Mendhap Art

Mendhap Art

@mendhapart.bsky.social

Full time worker + part time game dev ๐Ÿ˜ด Making games when I should be sleeping ๐Ÿ˜‚ ๐Ÿ—๏ธ Snoring Beauty Labyrinth Prototype coming soon ๐Ÿ‘€ Sleep. Create. Repeat.

71 followers75 following83 posts

Mendhap Art reposted

minions can be picked up now. goblins sway faster than golems. nobody asked the golem how it feels. #trailertuesday #indiedev #godot #gamedev

BW #7 I forgot about the biweekly update, anyway here it is. Working portal with VFX is in. Dialogue controls (Auto, Fast, Skip) and room types (Kitchen, Atelier, Plain) are online. Fuss's sprite animations are done: idle, walking, pickup and sway. #indiedev #godot #gamedev #solodev

Wren's sprite, before and after animation. The new version has subtle movement and posture shifts instead of a frozen pose. Still rough in places, but it's a clear step up. #screenshotsaturday #indiedev #godot #solodev

BW #6 The game now opens on a real title screen before the Prologue, with first sound effects added. 15 goblin mishaps now trigger as notifications โ€” art still in progress. Wall type choice (Dirt, Stone) when digging, with live cost preview and direct inventory selling. #indiedev #gamedev #godot

fuss tripped over his own ceremonial sash mid-gesture the dungeon documented the incident thoroughly (fuss would prefer it hadn't) #indiedev #godot #solodev #trailertuesday

picked a direction. dug a hole. the dungeon got bigger. corridors now connect rooms โ€” no more islands. #screenshotsaturday #indiedev #godot #gamedev

BW #5 Prologue is now fully playable start to finish, but needs some refinement. Atelier and corridor digging are online. New 3D models received for Bonk, Fuss, and the Adventurer, plus new dungeon props โ€” refinement in progress before they go in-game. #indiedev #gamedev #godot #steamdeck

before the dungeon, there was this. a girl on the floor. a light that shouldn't be there. "we can help a little." (early look โ€” still rough around the edges) #screenshotsaturday #indiedev #godot #steamdeck

A big batch of progress this week. The Atelier is in โ€” Wren can auto-produce walls from raw materials at a discount, alongside the existing DP-cost option, plus a buy/sell exchange for materials. Corridor digging now lets players connect rooms directly. #indiedev #gamedev #godot #steamdeck

Mendhap Art reposted

Hey, you... yeah you... I could use your help and support... Please Wishlist my game, DelveWright on Steam? Thank you <3 #gamedev #steam #godot

๐ŸŒ™ First look at our banner for Snoring Beauty Labyrinth! She didn't ask to be a dungeon master. She just wanted to sleep. (Banner is temporary โ€” full reveal coming soon.) #SBLabyrinth #IndieGame #GameDev #IndieDev

BW #4 Wren is fully alive โ€” idle, walking, pointing, interacting, plus Sleep Mode that boosts resources. Golems dig full rooms and corridors, dropping resources and rare ores, tracked in a new Inventory panel. #indiedev #godot #gamedev

BW #3 Golem digging is stable โ€” fixed pathfinding gaps, stuck-detection, and a DP-refund leak that drained the economy. Fixed the DP economy โ€” a tick timer fired every 5 seconds instead of 5 minutes. Built a decoration editor and reworked the camera for the sprite pipeline. #indiedev #gamedev

wren is done. idle. walking. pointing. interacting. sleeping in her own bed now, no more borrowed furniture. five ways to do nothing, perfected. next up: two more residents. you'll meet them soon. #indiedev #gamedev #godot #cozygames

Wren finally has a proper bed! ๐Ÿ›๏ธ Replaced the old KayKit placeholder with a custom Wren sleeping assetโ€”it really helps the dungeon feel like a real place now. 4 new Wren sprites didn't make today's build but will be deployed tomorrow! #screenshotsaturday #godot #indiedev #gamedev #blender

the dungeon is taking shape. wren's room. NE view. N view. Multi view instead of free rotation โ€” keeps the dungeon readable. and yes, that's wren โ€” 2D sprite in a 3D dungeon. the golem is 3D. she isn't. intentional. still placeholder art. but the bones are there. #screenshotsaturday #indiedev #godot

