mcalchemy.bsky.social

mcalchemy.bsky.social

@mcalchemy.bsky.social

Game dev, dreamer, occasionally funny, now working in Godot 馃憖馃

100 followers146 following17 posts

I will also never release on Xbox... Because you cannot physically play my game with an Xbox controller. Seriously, why did they never add a gyro?

House House@househouse.com

An explanation on why Big Walk isn't available on Xbox. bigwalk.game/xbox

Just wanted to share for my fellow #madeindreams ers.. godot 4.7 has finally added native support for controller gyro/accelerometers!... Which means I'm finally making my weird gyro games again 馃榾 #godot

Godot Engine@godotengine.org

#GodotEngine 4.7 is here! 馃帀 Like a cult classic movie, Godot 4 has only gotten better with age; the 4.7 Director's Cut offers colors of never-before-reached intensity, helming a bevy of new features to eliminate any remaining friction between you and your vision! godotengine.org/releases/4.7/

Hey everybody, welcome to this new social experiment. Remember when I made a gyro combat system in a little rogue-like game in #dreamsPS4 ? Well now Im obsessed with the steam deck and learned to turn on the gyro for other games, so i want to try to redesign the mechanics specifically for the deck

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