Matt White

Matt White

@mattwhitedev.bsky.social

Artist, game developer. Created Ghost Song: https://store.steampowered.com/app/347800/Ghost_Song/ 🎮Working on a new game called The Silver Sun

1.8K followers217 following250 posts

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My next game is called The Silver Sun. LMK if you have questions! -Sci-fi game with exploration, action, and rpg aspects -Play as Yuki, a very tough, very cool android girl -Melee focused -Not a souls-like -Yes those are horns -Still pretty early in dev #gamedev #solodev

After posting the star punch yesterday I realized I didn't like how it looked so I went back and fixed up the animations a bit #gamedev especially the transitions. Happier now. #solodev #metroidvania #animation

This move was inspired by Mike Tysons Punchout of all things. You can periodically get a resource (like stars in that game) and you can trade it to do this super punch. You're immune during it and it can be used to cancel out of anything #gamedev #screenshotsaturday #metroidvania #solodev #animation

most people have spent their whole lives so far totally used to the idea that game consoles cost roughly $500 give or take. How does PS6 sell 10 million copies of its next $300 million dollar walking and violent killing cinematic game experience if the console costs ~$1500? How's that work?

Wario64@wario64.bsky.social

'the price of the [Xbox] Helix console has internally been projected to cost consumers between $1,200 and $1,800, unless Microsoft decides to subsidize the cost' -Game Pass planning major overhaul (a la carte) -next-gen handheld by 2027 holidays, console 2028 holidays fortune.com/2026/10/20/t...

Designing the map interface/system right now. What are the most important things to have in a map system, and what might be some fun original ideas? Since there's nothing interesting to show visually with maps yet, here's a clip of robots dying #gamedev #solodev #metroidvania #actionrpg #animation

Vanillaware are my game art idols and the food artwork featured in their games is better than anything in 99% of other games -- and their games aren't even about food! #gamedev #art Like dude calm down

#screenshotsaturday Another change I made recently was letting you cancel melee into device use which opens up some options #gamedev #metroidvania #actionrpg #solodev

#screenshotsaturday I made it so if you unequip your melee weapon you can still punch and such, which isn't the focus of the game, but I think it is fun #gamedev #metroidvania #actionrpg #solodev

Originally I didn't allow dodge cancelling because I thought it would trivialize combat, but eventually as the whole system took shape I came around. Dodge cancel out of melee attacks all you want #gamedev #indiedev #metroidvania #actionrpg #solodev

Metal spin move lets you become a wrecking ball #screenshotsaturday #gamedev obviously what you're seeing is WIP/test area. There'll be more polished looking stuff to see in the near future #metroidvania #solodev #indiedev

I watched the Metroid Ravenous trailer with great interest, and I've gotta say this is the most excited I've been for an upcoming Metroid game probably ever. It also has the best cover art of a Metroid game in my opinion. Here's a wallpaper of it that I found #MetroidRavenous #NintendoDirect

Ogre Fist #screenshotsaturday I finally put this piece of equipment in -- I spent an embarrassing number of hours on this animation so please enjoy it #gamedev #animation It's a damaging move and a short term buff #metroidvania #solodev

#screenshotsaturday WIP as usual - Been working on secondary powers lately and decided to add this Castlevania homage with the axe toss #gamedev I plan to add a better throw animation for stuff like this soon #solodev #metroidvania #actionrpg

Was in a game shop and found this part of my lore. As a small child, my mom rented this for me. I wasn't critical of games at that age, but it was so bad it made me cry -- And I've held a grudge ever since. Not sure what I'll do with it, but it seems fitting to have it on hand...

Welcome back to the test room. #screenshotsaturday Properly timed parry will interrupt not just the attacking enemy, but everyone in front of you, making fighting large groups of weak enemies fun and satisfying imo #gamedev Sorry it's not Saturday, I was busy yesterday #solodev #metroidvania

I'm in the relatively very small group of people who got to make one of these and I'm grateful to have had the opportunity #gamedev #PS5 this is my only copy btw, no one ever gave me a box of free ones or nothin' haha

my game, Ghost Song, has about 160k wishlists on Steam. Why haven't you bought it? Just kidding, it's fine that you haven't, I know times are tough, here's some steam keys. 05N3E-ZNZHQ-0DFEE XZBQZ-TQ6W7-IFKXB LHTR0-75GM8-E7M4X Z9AEH-Y2V2B-F2HX0 FEXPF-YFAPV-LRJ9X Z2LNP-KG3A3-YNQWE 4WXMK-LX02L-J7DNJ

Yacht Club Games@yachtclubgames.bsky.social

Mina the Hollower has 600,000+ wishlists. It’s out now on Steam, Switch, PlayStation, and Xbox. ⚔️ 500,000 players took the jump in the first week. Why haven’t you? What, are you too scared!? 🐭🕯️

I unlisted all the old media when I restarted because at the time I found comparisons people were making between the versions to be irritating, lol. At this point I don't care that much, so compare if you want.

