Max Brooke

Max Brooke

@maxcbrooke.bsky.social

Game designer with a lot of RPGs and space battle games on the ol' resume. Recent projects include Precipice: Mech Miniatures Combat and Plotweaver RPG! My studio: https://www.wildplumgames.com/ My game design musings: https://www.maxbrooke.com/

415 followers1.1K following262 posts

I finally got caught upon Thunderbolt Fantasy last night. I think it's fair to say that it ranks right up there with Babylon 5 and Avatar: The Last Airbender for proof that TV can be a great medium for a long-form, highly involved fantasy epic.

I feel like we're in a good era for fantasy on TV overall, but this is going to be a touchstone I look back to fondly, and it was an amazing ride!

Max Brooke reposted

Max Brooke reposted

The Star Trek™: Into the Unknown – Trials and Tribble-ations Card Pack includes a fun set of incident mission cards that recreate a celebrated episode of Deep Space Nine. Add them to your next campaign and see how your crew react to an iconic Tribble infestation!

But worry not! This is not the end of Orlondo's tale. Nor is it the last you'll hear of the world of Harness this month, because we've got something special planned for a certain day late in the month...

Max Brooke reposted

One of my favorite parts of every project is when art first starts coming in. It both solidifies ideas we've been working on and sparks my imagination for further development. I'm so excited to have Eren working on the project with us. Their work has done just that.

Plotweaver RPG@plotweaver.bsky.social

Plotweaver Artist Search Finalist Highlight🪡🎨 Introducing one of our finalists, Eren Angiolini! Eren (they/them) is an Italian Eisner Award-winning comic colourist, fantasy artist and TTRPG creator. These are concept pieces and renderings of two monster ancestries for our modern fantasy setting!

Max Brooke reposted

Plotweaver Artist Search Finalist Highlight🪡🎨 Introducing one of our finalists, Eren Angiolini! Eren (they/them) is an Italian Eisner Award-winning comic colourist, fantasy artist and TTRPG creator. These are concept pieces and renderings of two monster ancestries for our modern fantasy setting!

Once again I unleash my crude renderings into the world. Don't worry, someone really talented will draw the better version of this eventually!

In today's Dev Update, learn about one playtester's vendetta against every building standing on our playtest table. Plus a Fiction Primer on control mechanisms in Precipice, a quick preview of things to come on TTS, and more! www.wildplumgames.com/blog-updates...

wildplumgames.comDev Update: Precipice (10/1/2026) — Wild Plum GamesA new Fiction Primer on control systems, an update on encounters, and a preview of things to come on TTS! Plus, Aaron’s vendetta against infrastruture.

Max Brooke reposted

Definitely had me going down a rabbit hole trying to figure out how the hell anyone drives a mecha, when I first started really considering this genre.

Max Brooke@maxcbrooke.bsky.social

This week's Fiction Primer delves into one of my favorite topics in mecha media: control systems. Read on to learn about how characters from the worlds of Arbelos, Swarmworld Arcturus, and Harness control their very different machines! www.wildplumgames.com/fiction/fiction-primer-control-schemes

Max Brooke reposted

Weekend Plotweaver update… Guidebook is heading to dev editing! Erstwild narrative revisions are happening! Splinterlight open alpha is happening! Hexbeat goes to open alpha on October 5! PlotweaverRPG.com

Max Brooke reposted

Here's the writeup of last weekend's Precipice playtest. This time, I explored a (quick-and-dirty) draft of encounters and missions. What was the mission that got me to aggro and get my mech blown to shreds? And what did I learn from it? Check it out here: www.wildplumgames.com/blog-updates...

wildplumgames.comMechanics Update: Searching for the Heart of Encounters — Wild Plum GamesLast week’s Mechanics Update got into some of the ways the initial and rather barebones take on Encounters in Precipice have been straining under the needs of the system, along with some thought...

Max Brooke reposted

Want to explore the sci-fi world of Splinterlight? Our GM ambassadors, the Plotweaver Envoy Team, have volunteered to run games for interested players on the weekend of 9/25-9/27! Just fill out this Google Form by 11:59 PM EST, September 20th. All details are on the form! https://ow.ly/5Ieu50ZNzEe

Max Brooke reposted

I dig how the Precipice over-setting can have weird and whacky stuff like "Mecha, but Renaissance Italy" inside it.

Max Brooke@maxcbrooke.bsky.social

Excited for more medieval/renaissance mecha action from Michael Gernes' Harness setting? In Chapter 2: Raised Up, Orlondo weighs his oaths and his desires as he dons the great harness Gatewatcher for the first time, and faces his first test as champion. www.wildplumgames.com/fiction/harn...

From this weekend's Precipice playtest, the fleeing convoy narrowly escapes my mech! This week's Mechanics Update will get into the scenario I was testing, and the ways it worked (and didn't). Stay tuned!

We've got another Precipice Dev Update. This week's theme is the Precipice itself: how it's represented mechanically in our latest Mechanics Update, plus how it functions in various worlds in this week's Fiction Primer. Plus, pictures of primed minis! www.wildplumgames.com/blog-updates...

wildplumgames.comDev Update: Precipice (9/10/2026) — Wild Plum GamesPrecipice design moves ahead, and this time, the main focus is the forthcoming revamp of encounters! Plus, two kinds of primer: a new Fiction Primer about a few ways the Precipice may manifest on var...

Today's Mechanics Update is a look under the hood of Encounter Design in Precipice (aka what you're doing *besides* throwing giant robot punches). Find out what's working, what's getting revamped, and when playing cards are a better table randomizer than dice! www.wildplumgames.com/blog-updates...

wildplumgames.comMechanics Update: Enigmatic Encounters — Wild Plum GamesFrom the start, unpredictability has been key to the scenarios (called “encounters” in the game) within Precipice . In the early stages of design, these included various rollable tables of results fo...

Max Brooke reposted

Look what showed up just in time for the digital release of the Mistborn setting for the Cosmere RPG! This one is even more ambitious than Stormlight. 2 eras, 16+ metals each represented across 3 magic systems ... I'm super proud of it. You can get the PDFs here: tinyurl.com/2yn483y7

Max Brooke reposted

Grab your metals and get ready!🪙🗡️ The Mistborn RPG books are now available through our partners at DriveThruRPG, Demiplane, Roll20, Fantasy Grounds, and Foundry VTT. Want to play but don't have a group to play with? No problem! Check out startplaying.games to find a game and Start Playing today! ❤️‍🔥