Millennial PC Gaming Aesthetics
Millennial PC Gaming Aesthetics
@millennialpcaest.bsky.social
Celebrating the visuals of the games I grew up on. Not your mum's librarian (but actually possibly your mum's librarian). Ōtautahi.
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Millennial PC Gaming Aesthetics reposted
Millennial PC Gaming Aesthetics reposted
Millennial PC Gaming Aesthetics reposted
Millennial PC Gaming Aesthetics reposted
Although credit where credit's due, 'Wildlands' comes the closest to recapturing the magic. It's deeply, deeply flawed, but it sort of almost understands what 'Ghost Recon' was all about. Plus, I love alpine tundra and this is hands down the best depiction in a videogame.
It's a shame the series never really matched this highpoint again. There's flashes of brilliance here and there in the rest of the games, but nothing is quite the total package that this one was. They quite literally do not make 'em like this anymore...
Okay, I promise this is the last one. Here they clearly took some textures they already had and mirrored them to create a cobra head motif. The remaster repeats its trick of using a high res version of the original source, so instead of a cobra we get a jumble of arms and torso from a carved relief.
Specifically there's some dodgy upscaled textures that fail to understand what the original graphics were going for, and then there's some odd instances of them unthinkingly using the same source images for the OG textures without asking whether that works. For example:
I realise that I'm risking being a bit "Old Man Yells at Cloud" here, but this is another example. The original graphics here have such great lighting, really evocative of vibe and place, and the mix of colours and brightness helping to pull your attention around the scene. It looks great.
I have been enjoying the remaster of these games, although simply for the convenient packaging because I'm playing with OG graphics and controls. The remastered visuals seem to generally make smart choices, but there are some really rough patches that speak to a rushed job...
I have been enjoying the remaster of these games, although simply for the convenient packaging because I'm playing with OG graphics and controls. The remastered visuals seem to generally make smart choices, but there are some really rough patches that speak to a rushed job...
'Tomb Raider II' - 1997 (captured via Remaster)
Because I'm a specific kind of nerd, here's some things you should consider reading:
Upon seeing this news I rather ungenerously thought: "I'm surprised it took this long", which is unfair of me. This really sucks for the workers, but also highlights what a hollowed out shell these stores had become thanks to digital distribution. www.rnz.co.nz/news/busines...
Upon seeing this news I rather ungenerously thought: "I'm surprised it took this long", which is unfair of me. This really sucks for the workers, but also highlights what a hollowed out shell these stores had become thanks to digital distribution. www.rnz.co.nz/news/busines...
Upon seeing this news I rather ungenerously thought: "I'm surprised it took this long", which is unfair of me. This really sucks for the workers, but also highlights what a hollowed out shell these stores had become thanks to digital distribution. www.rnz.co.nz/news/busines...
I think I'm sad that going and browsing games at a dedicated store is now functionally dead in Aotearoa. I spent my teenage years living in a small town, and trips to a big city with games shops ended up feeling like a pilgrimage because that was your opportunity to pick up the harder to find games.
Upon seeing this news I rather ungenerously thought: "I'm surprised it took this long", which is unfair of me. This really sucks for the workers, but also highlights what a hollowed out shell these stores had become thanks to digital distribution. www.rnz.co.nz/news/busines...
Millennial PC Gaming Aesthetics reposted