Myles

Myles

@myles.redplanetgames.co

Making video games, board games, and the @PowerWellGame.bsky.social universe with my siblings. He/Him | mid-30s | Perpetual Bard 🎻

2K followers125 following676 posts

Myles reposted

The Bristlecrag has become enraged at #PaxEast Introducing Power Well: Titans Roll CMY dice into the tray. Where they land on the Titan is where you strike. Carve parts, craft gear, and hunt as ordinary folk claiming extraordinary power. Join a guild and take down the Titan today at Booth 11100!

I've been refreshing this page every 30 seconds for 40 hours straight. Maybe now I can finally sleep? 😅 Please go check it out and consider backing it. The game is super sick and we have worked so hard on it. I promise you will love it. Love yall 💙 #boardgames #cardgames #indiedev

Power Well@powerwellgame.bsky.social

From four siblings with a dream to FULLY FUNDED in ~40 hours 😭💙❤️💛 Power Well: Fates is happening‼️ With its innovative design, Fates brings match-3 mechanics and shared mana sources to card based duels Stretch goals ahead 👀 #boardgames #cardgames #kickstarter #funded #tabletop #strategygames #tcg

I am at the Power Well booth at PAX East If anyone is attending and wants to swing by and say hi please do! 💙💙

Power Well@powerwellgame.bsky.social

The 𝗣𝗼𝘄𝗲𝗿 𝗪𝗲𝗹𝗹 endures, but the battlefield has changed In 𝗣𝗼𝘄𝗲𝗿 𝗪𝗲𝗹𝗹: 𝙁𝙖𝙩𝙚𝙨, new and old heroes clash across distant fronts, drawing from the same ancient magic Only you can stop the death march of the Drauth at #PAXEast, 𝗕𝗼𝗼𝘁𝗵 𝟭𝟮𝟭𝟭𝟬 Free posters for playing! #Boardgames #Tabletop #PAX #Fantasy

Myles reposted

𝗧𝗵𝗲𝘆 𝘁𝗵𝗼𝘂𝗴𝗵𝘁 𝘁𝗵𝗲 𝗣𝗼𝘄𝗲𝗿 𝗪𝗲𝗹𝗹 𝘄𝗮𝘀 𝘀𝗲𝗮𝗹𝗲𝗱. 𝗕𝘂𝘁 𝘀𝗼𝗺𝗲𝘁𝗵𝗶𝗻𝗴 𝗻𝗲𝘄 𝘀𝗹𝗶𝗽𝗽𝗲𝗱 𝘁𝗵𝗿𝗼𝘂𝗴𝗵. 𝗣𝗼𝘄𝗲𝗿 𝗪𝗲𝗹𝗹: 𝙁𝙖𝙩𝙚𝙨 is a fast, tactical card game. 8(??) heroes, shared mana, over 650,000 possible battlefields. 𝗡𝗼 𝗺𝗮𝗿𝗯𝗹𝗲𝘀. 𝗡𝗼 𝘀𝗲𝘁𝘂𝗽. 𝗝𝘂𝘀𝘁 𝗽𝘂𝗿𝗲 𝗣𝗼𝘄𝗲𝗿 𝗪𝗲𝗹𝗹 𝗴𝗮𝗺𝗲𝗽𝗹𝗮𝘆 𝗼𝗻 𝗱𝗲𝗺𝗮𝗻𝗱. Only at #PAXEast, 𝗕𝗼𝗼𝘁𝗵 𝟭𝟮𝟭𝟭𝟬. #Tabletop #PAX

Myles reposted

8 Days until #PAXEast! The 🗡️Knight🛡️ battles for the 𝙁𝙖𝙩𝙚 of the 𝗣𝗼𝘄𝗲𝗿 𝗪𝗲𝗹𝗹 at 𝗕𝗼𝗼𝘁𝗵 𝟭𝟮𝟭𝟭𝟬 #Boardgame #Art #Fantasy #FantasyArt #Promo #PAX

Myles reposted

Very great, simple #UnrealEngine tutorial 🎮 Tagging for awareness 💙 #gamedev #tutorial #indiedev #unreal #ue #ue5

Tuatara@tuataragames.com

Distort textures by simply lerping between texture coordinates and a checkerboard texture with randomized R and G values for a tiling effect. To add chromatic aberration, simply shift the G channel’s UVs using a sine wave #gamedev #VFX #UnrealEngine #realtimeVFX

I saw some discussion about this recently and figured it would be good to put on your radar An exported Godot game stores all scripts and assets in plaintext with comments and all intact It takes literal seconds to get a full project from a game #Godot #GodotEngine #GodotTips #GameDev #IndieDev

View full thread

Alternatively you can use C# and set it to use native AOT compilation by adding <PublishAot>true</PublishAot> to the .csproj file This can break some games You could also write some critical pieces as GDExtension, or fork the engine and make some function shims to break the generic decompilers

