Steve

Steve

@megadwarf.ca

Solo Dev making a game about creatures & cards. Check out my last game, Jurassic Gym: https://store.steampowered.com/app/3695640 https://megadwarf.ca - Webite https://megadwarf.ca/steve - Portfolio

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Can you pet the dog? You can, in fact, pet 𝐄𝐕𝐄𝐑𝐘𝐓𝐇𝐈𝐍𝐆. First pass of the Dynamic Petting System! You even crouch to pet the small ones! @canyoupetthedog.com #IndieDev #GameDev #SoloDev #Pokemon

Upgrades! If a creature uses an ability enough times, you can modify the card (and once modified can be freely re-modified). Every single card has 2 modified versions! #GameDev #IndieDev #deckbuilder

Overhauled the bejeezus out of my... Deckidex? Deckopedia? Decklindex? I dunno. Pretty happy with how it turned out, sounds and all. Properly logs encountered and captured creatures! #GameDev #Pokemon #IndieDev #IndieGame

Been away doing full-time contract work (still am), but getting back into tinkering! Just added support for trainers to give a list of rewards instead of just money. #GameDev #IndieDev #Pokemon

My endless hatred for UI programming continues to burn brightly. But now I have drag and drop support for your team + creature storage! #GameDev #IndieDev #Pokemon

Playable Arcade Machines! I like to take "breaks" from my main games to dabble in other genres pretty often. So why not do that in the same project and slap 'em in arcade machines? Lots of abilities, bosses with special attacks, items, etc. Now back to the real thing! #GameDev #IndieDev

Animated creature portraits! This one took a while but static images felt so lame in comparison. [Temp UI, as per usual] #IndieDev #GameDev #SoloDev #Pokemon

Blackjack in an underground parlor! I got carried away after the whole Slot Machine thing. It's basic (no splitting and whatnot) but cute! #IndieDev #GameDev #SoloDev

Slots! (Simply ignore I that I am testing them in a toxic dump environment) The first area is a resort town so I thought I should add some classic resort activities like losing all of your money. #IndieDev #GameDev #SoloDev

Since I started adding Traits, I've wanted one that spawns a temporary ghost with its own cards when a creature is defeated. Dispels after a set # of turns/on revive! Tons of work for a single trait - oh well, still cool! [Generated card art is temp for prototyping] #IndieDev #GameDev #SoloDev

I can now trigger different swim animations per body of water! You don't have to let your legs drag through sewer water anymore! #GameDev #IndieDev #Pokemon

Conditional Dialogue and Animations! Also my first time blabbing over a video, so enjoy my dulcet tones. [Generated card art is temporary for prototyping] #IndieDev #GameDev #SoloDev

Got distracted blocking out the sewer area and decided I needed interactive garbage... #IndieDev #GameDev #SoloDev

Simple Wait for Time of Day mechanic. NPCs don't have schedules (yet?), but creatures have multipliers on their spawn chances based on the time of day. #IndieDev #GameDev #SoloDev #Pokemon

I said Character Creation was a later thing... But what if instead...? Was a doozy to get working with the save and load system, but it's all done and moderately polished. #IndieDev #GameDev #SoloDev #Pokemon

The catch mechanic now has visuals! Needs some more 𝘰𝘰𝘮𝘱𝘩 still, but it'll get there. Anything obvious immediately stand out as missing to you? This took me forever as is... so let's call it good enough for now 👍 [Generated card art is temporary for prototyping] #IndieDev #GameDev #Pokemon

You can now attempt to flee battles (only as your first action per turn)! Animation needs some love, but I'm happy with it 🏃 [Generated card art is temporary for prototyping] #GameDev #IndieDev #SoloDev #Pokemon

Scribbles are my ✨ aesthetic ✨ Back to the UI grind... This time, first pass at a pause menu (and refactoring how saving/loading works). Lots left to do, but enough for now! Feel free to ignore the save timestamps that say how late I stayed up to finish this. #GameDev #IndieDev #Unity #Pokemon