My friend spontaneously found a copy of Ghost Song at a Book Off in NYC. Fun find because it's SO rare to see these in the wild, print run was small. #gamedev #metroidvania

#gamedev when I made it so that a properly timed parry will interrupt all in front of you, and not just the attacker, it made things feel better (WIP obviously) not every enemy can be staggered from a single parry, but weak/basic ones can #metroidvania #solodev #animation

#screenshotsaturday Okay I've made it so you can do this little salute by pressing down, or if you press R3 you can "chill". A key mechanic being that while chilling you can move your head around with the analog stick. #gamedev #metroidvania #solodev

#screenshotsaturday In TSS, holding dpad down doesn't crouch, bc directions are used w/ your attack button for different attacks. But I wanted some feedback when you press down, so I made her stance lower a bit when you do so... and it just looks like she's farting #gamedev #metroidvania #solodev

Very WIP! #screenshotsaturday This special move tentatively called Metal Storm comes from a piece of equipment and it lets you bounce around using your body as a weapon/surviving hazards. Think of it like a clumsy, bouncy screw attack. #gamedev #metroidvania #actionrpg

Here's a longer clip at 60 fps of me beating up these robots. Weak enemies can be locked down and crowd controlled by repeatedly attacking. Note the successful parry of the second enemy from the left, allowing an instant counter attack. #gamedev #screenshotsaturday #metroidvania #actionrpg

WIP! Still messing w the combat system. Few fixes to be made but I think it's already feeling pretty good. If you played Ghost Song, what's most singularly different here is the lack of contact damage. Only actual attacks do damage. #gamedev #art #metroidvania #actionrpg

I very roughly sketched out a cat girl idea, to be a side character in my game. (WIP if its not obvious). Cat girls may in fact end up being canon in this "cinematic universe" #gamedev #art #characterdesign

#screenshotsaturday demonstrating weapon block system I made a while ago. Swords, with proper timing, can parry (big red flash) which allows instant counter attack. It's not an essential thing to do (generally) but is rewarding if you want to play that way. #gamedev #metroidvania #actionrpg

Demonstrating in a test environment a high impact mace weapon that can send enemies flying. #gamedev The methodology of enemy deaths is similar to my previous game GS, but more advanced. Its original inspiration is actually fallout 3! #metroidvania #actionrpg

So there's a "chill" button on the controller and on pressing it you just kinda hang out. #screenshotsaturday You can then use the right analog stick to do stuff, like move your head around. Yes, I have my priorities straight dev-wise. Thank you for noticing! #gamedev #metroidvania #actionrpg

In Ghost Song -- this is never mentioned in game and I've never seen anyone do it -- but the Sprinkler bombs can be directly controlled by the right analog stick if you hold L2 down. I made some odd decisions lol #gamedev I wonder if anyone ever stumbled on this on their own. #metroidvania

Kill all clankers. Never before has this been more relevant. #screenshotsaturday WIP demoing some destruction stuff. Sword type weapons can sometimes cut enemies clean in two! #gamedev #metroidvania #animation #actionrpg

in 2008 I was working on a comic called The Silver Sun. It never got finished, but some of the ideas ended up in Ghost Song. This is how Charley and Pasha were designed in 2008. Pasha got aged up a bit for the game, and Charley didn't appear... exactly... #art #characterdesign

#screenshotsaturday It can be hard to tell unless you have a big screen and eagle eyes, but Yuki can smile. She can also turn her head and look around while moving, which took an embarrassing amount of work to make happen #gamedev #solodev #metroidvania

#screenshotsaturday Heavy attack button can be held for a charged version. This character is made from multiple different 2d skeletons which are sometimes substituted for traditional animation. #gamedev #solodev #metroidvania The goal is to avoid the paper doll or "flash" look as much as possible.