Meshcapade

Meshcapade

@meshcapade.com

Building 3D embodiment for AI agents so that they can see, understand and interact just like real people. ๐Ÿ‚ Platform: meshcapade.me ๐Ÿค– API: meshcapade.com/docs/api

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MoCapade 3.5 is officially live this week on our platform! ๐Ÿš€ ๐ŸŽญ Facial expression tracking ๐Ÿ‘ฃ Foot locking Capture full-body motion and facial expressions โ€” no suits, no markers, just one camera. Any camera. ๐ŸŽ‰ Come try it out live at #SIGGRAPH2025! #MotionCapture #3DBody #Animation #SMPL

๐Ÿ™Œ You asked, we delivered! ๐ŸŽฅโœจ To extract camera motion in Meshcapade: โžก๏ธ Select Multi-Person (even for single-person vids) โžก๏ธ Download as .glb Import into your DCC & switch to camera view. ๐Ÿš€ Now try it out & show us what you create! ๐Ÿ‘‡ #MotionCapture #3DAnimation #GameDev

โœจ Did you know? Every time you download a motion from our Meshcapade platform, you also get the camera extracted ๐ŸŽฅ No extra setup, no guesswork, just plug & play for your 3D shots. Ready to give your animations cinematic flow? ๐Ÿš€ #MotionCapture #3DAnimation #Cinematography #SMPL

๐ŸŽฎ New Unity tutorial: retarget Meshcapade Me motions to your game character. Learn how to import from Meshcapade Me, set the Humanoid rig, map bones, apply the animation, and tweak root motion for clean loops. Full video in the thread. #Unity #GameDev #Mocap #CharacterAnimation

๐Ÿ“น Vancouver โ†’ Cologne with SIGGRAPH & gamescom. Live mocap and mogen demos, packed aisles, cosplayers, and lots of swag. Thanks for stopping by our booths! Missed us? More in person events soon. Questions? Use our site contact form. #SIGGRAPH2025 #gamescom2025 #Mocap

A big thanks to #RTLnews for the awesome coverage from gamescom about everything we're doing at Meshcapade! We're honored to be featured on one of the largest German news websites ๐Ÿš€ Link in comments below ๐Ÿ‘‡ #gamescom2025 #gamedev #3D #motioncapture #UnrealEngine #animation

Even though #Gamescom is over, we're so excited about all the connections we made throughout the week. A huge, heartfelt thanks to all the companies, graphics professionals, indie artists, hobbyists and most importantly, the cosplayers who stopped by our booth ๐Ÿ’ƒ ๐Ÿ•บ You all really made our week!! โค๏ธ

Day 2 at #SIGGRAPH2025. Booth is buzzing ๐Ÿš€ Thanks to everyone who joined our lunch meetup yesterday ๐Ÿฅณ Pics inside. Missed it? Come by today for live demos of Meshcapade avatars and markerless mocap. See you on the floor! Booth 209 @SIGGRAPH #3D #AI #Mocap #SMPL #CharacterAnimation

Vancouver, weโ€™re live at #SIGGRAPH2025! Exhibition day 1. Swing by Booth 209 for real-time markerless mocap and motion generation, and a hands-on reel builder. Timelapse: our booth coming to life. Come say hi! #MotionCapture #3DAnimation #SMPL

๐Ÿš€ SIGGRAPH is almost here! Aug 10โ€“14, Booth 209 ๐ŸŽฌ Create your own reel โ€” pick a scene, character & motion (or upload yours) & get your video! ๐ŸŽ Sign up for 2 weeks of Pro FREE to try MoCapade 3.5 & explore our latest tech. #SIGGRAPH2025 #Mocap #3DAnimation

๐ŸŽฎ FREE Pro Access! Celebrate #SIGGRAPH & #Gamescom with 2 weeks of Meshcapade Pro โ€” incl. new Mocapade 3.5! Sign up Aug 4โ€“Sept 2 to unlock. No strings, just mocap magic ๐Ÿ’ซ #MotionCapture #3DAnimation #SMPL #GameDev #UnrealEngine

๐ŸŽจ Animators & creators โ€” what would YOU make with full access to Meshcapade Pro? ๐Ÿ•บ Stylized dances? ๐ŸŽฎ Game cinematics? ๐Ÿ‘พ VTuber magic? Drop your wildest idea below ๐Ÿ‘‡ #3DAnimation #MotionCapture #SMPL Ask ChatGPT

