Matthijs Koster

Matthijs Koster

@matthijskoster.com

Music composer & sounddesigner MOST • most.amsterdam 🎮 🏰 Just announced: Castle Away https://store.steampowered.com/app/4362480/Castle_Away/

72 followers84 following33 posts

Matthijs Koster reposted

Announcing CASTLE AWAY! In which you build and command a flying fortress to slay the demons invading your world! A quick-to-pick-up, run-based strategy game focused on crafting combat synergies on your little castle grid. Let me know what you think! #indiegame #gamedev #roguelite

Well, that happend. But yeah, for me it was great to be nominated for my first game ever. Motivates me to keep on doing what I do!

Adriaan@adriaan.games

my team and I were sore losers at the Dutch Game Awards last night. Rift Riff was nominated in 4 categories (Best Art, Best Audio, Best Game Design, and Best Game) but it won none of them! we made a solid mediocre game! 😭😭😭 sure, we lost to some really great games. but come oooooonnnnnn 🤡🤡

Matthijs Koster reposted

Rift Riff's audio guy @matthijskoster.com just HALVED Rift Riff's binary size! we were already using Vorbis compression (file ext: .ogg) but found that setting the export quality to the lowest number possible barely made a difference in audio quality, yet reducing file size by 75-90%! #gamedev

I think in general, I am a positive guy…However, there are a few things I REALLY hate, like: out-of-tune baby instruments. This cute little turtle, for example, has a totally off-key upper section, but the hardest part: the lowest note sounds the highest. Although, I do like the eye being a bell!

Matthijs Koster reposted

It's still so amazing to me that this is all possible in 2D. Hurray for y-sorting! #godot #pixelart #indiegame #2D

The new Speech-to-Text feature from Pro Tools will be a game-changer for me! “Did we record this?” won’t be a long, painful, time-consuming question anymore. And that’s not the only thing that’s good about this update.👌

Avid Pro Tools@avidprotools.bsky.social

Pro Tools 2025.6 includes Splice integration, Speech-to-Text, Waves and Dreamtonics ARA support, ADR solutions, and MIDI enhancements ▶️ avid.com/resource-center/whats-new-in-pro-tools-20256 #protools #splice #waves #dreamtonics #speechtotext #adr #midi #mixing #recording #avidprotools #daw #avid

As an Apple Notes power user, the one thing that always bugged me was the lack of a keyboard shortcut for Strikethrough. After running into it for the thousandth time, I finally looked it up — turns out it’s ridiculously simple (see screenshot). Anyone else been there?

Matthijs Koster reposted

Such banger tracks made by the one and only @matthijskoster.com. Check it out and vibe to the summer weather with the Rift Riff OST 🎉🏝️🌞🍹

Sim Kaart@simkaart.co

As of popular request: Rift Riff's original soundtrack is OUT NOW!! Available on all streaming platforms today. And if you'd like to support further development of the game, consider getting it through Steam :D Made by musician @matthijskoster.com

Matthijs Koster reposted

As of popular request: Rift Riff's original soundtrack is OUT NOW!! Available on all streaming platforms today. And if you'd like to support further development of the game, consider getting it through Steam :D Made by musician @matthijskoster.com

Matthijs Koster reposted

The Colossal Foundation has teamed up with Yellowstone Forever, the Yellowstone Wolf Project, and Grizzly Systems to innovate new tech that uses bioacoustics and artificial intelligence (AI) to decode wolf communication. 🐺 www.iflscience.com/how-bioacous...

iflscience.comScientists Are Using Bioacoustics To Decode Wolves’ Howls. Can I Get An Awooo?The tech's goal: to enable conservationists to track wolves, census populations, and reduce human-wildlife conflicts.

⚠️ Audio-nerd alert — Just found out that iZotope's Standalone RX Audio Editor has a really nice batch processor, which also runs third-party plug-ins. Saved me tons of time. Just hit ⌘+B! #audio #izotope #rx

Total disk-space 70,43 GB • music & sounddesign for Rift Riff Just calculated all folders together. I guess I could work a little more economically, but it doesn't feel like all that much for a year of work.

Learned something about Music today: Apparently, you can’t use the abbreviation ‘OST’ in your album title. I guess this is a stylistic choice they made? Went for Original Game Soundtrack instead. What do you think?

Matthijs Koster reposted

Rift Riff OST is in the works! Here's a mockup of the artwork (no vinyl planned yet :P). We'll be releasing it very soon as part of a bundle on Steam. Stay tuned! #soundtrack #ost #indiegame #vinyl #graphicdesign

Matthijs Koster reposted

Sound on! 🔊 Rift Riff is OUT NOW and we made this banger gameplay trailer. Music and sounds by @matthijskoster.com

Matthijs Koster reposted

Rift Riff is OUT NOW! I took a leap and let go of most of my freelance work to focus on this game. I never expected it to take a year and a half—but here we are! :D It’s been creatively exhilarating working with the team, and I’m so proud of the little game we’ve built. #godot #pixelart #indiedev

Matthijs Koster reposted

Whoops. Testing new animations for towers and projectiles. Forgot to update the explosions to something a little more subtle 😅 #animation #gamedev #towerdefense #godot #pixelart

Matthijs Koster reposted

Pixel art is so interesting. What each pixel means is really dependent on what resolution you're working in. (thread) #pixelart

This is our #godot audio busses setup atm. I like to keep all bus-levels at zero and adjust the ceiling level of the HardLimiters instead. The Compressors have sidechains from other busses so, for instance, Interface sounds push back other sounds. What is your take on this?

You are up to date.