At the end of the day this doesn’t matter much. It can even be helpful if you had a catastrophic data loss and managed to save your project from an export. (Use source control!) But it’s important to know what’s out there and to protect your IP 💙

I saw some discussion about this recently and figured it would be good to put on your radar An exported Godot game stores all scripts and assets in plaintext with comments and all intact It takes literal seconds to get a full project from a game #Godot #GodotEngine #GodotTips #GameDev #IndieDev

What can you do? You can use an obfuscator like github.com/cherriesandm... If you want to make your project more difficult to reverse engineer They still have your code, but it will be mangled and in a sufficiently large project this would be a nightmare to screw with

github.comGitHub - cherriesandmochi/gdmaim: GDMaim is a GDScript obfuscation plugin for the Godot Engine.GDMaim is a GDScript obfuscation plugin for the Godot Engine. - cherriesandmochi/gdmaim

Let's learn about tariffs (and how they affect #boardgames 😒) #BoardGame manufacturing happens in China For most of the world there is no domestic alternative They do not make components/mtls that are needed for your game, they import them from China and middleman you (💲💲💲) A 🧵 #TTRPG #GameDev

Myles@myles.redplanetgames.co

Something a little different today. Let's talk about #boardgame manufacturing I have worked with these manufacturers to varying degrees and been happy: WHATZ SkyGame LongPack HOPES (p much) All #boardgames are made in China, specifically in Shanghai. Continued in replies... #gamedev #ttrpg

View full thread

The tariffs won't be such a big deal to existing games that have an idea of what their orders look like But a Kickstarter that you backed a year ago is going to be in real big trouble A game that is planning a Kickstarter has to consider that the tariffs may be 150% (🤷?) by the time it ships

So what does this mean for consumers? Already tight margins are getting tighter, I would expect most board games will raise their MSRP by about half of the current tariffs, or 10-15% to recoup Some floating Kickstarters will go under and fail to deliver New Kickstarters will be more expensive /🧵

Let's learn about tariffs (and how they affect #boardgames 😒) #BoardGame manufacturing happens in China For most of the world there is no domestic alternative They do not make components/mtls that are needed for your game, they import them from China and middleman you (💲💲💲) A 🧵 #TTRPG #GameDev

Myles@myles.redplanetgames.co

Something a little different today. Let's talk about #boardgame manufacturing I have worked with these manufacturers to varying degrees and been happy: WHATZ SkyGame LongPack HOPES (p much) All #boardgames are made in China, specifically in Shanghai. Continued in replies... #gamedev #ttrpg

View full thread

So let's say your game costs you $10 per unit, you sell it to gaming stores for $20 per unit, and they MSRP it for $50 per unit You expect to make $10 profit per unit 😏 Now there is a sudden 10%, no wait, 20%, no wait, ??% tariff on all goods from China Your original $10 per unit game is now $12+

That doesn't sound THAT bad, but you didn't order one unit of your game You are fulfilling a Kickstarter, KS already took their ~9%, backerkits ~3% You ordered 3000 units of the game in Oct '24 expecting to pay $30,000, but now it will be $36,000 It's on the boat, hope you have the $$ ready

Let's learn about tariffs (and how they affect #boardgames 😒) #BoardGame manufacturing happens in China For most of the world there is no domestic alternative They do not make components/mtls that are needed for your game, they import them from China and middleman you (💲💲💲) A 🧵 #TTRPG #GameDev

Myles@myles.redplanetgames.co

Something a little different today. Let's talk about #boardgame manufacturing I have worked with these manufacturers to varying degrees and been happy: WHATZ SkyGame LongPack HOPES (p much) All #boardgames are made in China, specifically in Shanghai. Continued in replies... #gamedev #ttrpg

What is a tariff? A tariff is a tax that is paid for 𝙗𝙮 𝙩𝙝𝙚 𝙥𝙖𝙧𝙩𝙮 𝙧𝙚𝙘𝙚𝙞𝙫𝙞𝙣𝙜 𝙖𝙣 𝙞𝙢𝙥𝙤𝙧𝙩𝙚𝙙 𝙜𝙤𝙤𝙙, as a percentage of the manufacturing cost of those goods A tariff is traditionally used to stop other countries from severely undercutting prices on domestic production and overtaking that industry

When tariffs increase, the importer of the goods has to make a choice: A. eat the cost of the tariff, lowering profits B. pass the cost of the tariff onto the consumer by raising prices to cover the tariff No matter what they choose, they need the capital in-bank to cover the addl tariffs now

Just saw this in my old album. This was the first week we had our old man. Hard to believe he turns 10 this year 🥲 #dog #corgi #corgilover #puppy

Myles@myles.redplanetgames.co

The kids have worn this dude out 🥲 Friday giving big nap energy #dog #corgi #corgilover

Watching Dexter Original Sin and the latest episode has a flashback at the shipyard Tyler the Creator’s #Chromakopia shipping container is in the scene 🤣 Wonder if it’s an Easter egg or just stored in the same shooting lot 🧐 Dope album btw

