May and the Amazing Bouquet | Wishlist on Steam!

May and the Amazing Bouquet | Wishlist on Steam!

@maygame.bsky.social

A cozy pixelart action-adventure in the style of classic handheld games! Solo-developed by @micalpixel.bsky.social

523 followers1 following211 posts

The sidescrolling view has gotten a graphical overhaul. The dark background made the block wireframes harder to see, so let's use a light background instead. I think this fits the overworld style better too, with darker areas = impassable areas. #MayGame #ScreenshotSaturday #indiegame

May and the Amazing Bouquet | Wishlist on Steam! reposted

Hats are an optional cosmetic collectible in my game. But how do you get them? You go into this one cave and exchange tokens for them, of course. A HATOKEN, specifically. Each token is linked to a specific hat, but you won't know which one until you exchange it. #MayGame #indiegame #cozygame

Hats are an optional cosmetic collectible in my game. But how do you get them? You go into this one cave and exchange tokens for them, of course. A HATOKEN, specifically. Each token is linked to a specific hat, but you won't know which one until you exchange it. #MayGame #indiegame #cozygame

Too late I got the idea to maybe have a dark green grassy tile under each flower, which would free up an extra color to use for the flower itself (its green would be handled by transparent pixels showing the green underneath)... Oh well. For a demo release, I think this is fine. ^^

May and the Amazing Bouquet | Wishlist on Steam! reposted

This week I merged a bunch of systems in my game into one. Shadows, held items, sparkle fx, "Zzz" text, pickup animations, and more, can now be added or removed from any object with one line of code. This makes things very flexible and convenient. ๐Ÿ˜Š #MayGame #indiegame #gamedev #WishlistWednesday

This week I merged a bunch of systems in my game into one. Shadows, held items, sparkle fx, "Zzz" text, pickup animations, and more, can now be added or removed from any object with one line of code. This makes things very flexible and convenient. ๐Ÿ˜Š #MayGame #indiegame #gamedev #WishlistWednesday

The tutorial area for my game is now in a finished playable state, and here it is, from beginning to end. It teaches most of the basic gameplay mechanics. And now has music and lots of sfx too. This is a major milestone for me and I'm very happy with it. ^^ #indiegame #cozygame #GameDev #MayGame

May and the Amazing Bouquet | Wishlist on Steam! reposted

How can you tell if there's still something to solve in a room? And what will happen once it's solved? Easy. A Puzzlegeist will be there. Draped over a door. Or a locked chest. Or just hanging out. Maybe your map will even show where they're still around. #gamedev #indiegame #cozygame #MayGame

On second thought, maybe shattering (nice-looking) destructible crystals into tiny pieces isn't quite the vibe I want to go for. ๐Ÿคจ So how about instead, a bulb that opens up when you whistle at it? Might be something useful inside. Oh and here's a new rope-climbing mechanic too. #MayGame #gamedev

On second thought, maybe shattering (nice-looking) destructible crystals into tiny pieces isn't quite the vibe I want to go for. ๐Ÿคจ So how about instead, a bulb that opens up when you whistle at it? Might be something useful inside. Oh and here's a new rope-climbing mechanic too. #MayGame #gamedev

May has no weapon, and destructible terrain has its uses in a game, so shattering crystals with sound seemed like a good idea at the time. But...appreciating natural beauty is kinda a theme in this game. So swapping them out for plants that open up feels like a better thematic choice.

My game finally has destructible terrain! They are mushroom-shaped crystals. ๐Ÿ„๐Ÿ’Ž Shatter them by whistling. ๐ŸŽถ They will sometimes drop money. ๐ŸŸจ #ScreenshotSaturday #gamedev #indiegame #MayGame

Another block type has entered the chat. These blue arrow blocks are similar to your typical ice blocks, but: - They're 2-way only. - You can trigger them from any angle, even if you're in their way. #MayGame #gamedev #indiegame

Serious question: Are these flip-able blocks easy to understand as a game mechanic? Do they look fun? I'm experimenting with blocks that behave in non-standard ways, and I worry they're too unconventional and players might have a hard time adjusting... #MayGame #gamedev #WishlistWednesday

Here's my earlier video of the tool itself, on my personal account. Makes music and sfx. I'll get to making my own music with it eventually but for now I'll start with sfx. ๐Ÿ˜Š

MicalPixel@micalpixel.bsky.social

Day 46 of making a Game Boy music tool for my game's audio. The re-creation of the Link's Awakening overworld theme is finished. It should sound identical to original hardware. I now consider the tool "good enough" to use for making original music. ๐Ÿ™Œ #MayGame #gameboy #zelda #linksawakening