MortMort

MortMort

@mortmort.bsky.social

Creative/Technical fella | Very unemployed solodev until I figure out what's next. | Contact http://mortmort.net/contact | Ex Mojang, Nicalis. + Freelance.

3.4K followers39 following61 posts

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Yo peeps! 🪬 Now that I’m very unemployed. it’s time to be very #gamedev! After looking through all my games, I’m going back to BunnyBounce/SkaHop 👟 CrystalConjurer still has my heart, but Bunny Bounce fits my current situation, time, scope, and feasibility better 🫡✨

I’m beginning to wonder whether I’m losing my love for game development, or whether the way it is changing has simply left less room for the parts I once loved.

🧱Throwing some early WiP stuff at ya! Very rough n early Wallrun/Grind, was kind of nice to rework it as the old BB Project was some of my first 3D dev, aka very scuffed! Its not the focus at the moment, but cant wait to juice it up, but the core logic is there now! #gamedev

🧦 Never stop at one fit Since it’s built from my multiplayer project, it already had a bunch of skins and outfits ready to go, so figured why not put them to use! More bunny fits coming too ofc Just some random lil WIP stuff #gamedev

🏄 Bro goes with the ledge flow. More random sharing of minor stuff, while cooking up the core stuff, this time the ledge grab system I made back for the party pals prototype, coming to good use here :) #gamedev #solodev #doordash

🎥 Spline Camera & blockout to Art test. Tried to create a modular splinecam that I can use for a section where I may want to glide the camera through a section of a map for vibes! Also a quick early art test for the blockout I showed yesterday on stream. #gamedev #ue5 #b3d #CCC #Solodev

Just to be clear, i may post dev prototyped and such but it may not lead to anythign i mainly just do it because thr learning prosses is a lot of fun, and if in the future i ever have the time to focus on something i have a bunch of sruff prepped thet i can continue with

🌰 Nut every husk is the same. Unsure if I'll stick to this design, as it's perhaps a bit too Deku Link like, as many have pointed out. Although I thought it might be fun if the base chestnut husk had subtle variations without all its equipment. #gamedev #Huskborn #Prototyping

🥍 Bugnet Only Run Confirmed. This foe met a terrible fate, getting bunked in the head over and over... and over! I thought it would be fun if the bugnet actually gave a tiny bit of damage, although it's not for combat. #Huskborn #gamedev #n64 #soulslike #zelda #platformer

🔄 Rotation Model Preview in Blender while modelling. A quick little blender tip, for those you want to see their model in a 360 preview while modelling. #b3d #blender #gamedev #twitchhighlights

🔦 Light Funtion Material Someone on stream asked me how I added scattered light blobs to my scene, in this case, I used a light function material. #ue5 #gamedev #streamhighlight

MortMort reposted

This was a lot of fun to work on with @revvy.bsky.social and @mortmort.bsky.social! @mooseyvgm.bsky.social captured the map perfectly with that tune- amazing work! I had the pleasure of modelling the barn and its interior, as well as the Cattle Rocks, check out Mooseys vid!

Moosey@mooseyvgm.bsky.social

Little teaser of something I got to work on recently!! This was a #gamedev prototype developed by @mortmort.bsky.social over Summer, inspired by games like Mario Kart and F-ZERO 99. We designed a fully original track, 'Cattlerock Ranch', and I wrote the music for it!! 💜 Yee-haw. 🤠🐮🥕

Moosey created an amazing track for Kart concept, that i created back over my summer holiday! Give it a listen! 🎶

Moosey@mooseyvgm.bsky.social

Little teaser of something I got to work on recently!! This was a #gamedev prototype developed by @mortmort.bsky.social over Summer, inspired by games like Mario Kart and F-ZERO 99. We designed a fully original track, 'Cattlerock Ranch', and I wrote the music for it!! 💜 Yee-haw. 🤠🐮🥕

📦Asset Test Everything is very testy test. Threw thoses assets into UE to see what it would feel like walking around them, likey going to change it a bit but good test Also great to finally share some Huskborn stuff, did the foundation a few months back. #gamdev #ue5 #huskborn

🕺Behold! A Little Pirate’s Booty has turned very Boogie! NGL, animating with a proper rig has been a blast! Makes it so much easier to pull off fun, silly stuff like this! #gamedev #b3d #animation

🚶‍♂️Just a little walking animation for a little pirate lad! I've only done a few Walking Animations in 3D so still learning, although pretty happy for how it turned out, but may see if I can tweak it a bit tomorrow, regardless good start! #gamdev #blender3d #animation

👟A jolly little jog! 🏴‍☠️ Gave my little pirate dude a simple run #Animation! My first time using #Rigify for both rigging and animation, but works pretty well, did a custom Rigify rig to really understand how to apply it! Very intuitive and great for a simple control rig! #b3d #blender3d #gamedev

👁️👄👁️ Face it A simple Photoshop setup for when i'm on my laptop. The left side is just a screenshot of my model, the right side is the Mouth & Eye PSD, then later I can create an atlas when I get back on my main dekstop! A nice alternative way to still be able to do something on the go! <3 #gamedev

👁 Skibidi Rizzler Didn't have much time today so just played around with a very simple face rig, for a very Animal Crossing/Wind Waker'esk look. Still need some work tho, but as always was just great to sit down and do something fun! <3 #b3d #gamedev