Combo cards! You can enhance effects of cards if the last card played did a certain damage type or applied a certain status. Along with a visual indicator that the combo is ready. [Generated card art is temporary for prototyping] #GameDev #IndieDev #SoloDev

Phew, got multi-targeting abilities working. Needs some feedback and polish love, but the core is there and I can take a long break from it now! [Generated card art is temporary for prototyping] #GameDev #IndieDev #SoloDev

Finally got around to (very painfully) adding UI animations for 'On Draw' card effects for both teams. You can actually kind of tell what is going on now! Before, every card just popped its effect instantly and all at once.😬 [Generated card art is temporary for prototyping] #GameDev #IndieDev

Silly intro sequence and the first iteration of equippable clothing (at some point there will be full character customization but I got bigger fish to fry). #GameDev #IndieDev #SoloDev

Added a much needed overview screen (now live in the Demo on Steam!). You can now access a list of all your equipment and dinosaurs so you don't have to look around your gym. AND everything updates in real-time. #GameDev #IndieGame #SteamNextFest #NextFest

Floor changing shaders! This took... so long. I am not the most familiar with shader graph, but after much trial and tribulation, I'm pretty happy with the result. Also added subtle environment particles (like snow) to some flooring. #GameDev #IndieGame #IndieDev #art

In my haste, I wrote a terrible, truly awful auto save system that SPEWED garbage and made the game hang. I just finished spending a deeply embarrassing amount of time rewriting it... but I got its garbage allocation down 99.78%. I hated every second of it, but I am glad it is done. #GameDev

First pass on a tutorial system, featuring Assistant Gym Manager Tyler Rex and his dialogue system that can trigger sprite changes during the typewriter effect. (The black portions of the screen are transparent in builds. The game sits on your taskbar :) ) #GameDev #IndieGame #IndieDev #wip

This one was a doozy. Because the game takes place sitting on your taskbar, I had to figure out how to offset the camera and the UI dynamically based on your operating system (Win 10/11). Then on top of that, a custom offset so you can tweak it to your liking. #GameDev #IndieGame #IndieDev #wip

This was the whole game 5 weeks ago. I like taking video clips as I go because it's fun to look back and see the progress made. Now I have buying/placing/painting equipment and decorations, dinosaurs gain stats and level up, sending dinos to competitions, a ton of UI, etc. #GameDev #IndieGame

Ignore all the temp art and descriptions, I beg you. Yanked my snappy Search Bar code out of my other game and slapped it in this one. Satisfying. Also added a List / Tile view toggle. #GameDev #IndieDev #IndieGame #WIP

Grass hiding tech is just satisfying to play with. This is what I attach to objects so the grass doesn't clip through them if placed in the outdoor area. Supports rounded corners and spheres too! #GameDev #IndieGame #IndieDev

Solely because the tech is cool, the game is 𝑻𝑹𝑨𝑵𝑺𝑷𝑨𝑹𝑬𝑵𝑻 and takes place on the bottom of your screen. store.steampowered.com/app/3695640 You can still use apps behind the game completely as expected, you just have a little dinosaur gym at the bottom now! #IndieGames #IndieDev #GameDev

And of course, an ever growing list of options to tweak things to your liking. The goal is to be as non-intrusive as possible.

Every time after playing back what I thought was good progress on a new animation. #IndieDev #GameDev #Animation

A fun challenge was object placement & interactions like snapping specific items to others like tables. Also shoutout to @minionsart.bsky.social for the grass that I've used in multiple projects now. Just modified the grass cutting to be temporary grass hiding. #IndieDev #GameDev #IndieGames

I made a steam page for my lil' dinosaur gym game. Gonna have a demo ready for Next Fest! store.steampowered.com/app/3695640 Still putting together some more gifs and a trailer, but I needed the store page to be live to apply for Next Fest. Check it out! #IndieGame #IndieDev #GameDev