Due to asset implementation challenges and some health issues, development slowed down a lot this week. The screenshot and trailer I planned for this week will be delayed โ€” likely until next week at the earliest, and possibly longer. Still moving forward, just slower than expected. #indiedev

two weeks of progress. walls stable. golem walks forward now. HUD overhauled โ€” real faces in the panels. also discovered an entire other game quietly running in the background. tripling production. nobody noticed. it's gone now. the dungeon feels lighter. #indiedev #godot #solodev #gamedev

Prototype is at 55-60% completion. The technically riskiest systems are resolved โ€” walls, golem, dig-order loop all stable. What's left is narrative wiring and the fourth-wall ending screen. Getting closer. ๐ŸŒ™ #indiedev #gamedev #godot

This week was my first time properly tackling graphics. Translating references into working UI, wiring characters to code, rigging, animations โ€” more involved than expected. Every element has its own quirks. Still figuring it out, but progress is being made. #indiedev #godot #solodev #gamedev

we've been quiet. a dungeon master who just wants to sleep. a dungeon that runs itself. Snoring Beauty Labyrinth. a cozy dungeon management game. night shift built solo dev. Godot. Steam Deck. (Temporary art. real one is coming.) prototype coming soon. ๐Ÿ‘€ #indiedev #gamedev #godot #solodev #steamdeck

the golem got a makeover. top: where we started. bottom: what we aimed for. the one in blender? that's the actual one I made myself. modeling โ€” okay. rigging โ€” okay. animation โ€” still figuring it out. he's rounder now. friendlier. still has no name. #indiedev #blender #gamedev

meet the new golem. still has no name. still carrying boxes. made him myself this time. modeling โ€” okay. rigging โ€” okay. animation โ€” chopped. he's trying his best. #indiedev #godot #blender

walls fixed. torches lit. golem walks now. hassle meter ticking. dig orders working. bonk and fuss have faces. the dungeon is starting to feel like a real place. wren would approve. if she wasn't busy sleeping. screenshots coming soon. ๐Ÿ‘€ #indiedev #godot #solodev

the dungeon inherited some baggage. turns out there was a whole other game quietly living inside this one. 7 duplicate autoloads. doing nothing. costing everything. it's gone now. the dungeon feels lighter. #indiedev #godot #solodev

the buttons know what they're for now. inventory. order. custom. the dungeon is getting its act together. slowly. but surely. more coming soon. ๐Ÿ‘€ #indiedev #godot #solodev

opening a character art commission. anime-adjacent, cozy fantasy. outfit redesign only โ€” character design is final. requirements: โ€” ArtStation or similar portfolio โ€” account at least 1 month old โ€” established following $30-50 USD via Ko-fi DMs open! #commissionopen #characterdesign #indiedev

the dungeon inherited some baggage. two systems doing the same job. tripling numbers behind the scenes. quietly. for who knows how long. also added a dialogue box for story moments. boring work. cleaner game. #indiedev #godot #solodev #cozygames

week two done relocated. started a new job. kept the night shift going anyway. HUD is rendering. golems are moving. the dungeon is slowly waking up. scripts fixed. starting area restored. 45% to 65% in one week. not bad for a sleep-deprived solo dev. see you next week ๐ŸŒ™ #indiedev #solodev #cozygames

the hud found its home. residents. goblins. golems. everybody has a place now. still empty, but it knows what it's for. #screenshotsaturday #indiedev #godot #cozygames

night shift just started. the dungeon won't manage itself. well. actually it kind of does. that's the whole point. designed this minion panel concept during a relocation week. it evolved a lot since this. residents. goblins. golems. #indiedev #steamdeck #godot #solodev

what was actually happening on saturday. trying to rig the golem in Blender. took too long. shipped the Tripo placeholder instead. the real one is still coming. #indiedev #gamedev #godot #blender

here's why the golem didn't make it into the game on saturday. wrong scale. assets out of place. the dungeon had opinions. still fixing it. #indiedev #gamedev #godot

one week of building in public. a golem with no name, a dungeon master who just wants to sleep, and a character keeping notes nobody's read yet. not bad for a night shift dev who started in the dark. see you next week. ๐ŸŒ™ #indiedev #solodev #gamedev #godot

looking for a beginner character artist for a small indie game project. one character redesign, clear brief provided. style: anime-adjacent, cozy fantasy. budget: $15 - $25 USD payment via Ko-fi, 50/50 split. DMs open ๐Ÿ™‚ #commissionopen #characterdesign #indiedev

meet the dungeon's unpaid labor. no name. no opinions. just boxes and an unwavering commitment to digging. he doesn't know what he's building. neither does the dungeon master, honestly. (3D placeholder from Tripo) #screenshotsaturday #indiedev #solodev #godot