๐Ÿšจ Meet Meshcapade at #gamescom2025! ๐Ÿšจ When: August 20-24 in Cologne Where: Booth A 067, Hall 10.1 ๐ŸŽฎ Next-gen markerless motion captureโ€”interactive, real-time, game-ready. Donโ€™t miss it! ๐Ÿ’ฅ #MotionCapture #GameDev #3DAnimation #SMPL

Weโ€™re heading to #SIGGRAPH2025 in Vancouver! When: August 10-14, 2025 Where: Booth 209 This year, weโ€™re showcasing TWO demos of our next-gen markerless motion capture ๐ŸŽฅโšก #SMPL #MotionCapture #ComputerGraphics #3DAnimation

Want to bring your characters to life fast and effortlessly? ๐Ÿ•บ๐Ÿ’ป In this quick tutorial, weโ€™ll show you how to use Meshcapade's AI-powered tools to convert a simple image into a fully rigged 3D character โ€” and instantly animate it with motion captured from video or text prompts! ๐Ÿš€

alerender@alerender.bsky.social

A test of what I could do with #rodin convert an image into a 3D model @meshcapade.com mocap video #UnrealEngine5 ๐Ÿ’ป Tutorial Spanish youtube.com/watch?v=aE5P... ๐Ÿ’ป Tutorial English youtu.be/gDi5BbF8pAo?...

โœจ New on Meshcapade Me: Your Motion, Your Pace! Play, pause, and explore every moment of your animation with our new Animation Slider. ๐Ÿ‘‰ Try it now and bring your motion to life! #MotionCapture #3DAnimation #Mocap #DigitalHumans

Check out this awesome breakdown by @alerender.bsky.social on using Meshcapade to bring video-based motion capture into Unreal! ๐ŸŽฌโœจ From flips to fight moves, see how video gets turned into clean, editable motion for your characters, ready for cinematic scenes. โš”๏ธ๐Ÿคบ #MotionCapture #UE #3D #Animation

alerender@alerender.bsky.social

Captura de movimiento con @meshcapade.com usando un personaje de #iclone8

Farewell #CVPR2025 ๐Ÿ‘‹ What a ride! Big thanks to everyone who visited our booth, posters & workshops. From SMPL-based modeling to synthetic data & full digital human pipelines โ€” the future is now. Missed us? Letโ€™s talk: info@meshcapade.com #AI #Robotics #SMPL

Last day at #CVPR2025! ๐Ÿ‘‹ Try motion capture & motion generation on a virtual G1 โ€” live demos with a surprise guest! Booth 1333 โ€” donโ€™t miss out! #AI #3DAvatar #MotionCapture #DigitalHumans #SMPL

๐Ÿ”ฌ The top most common technical questions we heard on day 2 of @cvprconference.bsky.social: 1๏ธโƒฃ Do you support SMPL-X / SMPL-H formats? โœ… Yes. Fully supported. *๏ธโƒฃ Bonus question: can your avatar do yoga acrobatics? โœ… Yes. When we show it how to! See training process below ๐Ÿ˜„

The #1 question weโ€™re hearing at @cvprconference.bsky.social: โ€œCan you really generate fully rigged 3D humans from ANY video?โ€ The answer: Yes โœ… Come try it live: ๐Ÿ”น Input: monocular video ๐Ÿ”น Output: rigged #SMPL mesh + animation + skeleton rig ๐Ÿ”น Deployment: cloud or fully on-prem

๐Ÿš€ The first day of conversations at #CVPR2025 is going strong! โœ… Robotics: human interaction simulation โœ… AV: building better pedestrian models for ADAS โœ… AI labs: scalable synthetic body data โœ… Healthcare: shape and pose tracking for remote monitoring These are real production needs: not theory!

#CVPR2025 EXPO starts TOMORROW! โšก Real-time 3D mocap demos ๐Ÿ“„ SMPL dev cheat sheets ๐Ÿง  AI-ready synthetic data ๐Ÿ—๏ธ On-prem deployment ๐Ÿ“Booth 1333 โ€” Meshcapade ๐Ÿ”— Book meeting slot here: lnkd.in/eYYPF-M7 #DigitalHumans #SMPL #AI #Robotics #SyntheticData #CVPR

Digital humans are moving into production ๐Ÿ‘‡ ๐Ÿค– Robotics ๐Ÿง  Vision AI ๐Ÿฅ Telehealth ๐ŸŽฎ Gaming & XR ๐Ÿš— AV simulation Meet Meshcapade at #CVPR2025 โ€” Booth 1333 Book a meeting: lnkd.in/eYYPF-M7 #SMPL #DigitalHumans #SyntheticData #AI #XR #AV

