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MrJackphil
My main inspiration was @ottoojala.com and his game Autopeli. My kids like to play this game. It's like their first "their" game. Like was Mario for me, ha-ha. So I thought to make something similar.
So for Kenney Jam 2026 I've made BIG DRIVE. You can check it on mrjackphil.itch.io/big-drive. I could be disqualified because I asked LLM for advises with optimization, godot physics, web build and audio effects in Audacity. But that's okay. I broke rules myself. But made the game in the end.
Yep. Me too! Thanks @cliftonb.bsky.social for ping!
Everyone is working hard on their #KenneyJam entries, we're seeing so many different art directions and takes on the theme; scales! itch.io/jam/kenney-j...
Decided to touch UI again. Unfortunately, Godot doesn't support easing between button StyleBoxFlat states. But found github.com/godotengine/... which is kinda what I want. And it might appear in 4.8. But for now will need to reimplement all those styles in code and do some juicy things. To try...
Parkour game in development. And from @siriuslemaitre.bsky.social and @leonardlemaitre.bsky.social I'm excited! Many parkour game in development and I'm here for it!
Tried to remember black & white parkour game I played long time ago. And found it. It's Fotonica by @santaragione.com
Did a realtime Trenchbroom map build while Godot running the game. @passivestar.bsky.social showed something similar but for Blender. To be honest func_godot already had all I need to do this. I just running some scripts. #godot #trenchbroom #gamedev
Found Sci-Fi assets from @synty.bsky.social which I bought on @humblebundle.com several years ago...