Ben

Ben

@nullham.bsky.social

Creator of things, sometimes Founder of @fifth-edge.bsky.social All of my projects can be found here: https://benholland.xyz/

57 followers24 following52 posts

Added a variant of the limb system that allows me to have any number of segments, so I made this hammer-based enemy with a 3-segmented arm that tries to crush the player #gamemaker #steam #pixelart #gamedev #indiedev

working on an interactable terminal for exploring lore documents and got it to work with both keyboard & gamepad input by allowing players to build out commands or type directly #gamedev #indiedev #gamemaker #steam #indiegame #pixelart

getting started on a new style of level which alters the available path to the player depending on if they get spotted by security cameras #gamedev #indiedev #pixelart #gamemaker #itchio #steam

working on new stealth elements for the second area, so we now have a security camera #gamedev #indiedev #pixelart #gamemaker #itchio

getting a bit esoteric with enemy types so now we have the funny energy ball launcher guy #gamedev #indiedev #gamemaker #pixelart #itchio

Two years ago, my game from the Pirate Software jam kept getting reuploaded to unblocked game sites because itch.io's filters weren't working. Just added a system that detects reuploads and blocks access to stop people from stealing + redistributing my work #gamedev #indiedev #gamemaker

finalized boss fight sequence with intro, fight, and package delivery #gamedev #indiedev #pixelart #gamemaker #solodev

Added a dedicated shop area that players get transported to in between every other level, so they don't have to constantly exit out to the hub world to get upgrades. (also added a stats screen and juiced up the elevator transition) #gamedev #indiedev #pixelart #gamemaker

Working on updating and creating a bunch of systems, including Overdrives: equippable abilities to give you a temporary boost of power or utility #gamedev #indiedev #pixelart #gamemaker

Short demonstration of the first world of Runner Overdrive: The Cascadia National Communications Hub, complete with elevators and walking guns lmao #gamedev #indiedev #pixelart #gamemaker

Functional prototype of an inverse kinematics-based animation system for walking-type enemies that allows them to climb over obstacles #gamedev #indiedev #GameMaker

Implemented a new system that allows me to easily create menus and character interactions without having to deal with copy/pasting or parenting objects. #gamedev #indiedev #pixelart #GameMaker

First pass on a shop system that features dedicated upgrade types, upsides & drawbacks, and allows me to easily extend it with other functionality in the future #gamedev #indiedev #GameMaker #pixelart

UI updates and implemented being able to pick up the main objective to be delivered at a later point in the stage #gamedev #indiedev #GameMaker #pixelart

ripped out boss breaker's dialogue system and completely overhauled it so that I can have text effects using a tag system instead of having to define the start and end indices manually #gamedev #indiedev #GameMaker #pixelart

full look around aiming with grabbed objects + a UI compass for finding the package and other players in your lobby #gamedev #indiedev #Unity #blender

Working on props + environmental art for the first area of the game, which I've decided to be an abandoned research facility of some sort #gamedev #indiedev #Unity #blender

I've been working on animations and had a visceral reaction seeing the player turn into a gremlin creature #gamedev #indiedev #Unity #blender

Been mainly working on cleaning up the backend to handle errors and more weird edge cases properly, but I finally added a lobby-wide ready indicator system so everyone can see who is/isn't ready #gamedev #indiedev #Unity #blender

Been figuring out how to properly use Blender the past couple of days and I now have an actual model for the player’s lobby pod #gamedev #indiedev #Unity #blender

Got the two major halves of the prototype connected to where players can join a lobby through Steam, have everyone ready up, then have everyone transported into the procedurally generated (assembled) level, which they can explore together #Unity #gamedev #indiedev #procgen #netcode

Figuring out chunk-based level generation for the new "FedEx in hell" game. Still a bunch of things I want to improve, like adding angled rooms and generating the level with the end in mind, but it's coming together 🙏🙏 #Unity #gamedev #indiedev #procgen

extremely scuffed right now, but i'm working on an in-world lobby system for a new project i've been experimenting with for the past week or so #Unity #gamedev #indiedev

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