Which sucks, because I really wanna make Sokobos 3 and I got so many great ideas for it, but I am running a business now and I must make good decisions so my company doesn't go bankrupt.

Screw it, if Sokobos 2 hits 50 reviews by the end of this year, I will make DLC with more story, new mechanics and levels!💪 Leave a review if you haven't already and spread the word about Sokobos 2! I have too many great ideas and they need out.

Martin Games@martingames.bsky.social

Sokobos 2 sales are decent, but not good enough that I could justify a sequel at the moment. Which sucks, because I really wanna make Sokobos 3 and I got so many great ideas for it, but I am running a business now and I must make good decisions so my company doesn't go bankrupt.

I keep being surprised by the amount of twitch streamers who have no email anywhere. I even see it with streamers who do have few thousand followers and get 50+ views. Unless I somehow catch them live, can't send them a Sokobos 2 key. :(

Sokobos 2 sales are decent, but not good enough that I could justify a sequel at the moment. Which sucks, because I really wanna make Sokobos 3 and I got so many great ideas for it, but I am running a business now and I must make good decisions so my company doesn't go bankrupt.

I've attended a game development program with these amazing guys, make sure to check their game out!

BRAINSHELL@brainshell.bsky.social

@gametrailers.bsky.social @gamespot.com @ign.com Check out our trailer for our upcoming psychological horror game "BRAINSHELL". We are 3 Finnish devs making weird and experimental games. #indiegames #indiegame #gamedev #BRAINSHELL #trailer #psychologicalhorror #coldwar

Wow Japanese sales have doubled Chinese ones when it comes to Sokobos 2! Surprising since there is way more Chinese gamers in general, but I guess it makes sense Japanese players would like way Sokoban more.

Recently I learned the true importance of market research, but I also see too many people just doing that forever and just not starting prototyping, let alone developing and shipping. At the end of the day, you always learn the most from shipping a game.

Martin Games reposted

I've officially got a handle on the basics of Godot and now I'm starting to prototype implementation details and level design. I've sorely missed this design phase part of gamedev. I explored a bit of metroidbrainia design with Gentoo Rescue, but now I'm excited to apply it as a central theme.

It's also 15% off during its launch discount!

store.steampowered.comSave 15% on Sokobos 2 on SteamA puzzle game about pushing vases into a cart, but you can push the cart too!
LadiesGamers.com@ladiesgamers.bsky.social

Sokobos 2 blends logic-based puzzles with minimalist visuals and muted tones, delivering a quietly compelling story that sparks imagination without sensory overload. @martingames.bsky.social #Sokobos2 #puzzlegame #Steam #indiegame wp.me/p70tPw-q3Z

Pricing Sokobos 2 at $9.99 instead of $4.99 was the best thing I could have done. Seriously, there's no reason to price well done games below $9.99 anymore. Good indie games are worth the higher price. The game isn't even THAT long. 2-3 hours for those familiar with the genre.