Morderay

Morderay

@morderay.bsky.social

Hobbyist game dev, jack of all trades.

62 followers216 following80 posts

Playing around with the new paint node in Blender 5.2. Seems pretty neat so far, certainly much better than what I managed to cobble together the last time I tried something like this.

'Will this hidden cave entrance lead to a side-area or the next act of the game, permanently breaking every active NPC questline? The answer might surprise you!' Playing Wuchang: Fallen Feathers and I'm so damn salty right now.

Another entry in my 'there is no such thing as too much bloom' series. I wish I spent some more time painting in some extra grime and dirt, but these are meant to be quick exercises and sometime you just have to move on. #blender + #photoshop

My hard-drive with nearly a decade of my art and gamedev stuff died somewhere between me taking it out of my old machine and putting it in my new one. Pain. Anyway, I just finished reinstalling Blender and Photoshop so here's a happy little tree.

Not sure how to feel about the discover feed oscillating between 'all US politics, all the time' and 'bet you didn't know this was someones kink'. I guess what I'm trying to say is that I really could have gone without seeing a grown man wearing nothing but a loaded diaper today.

This is more than a little inspired by Suguru Tanaka, who I don't think is on Bluesky. Dude loves his weirdly brutalist hellscapes with uncomfortable fleshy bits, which are things I happen to love also. #blender + photoshop. #art #digitalart #illustration

I just flipped the canvas on a whim and man does that do things to the composition I wasn't prepared for. Should really remember to do that a bit earlier in the process.

Just finished Slitterhead, what a wonderful mess of a game. There's a whole laundry list of things that don't quite work as well as they should, but man did I love it anyway.

Even with all that friction I found it's grimy horror vibes still incredibly compelling. Just a weird, messy game that feels like it's channeling the weirder part of the PS3 catalogue.

Just finished Slitterhead, what a wonderful mess of a game. There's a whole laundry list of things that don't quite work as well as they should, but man did I love it anyway.

Does the combat system fall apart the moment you have to fight multiple enemies? Yes. Does the game force several stealth sections on you? Also yes. Does the game use its premise to make you replay missions a bit too often? Again, yes.

Another doodle, leaning a bit more into the quake side of things. Some kind of blood aquaduct, maybe? A sanguisduct? Might be fun to expand this to a bigger scene.

At one point I got really into brutalist architecture. I'm pretty sure this one is based on an actual park somewhere in Germany. I animated a walk-through, but sadly it doesn't look like bluesky supports video yet.

Going to post some old work to fill out my timeline a bit, here's an old scifi tileset I still really like from when I was experimenting with a 3D>2D workflow. The color palette is doing a lot of heavy lifting here.

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