Miguel Nogueira / Concept Artist

Miguel Nogueira / Concept Artist

@menog.bsky.social

Concept Artist working in video games, film, entertainment, through the magic of storytelling and design alchemy. 🪐 menogcreative.com

41 followers9 following165 posts

Old digital ink sketch done to explore camera angles and cinematography in concept art. Didn't think it was that special, and was not going to post it, but Archillect and a few other Art curators picked up on it online and started re-sharing it, so I guess I'll post it again. #art #conceptart

In this alien concept design, I aimed to incorporate the concept into a scene with game design context. Designed UI elements and a dialogue box in Photoshop. Sculpted in ZBrush, rendered in KeyShot, finalized in Photoshop. #conceptart #gameart #gamedev #UI #ZBrush

Re-rendered an old project, incorporating a character in a new environment to explore how it changes the interpretation. Focused on details like the mech arm design, jacket textures, and 3D base paint. Revisiting these aspects to give them the attention they deserve. #ConceptArt #GameArt #3DArt

Key frame art concept for a character I designed. I envisioned that the extended arm could assist in sword range during combat and enable shooting over alleyways and corners without compromising his cover. - #archillect #nuthinbutmech #cyberpunk #nftart

Created a key frame concept art featuring a character design with four arms. The idea: 2 arms for the gun, 2 for tasks like throwing med kits, reloading, and sprinting—perfect for a shooter game. #ConceptArt #GameDesign #FreelanceArtist #VideoGames #CharacterDesign

When I share my character design process, people often say, "So, basically, you created a person." It’s humbling to realize that creating a character is all about making something feel real, it sounds really simple, yet we complicate. #CharacterDesign #GameArt #ConceptArt #FreelanceArtist #GameDev

I’m a geek for creating art with a mathematical approach. In this personal project, I used repeating shapes to reflect the character’s essence. The horned mask & scythe mirror his werewolf nature, while the eye motif symbolizes vision & premonition. #ConceptArt #GameArt #FreelanceArtist #Artstation

Jimi Hendrix, stoner rock, and cowboys all share a theme of rebellion, adventure, and freedom. These motifs that carry the message, shape my approach to character design, delivering the experience of freedom players seek. The right art will connect with your audience. #GameDesign #CharacterDesign

Designing NPCs for an Old West setting, each with a unique look to capture the era's rugged essence. This series highlights how character design and behavior drive player engagement within a saloon setting. #GameArt #NPCDesign #CharacterDesign #OldWest #GameDev

Character design concept for Vector Strike. Focused on deepening character personalities, storytelling, and assisting 3D with orthographics. A fresh take on Rocket League—with human characters. Client: Chamo Games Concept Art: Me #characterdesign #conceptart #characterconceptart

A lot can be achieved in concept art by painting over a 3D model. Sometimes, rendering in 3D isn’t efficient—setting up render engines, UV mapping, and retopology can be too time-consuming. A viewport screenshot works just fine for mixing 2D and 3D effectively. #gameart #3Dart #CGart #nuthinbutmech

All cars look the same, theater is dead, and everything’s a copy of a copy. But originality still matters. Here’s the reference map I used for Tank Boy, a unique cyberpunk design in my portfolio. I focus only on real-life inspiration for character designs. #Cyberpunk #ConceptArt #nuthinbutmech

A comprehensive character design, including keyframes & portraits, enhances the depth of a character’s story. A well-placed scene elevates the design, adding rich narrative context—essential for meeting audience expectations, whether players or investors. #ConceptArt #CharacterDesign #GameArt

Without AI, we are slow, but fast doesn't always mean better. Otherwise the fastest musicians would be the best. Great character design isn't a fixed idea; it's the research process. Here's a free tool I made for researching character design. Enjoy: www.menogcreative.com/art-marketpl...

menogcreative.comFree Character Design Research ToolDiscover a practical tool for designing authentic, story-rich characters. Connect personality, culture, and symbolism in your designs. Download the free guide now.

A significant portion of my work involves testing, sketching, adapting, and improving. This experiment aimed to see how cel-shading could enhance my production process. Thought it’d be quicker, but it depends on perspective and project goals. #gameart #conceptart #gamedev

Great character design isn’t a fixed idea—it's about iteration. Sketching helps plan colors, secondary reads, and details before passing off to 3D. Proper planning saves time, iterations, and budget. #ConceptArt #GameArt #CharacterDesign #GameDev #FreelanceArtist