Noble_Draconian

Noble_Draconian

@nobledraconian.dev

Co-owner of Phoenix Entertainment with Spathi & creator of Super Skyward Towers 馃弳Roblox Bloxy Award winner || 2x RDC Gamejam winner馃弳 馃帗Former Intern @Roblox

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I've released (and opensourced) an infrastructure-as-code tool for Roblox! This allows you to define Roblox resources (places, universes, gamepasses, and more) in a local configuration file. The Roblox resources will be modified to match what's in the config! #RobloxDev github.com/PhoenixEnter...

github.comGitHub - PhoenixEntertainment/Phoenix-CLI: CLI tool to make the development of system packages & games easierCLI tool to make the development of system packages & games easier - PhoenixEntertainment/Phoenix-CLI

I recently created a cool status-effect system for my upcoming game! The system is pretty versatile and supports a lot of creative buffs & debuffs. #Roblox #RobloxDev

Shoutout to #Roblox for giving me a free yubikey 5 NFC at #RDC2025! I was surprised to find them just giving them out at the security booth, super useful for hardening account security. #RobloxDev

I'll see you all at #RDC2025! Looking forward to chatting and networking with everyone :-) I'll also be bringing more metal noble pins and stickers this year following RDC tradition. There might even be some phoenix entertainment pins & stickers!

I made a cool react component that provides an input icon for a given Enum.KeyCode. It even differentiates between Playstation 4 & Playstation 5 buttons! #Roblox #RobloxDev #React #UI

I've added avatar directional leaning and slope tilting to my #platformer sandbox! Turns out directly animating motor6D joints is useful for certain types of procedural avatar animations. #RobloxDev

One of the most painstakingly tedious parts of making a platformer that you don't hear about a lot is the fine-tuning of the numbers. How long should coyote time last? How high should the jump be? How fast should acceleration be? How far should the airdive go? Lots of tweaking!

I made a hilarious fall death animation inspired by crash bandicoot! Upon hitting the ground, some of the avatar's accessories (shoulder, neck, front and shoes) will bounce back up to the camera. The end result is peak slapstick comedy 馃槀 #RobloxDev #Platformer

My #platformer sandbox features advanced damage collision detection! When the player's hitbox collides with a damage mesh, various checks are performed to make sure the collision was "fair" to the player. This means they can't be hurt through walls, even very thin ones! #RobloxDev

Most developers have a "signature" of some kind. Some leave a specific comment or filename in the code, some always name a game object something specific. Mine is ragdolls. Every single game I have ever touched has ended up with ragdolls in it. Watching an avatar flop to the ground never gets old!

Github projects are really awesome for handling hundreds of tickets at a small to medium scale. We use them for all of our projects and it's gone quite well! Only downside is they're basically impossible to migrate from org to org, so you lose a lot of metadata during migrations.

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