Moly Foster Wallace

Moly Foster Wallace

@molyy.bsky.social

I like design and I like writing and I love the impure and I loathe the curve.

130 followers368 following198 posts

Enchantment removal in mono red! A nice punisher effect, super flavorful, and in uncommon too! I think making red jump thru additional hoops to have access to unconditional removal is a good compromise.

I have never run into a card game resource system that feels like it covers all bases. Lands have screw/flood, Lorcana is just boring, Pokémon is similar to magic but smoothed a bit, and I have never been a big fan of the "resource deck." It has always felt clunky to me.

The one thing I will give to WotC is their general acceptance and championing (as much as a corp ever could) of the LGBTQ. Besides some missteps (Chandra Bi-erasure), they've been pretty good on it. Rare W.

Magic: The Gathering@magic.wizards.com

Wizards of the Coast is hosting a Twitch stream to support Trans Lifeline, a hotline and non-profit organization offering direct support to trans people in crisis – for the trans community, by the trans community. Tune in to twitch.tv/magic on Oct 4th at 10am PT to play games with us and support!

I will say this, the media martyrizing Kirk is gross. Even the liberal-left painting him with a whitewash, scrubbing away the many, many edges of him is disgusting. You don't have to shit on him to be accurate in who he was.

Boo! Don't be dogshit!

Jaime Harrison@jaimeharrison.bsky.social

It never happens with GOP, but too damn often in our party folks try to build themselves up by tearing Dems down. You can demand better from us without pissing all over the house we’ve built together. I’m sick of it. If you make a name for yourself by trashing the party, I’m calling you out.

I just swapped to Obsidian from OneNote for my game design notes. I absolutely hate searching for tutorials or tips on it cuz of the insane amount of "productivity self-help gurus" that populate the space. So many of us think an app will fix us.

We were playing DND and stopped our game twice. Once to watch the half time show and once to celebrate the birds winning. The first (and probably last) time I've ever allowed football to intrude on our game.

Moved all my design and GM notes from OneNote to Obsidian. Really digging it so far, but Jesus I hate that any time I search for anything I get a productivity guru telling me how I can make a billion dollars by using tags in Obsidian. Perish, you fucks!

What's a little flourish in a TTRPG that you love? Something that has no real utility mechanically, but helps make the game distinct. I really like how Shadowdark brings titles for class levels/alignments back. Love titles in general! So flavorful.

As far as what I would want from solo focused adventures: Number 1 consideration is that it can't become a CYOA book. So no hyper limited palette of options that lead to fixed outcomes. But, we need to skate as close to that line as possible to make the discovery pillar as fun as possible.

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Speaking of choices, we need to limit the player's choices a bit, otherwise you risk making decisions as a player that conflict with the module. This is where we veer closer to a CYoA. Maybe something like search, sneak, check, etc when you enter rooms.

Just like with info, maybe available actions expand as you engage more. e.gSearching can lead to lockpicking for. I think this would allow modules to feel less like a GM goldfishing and more like a player-driven experience. This isn't all that would need to be done, but I think it's a decent start.

As far as what I would want from solo focused adventures: Number 1 consideration is that it can't become a CYOA book. So no hyper limited palette of options that lead to fixed outcomes. But, we need to skate as close to that line as possible to make the discovery pillar as fun as possible.

So, how do we do this? Limitations regarding action and information. Information needs to be doled out in discrete, and increasingly detailed, paragraphs. When you enter a room, you get a simple description. As you engage with the room more, more things are revealed depending on your choices.

TTRPG Adventures done solo's never felt quite right. It's still fun but it's a more GM focused kind of fun. I don't feel much like a player. You lose out on discovery, which cascades into every aspect of the adventure. Anyone have any tips or recommendations for modules that are the most "soloable"?

Speaking of AI, I'm working on a solo horror rpg with a friend where you use AI and become consumed by it, slowly becoming a pale imitation of authentic humanity. V relevant to the last 24 hrs of discussion!

Playing Under Ashen Skies, noticed this cool bit. I haven't really seen the rules in a solo game take into account actions done in previous areas. Really cool! I'll have to be careful w/ my gun then.

Now playing: Under Ashen Skies. Know basically nothing about it, except that it is "incredibly dark." Interested to see how dark. The character sheet is really cool though, I am a sucker for an autopsy diagram.

Played thru the first day of Little Town in bed. I'm enjoying it, and I'm also playing as Dale Cooper straight up. Lol. Digging the rumor and clue system. Love how it focuses so much on setting the scene.

Seen a lot of talk about using AI as a GM or a GM guide. I don't get it. Lots of people say they turn to it when they aren't inspired. When I need inspiration, I watch a movie, read a book, view a painting. And if that didn't work, I would just not run the session until I *do* have inspiration.

My partner is sick so I had to last minute cancel the game tn. But! I finally got someone else to GM a game. I've broken the curse. 8 years of being the forever GM is done. I'm free! All I had to do was say they can make 1 thing from their session canon to the story lmao. Free at last!

Slugblasting went well. A lot of fun! It's honestly super easy to run. Like BitD, it's v player-directed. I'm not sure I'm into the Bite sys, which basically guides GMs into creating problems. I'd rather do that myself. Love the ready-made player arcs for players who aren't as adept at storytelling.

The Switch 2 marks an possible endpoint of Nintendo's experimentation with the Handheld form. NS2 is the safest, most obvious choice to make. Nintendo Switch, but a little better. But it is a bittersweet moment because Nintendo has always preferred, "Nintendo, but way different."

In 2025 I think we should encourage each other to play more and play different. This week I am running #Slugblaster, a radical twist on BitD focused on teen drama and kickflips. Excited to lean into the angst! #whatareyourunningthisweek ?

If you're saddened at the loss of Lynch, why don't you do what he'd encourage you to do: Make the weirdest, most sincere art you can and share with it those who need it. Don't take the big risk, take the biggest leap and stand by it. Fight for your sincerity and your hope. Keep your eye on the donut