Still learning #Godot 🤖 engine, making a card game Lots of very quick tweens when moving cards around, needed to let the tween finish before any other input allowed Came up with a very simple solution, wanted to share 💙 Code / mini tutorial in replies... #gamedev #godottips #godotengine #solodev

View full thread

Now anywhere you are setting up a tween, you do: var tween: Tween = get_tree().create_tween() Globals.pause_for_tween(tween) # YOUR TWEEN RUNS HERE await tween.finished Globals.end_pause() So we pause the tree, run the tween, and unpause the tree when tween finishes Easy peasy 💙💪

Just a quick note on this though, I probably would not recommend this if you are running long duration tweens For tossing cards around with no tween duration longer than 0.3 seconds this works perfectly Hope this helps someone, let me know if you have any questions ☺️

Still learning #Godot 🤖 engine, making a card game Lots of very quick tweens when moving cards around, needed to let the tween finish before any other input allowed Came up with a very simple solution, wanted to share 💙 Code / mini tutorial in replies... #gamedev #godottips #godotengine #solodev

Create a global singleton/autoload if you don't have one 1. Right click in filesystem -> Create New -> Script --Inherits: Node --Name it "globals.gd" or similar 2. Configure it to autoload as a singleton Project -> Project Settings -> See Image

This is all we need in "globals.gd": ======= extends Node func pause_for_tween(tween: Tween) -> void: tween.set_pause_mode(Tween.TWEEN_PAUSE_PROCESS) get_tree().paused = true func end_pause() -> void: get_tree().paused = false ======= This will pause the game, but let the tween still run...

For my #GameDev friends in case you missed it Masahiro Sakurai creator of Kirby and Super Smash Bros started a YouTube channel 2 years ago to leave behind his knowledge for future generations It covers design, business, marketing, audio, ui, etc #IndieDev #SoloDev #IndieGameDev #Godot #Unreal

youtube.comMasahiro Sakurai on Creating GamesJoin Masahiro Sakurai, director of several Kirby games and the Super Smash Bros. series, as he reflects on his work in the games industry and offers insightful and easy-to-understand advice about game...

"Do you think God stays in heaven because he, too, lives in fear of what he's created here on earth?" -Steve Buscemi, Spy Kids 2 #food #pizza #cooking #foodporn (?🤣)

Myles reposted

A Mr. Freeze watercolor-style experiment I created in Blender some time ago, inspired by the incredible work of Ben Harvey. #b3d #watercolor #batman

Flow was such a lovely film 🍿 en.m.wikipedia.org/wiki/Flow_(2... Absolutely worth the watch, daughter loved it, my dog barked at it the whole time 😂 Best Animated Feature was well deserved Very cool that it was made entirely with Blender #Blender #Movies #MovieSky

en.m.wikipedia.orgFlow (2024 film) - Wikipedia
Gints Zilbalodis@gintszilbalodis.bsky.social

Flow is making a splash! Our cat will be greeting everyone who opens Blender 4.4! Thank you so much to Blender for creating and releasing such an incredible tool for free to everyone! We couldn't have made Flow without it!

Yeah I’m going to say I agree It’s not that there aren’t other good learning sources out there, but the value for your money and quality you get with gamedev.tv is hard to match They are always on sale too. Check their site and Udemy and get the cheaper one #IndieGameDev #SoloDev #IndieDev

joemag@joemag.games

You: How do I learn to... Me: Take a gamedev.tv course You: But what about with... Me: Take a gamedev.tv course You: But I found this free youtube course that... Me: *Buzzer Sound* Wrong, false, bad, you will learn the worst way to do something, take a gamedev.tv course

Probably easier to visualize this problem with some footage With the rise of folding phones we are seeing more 4:3 (or close to square) displays, so it is important to keep your content fully presented in certain types of games #Godot #GodotEngine #IndieGameDev #GameDev

Myles@myles.redplanetgames.co

Ran into an interesting #Godot issue today Making a 3D game with an always on-screen section (think Hearthstone's game board) isn't possible using built-in settings Here is a script that handles the FOV trig for you 💙 gist.github.com/RedPlanetGam... #GameDev #IndieDev #SoloDev #GodotEngine

This is incredible work by @stygiansteward.bsky.social 👏 Here is the link to the Figma file: www.dropbox.com/scl/fo/cvkwb... Yes, that is the official link 😑, which can be found on this page partner.steamgames.com/doc/store/as... #GameDev #IndieDev #IndieGameDev #SoloDev #Steam

dropbox.comDropbox
Indie Game Joe@indiegamejoe.com

BREAKING: Game devs! Steam now has a new FREE tool to preview how your game assets will actually look on the store! Made by a dev, bought by Steam & given away free! ✅ Accurate Mockups ✅ Easy drag-and-drop in Figma ✅ See all your assets #gamedev #steam #indiegamedev