Morphcat Games

Morphcat Games

@morphcat.bsky.social

We make new NES games! #NESdev ๐Ÿ–ฅ code, music @miau6502.bsky.social ๐ŸŽจ graphics @betoux.bsky.social ๐ŸŒ morphcat.de, http://discord.gg/g2fdSwy

749 followers3 following56 posts

Aaand the bundle is live with 4 days remaining. 30 quality NES homebrew games for $30! Micro Mages included! #N8ABundle

dale coop โ˜•๏ธ@dalecoop.bsky.social

The New 8-Bit All-Stars Bundle is now live๐Ÿš€ Honestly, Iโ€™m still amazed that so many talented NES & Famicom homebrew devs agreed to be part of this project. 30 games. 30 devs. Countless hours of passion & dedication. I hope youโ€™ll discover some new favorites. ๐ŸŽฎ itch.io/b/3695/new-8... #N8ABundle

Our game Micro Mages is on this! $1 per game is a steal. Many quality NES homebrews in this bundle! It should be a great way to get started and support the #NESdev scene ;) #N8ABundle

dale coop โ˜•๏ธ@dalecoop.bsky.social

Weโ€™re proud to unveil the New 8-Bit All-Stars Bundle!๐Ÿ˜ 30 standout NES & Famicom homebrew games. 30 amazing developers. $30. ๐Ÿ—“๏ธ June 5โ€“12 Trailer HD: youtu.be/0AumjO9RDGI โžก๏ธ Bundle: itch.io/b/3695/new-8... #N8ABundle #NES #Famicom #homebrew #nesdev #NESmaker #indiegames #gamedev #ใƒ•ใ‚กใƒŸใ‚ณใƒณ #ๅŒไบบใ‚ฒใƒผใƒ 

โœจ Micro Mages Maker launches on April 2, 2026 on Steam and Nintendo Switch! Get ready to create your own levels! Play them solo or with up to 4 players in local co-op. ๐Ÿง™ ๐Ÿ—

We haven't posted in a while. Triple Jump is very technical and less visual currently. But here's how the 512KB MMC1 Triple Jump ROM allocates its space. The circled areas are small islands of unused space that we're hoping to tap into. They add up to a whopping 2KB! #NESdev

Added some compression into the mix et voila! Banks $03 and $05 look way less cramped now, that SHOULD be enough space to carry us through the rest of development :) #NESdev

It's been 40 years since the NES was released in North America. And a whopping 50 years for the CPU which powered it: the MOS 6502. It launched at $25 in 1975, orders of magnitude cheaper than its competitors and became of the most successful microprocessors of all time. #NESdev

Grunt work, but gotta get these things right. ๐Ÿค– Decoupling some moves from their states, making sure they work together gracefully. E.g. the drill (vertical dash) + cocoon (deflects bullets back at the boss) #NESdev

Finally getting to do some optimizations :) Improved the engine to handle twice as many objects without slowdown. #NESdev That's gonna come in handy for 4-player mode, which is especially taxing on the CPU...

I've just added the 100th sound effect to this project. #NESdev 20 items, 7 curses. 45k lines of code. ๐Ÿซ  (Micro Mages was 22k) Sorry for the scope creep delays, I think this has turned into a fine game, now on to more QoL additions and balancing... :) -Julius

Great news for all retro console homebrewers! Broke Studio has been responsible for putting our NES games on physical cartridge. #NESdev Now they're making cartridge production available to ANYONE.

Broke Studio@brokestudio.bsky.social

๐Ÿšจ ANNOUNCEMENT We are thrilled to launch Homebrew Factory, our new platform that allows gamers to purchase homebrew games and helps creators bring their games to life! โžก๏ธ Store: www.homebrew-factory.com โžก๏ธ Factory: creator.homebrew-factory.com

New game relies on a short tutorial, but we're trying to make it as interactive and visual as possible. #NESdev Little surfer animation was done with the help of a lua script that recorded the sprites of a real player doing the move. Seemed like the quickest way given the circumstances.

omg and why don't bosses have the same behavior? being able to bump off of them might make them seem beefier. and the player is actually getting to do something in order to inflict damage? ๐Ÿ˜ฑ

And maybe didn't give enough info: The reason this works is the NES graphics chip has hardware support to flip sprites vertically and horizontally. I.e., it is FAST. You could rotate sprites programmatically by 90ยฐ using CHR RAM, but it would be very very slow.

Experimenting with new items that expand the player's move set. #NESdev #NES #gamedev #TripleJump This particular helicopter one seemed more useful on the drawing board than it turned out to be. But, but, but... it's too much fun to pass up! Might need some tweaking to find its niche.

Newest addition to Triple Jump's bonus game: Shops. We thought randomized items could add a lot of replay value, emphasizing different aspects of the gameplay and making each run unique. Balancing ensues. #NESdev

Micro Mages offers carefully crafted widescreen borders on #PlayStation 5 and 4! Thanks, Implicit Conversions for this magic โœจ Last day to get the 10% launch discount ๐Ÿ’™๐Ÿ‘ป

Micro Mages for #PlayStation 4 and 5 launches on October 23, 2024๐Ÿง™โ€โ™€๏ธ๐Ÿง™๐Ÿง™โ€โ™‚๏ธ๐Ÿ‘ป Get ready to climb the demon fortress, with many new features. Play solo or with up to 4 players in local and online co-op. ๐Ÿ’™ Wishlist here: store.playstation.com/en-us/concep... #indiegame #PS5 #PS4 #8bit

store.playstation.comMicro MagesPlayStationPlayStationSlip into your wizard robes and enter the Demon Fortress

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