Digital humans, simple inputs, powerful outputs. Single images, monocular video, 3D scans & mocap โ†’ SMPL params, rigged 3D mesh, joints, motion data. ๐Ÿ“ See us at #CVPR2025 โ†’ Booth 1333 ๐Ÿ“… Book a meeting: lnkd.in/epGtwCx8 #SMPL #DigitalHumans #SyntheticData #ComputerVision #AI #Perception #3DBody

Weโ€™re bringing production-ready digital humans to #CVPR 2025. Meshcapade powers pipelines across: ๐Ÿค–Robotics ๐Ÿง AI ๐Ÿ“Healthcare ๐ŸŽฎGaming ๐Ÿš—ADAS & sim Powered by #SMPL, deployable on-prem/cloud. ๐Ÿ“ Booth #1333 ๐Ÿ“… Demo: calendar.app.google/6qzVxMgezCXQ... #DigitalHumans #SyntheticData #ComputerVision

๐Ÿš€ Going to #CVPR2025? Want to create 3D garments faster and at scale? Catch Maria Korosteleva at the Virtual Try-On Workshop on June 12, 2:20PM CDT (Room 105B) to learn how synthetic data is changing the game! ๐Ÿ”— vto-at-cvpr25.github.io #SMPL #AI #3DGarment #SyntheticData

Final drop in our #CVPR2025 video series: PICO ๐Ÿค๐Ÿ“ฆ Watch how we reconstruct realistic human-object interaction from just one imageโ€”with dense contact and mesh fitting! ๐Ÿ‘‹ Visit our booth 1333 at CVPR. ๐Ÿ”— Paper link in the thread. #3DBody #AI #SMPL

Final drop in our #CVPR2025 video series: PICO ๐Ÿค๐Ÿ“ฆ Watch how we reconstruct realistic human-object interaction from just one imageโ€”with dense contact and mesh fitting! ๐Ÿ‘‹ Visit our booth 1333 at CVPR. ๐Ÿ”— Paper link in the thread. #3DBody #AI #SMPL

By Alpรกr Cseke, Shashank Tripathi, Sai Kumar Dwivedi, Arjun S. Lakshmipathy, Agniv Chatterjee, Michael J. Black, and Dimitrios Tzionas, in collaboration with the Max Planck Institute for Intelligent Systems, Carnegie Mellon University, UT Austin, and University of Amsterdam.

Next in our #CVPR2025 series: ChatHuman ๐Ÿง ๐Ÿ•บ One system, 26 tools, full-body understanding. From a single prompt, animate faces, hands, and motion. Built with LLMs + RAG for 3D human tasks. ๐Ÿ‘‹ Visit booth 1333 at CVPR to explore the project ๐Ÿ“„ Paper link in thread. #AI #MachineLearning #SMPL

By Jing Lin, Yao Feng, Weiyang Liu, and Michael J. Black, in collaboration with the Max Planck Institute for Intelligent Systems, Stanford University, Tsinghua University, and University of Cambridge.

Next in our #CVPR2025 series: ChatHuman ๐Ÿง ๐Ÿ•บ One system, 26 tools, full-body understanding. From a single prompt, animate faces, hands, and motion. Built with LLMs + RAG for 3D human tasks. ๐Ÿ‘‹ Visit booth 1333 at CVPR to explore the project ๐Ÿ“„ Paper link in thread. #AI #MachineLearning #SMPL

Meshcapade reposted

Why's our G1 limping? Oh, it's just pretending to have a broken ankle ๐Ÿ˜‚ ๐Ÿค– We trained our generative motion model MoGen to limp with just two videos of limping.

Next in our #CVPR2025 lineup: ChatGarment ๐Ÿงตโœจ Input an image or prompt, get a 3D garment, edit it with more words. Perfect for designers, game studios and researchers. See it live at CVPR booth 1333! Link in comments. #GarmentTech #3DFashion #DigitalHuman #ComputerVision #AI #MachineLearning

Next in our #CVPR2025 lineup: PromptHMR ๐Ÿ‘€๐Ÿ’ซ Turn any video into precise 3D people: occlusions, crowds, world coords solved. State of the art accuracy. ๐Ÿ’ฏ Artists, devs, researchers get instant digital bodies. Visit our booth 1333 @ CVPR to learn more about PromptHMR! #AI #3D #DigitalHumans

Join Meshcapade at #ICRA2025! Catch our Senior ML Scientist, Muhammed Kocabas, on May 23, 14:00 EDT, Room 316, as he demos MoCapade โ€” full-body motion capture from any video, powered by PromptHMR (CVPR 2025). No suits, no markers โ€” just one single video! #SMPL #3DBody #Robotics