Oak the Wise

Oak the Wise

@oakthewise.bsky.social

Indie Game Developer (Mostly Unreal Engine) with a poor media presence and zero marketing budget. Enjoy my updates :-) https://store.steampowered.com/app/3250410/Yaku_Slap/?beta=1 Or checkout the Discord https://discord.com/invite/MQzXXeNUj7

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The Steam page for my other project I have been working on is live on Steam feel free to check it out and wish list it. It's a rogue-like using the Japanese Hanafuda cards with a base gameplay similar to that of Koi koi. store.steampowered.com/app/3250410/... #Hanafuda #rogue-like #Steam

store.steampowered.comYaku Slap on Steam🎴 Yaku Slap – A rogue-like card battler where you duel monsters, master Hanafuda combos, and slap down the perfect hand! Unlock new perks, and classes as you fight your way down the Flower Path to bec...

- 2 days until Oak City Indie Games 🗓️🎉 - Trying to get more hanafuda players to test and give feedback (if that's you please do 🥹) - Nothing fun to show because I have mostly just been making performance improvements (not in demo yet) #IndieDev #IndieGame #SoloDev #Hanafuda #koikoi #UnrealEngine

I recently heard back and turns out that I'll be showing off Yaku Slap at Oak City Indie Games on Oct 24th. I have been working hard on polishing things up a creating better onboarding for learning koi koi. @oakcityindie.bsky.social #IndieDev #IndieGame #SoloDev #Hanafuda #koikoi #UnrealEngine

☕ZOOOOOOM! Coffee Break!!☕ ♾️🎴!🎉 Alright Endless enemy is in and Endless mode is a go! Continue if you dare because the Endless mode scaling is going to be TOUGH. Update: - Endless Enemy ✅ - Endless mode ?✅? (in but needs testing) #IndieDev #IndieGame #SoloDev #Hanafuda #koikoi #UnrealEngine

Alright, we are making this a thing! Quick update while I grab some coffee ☕ MNFR(Completed minimum needed for release) -Enemies->MNFR✅ -Attacks->MNFR✅ -Items->MNFR✅ Next on the list -Relics -need more -Spells -need more -Endless mode #IndieDev #IndieGame #SoloDev #Hanafuda #koikoi #UnrealEngine

Alright, I the mocha pot is percolating and it's time for a Coffee break update. I'v been busy devin' up a storm and mayhaps forgot to keep you in the loop. Work: -Enemies --4 enemies and ~2 attacks to go -Look --Workin' on Verticle #IndieDev #IndieGame #SoloDev #Hanafuda #koikoi #UnrealEngine

Not gonna lie that gif took a while to make XD, probably could have knocked out another enemy... my bad. Anyway I am off to consume CAFFINE! ☕☕ Thanks for reading the updates

🎴🔥New feature who dis?🔥🎴 That's right the final system that had yet to been implemented from the original concept is in. We got relics! Now it's all about adding content and polish! This calls for more coffee ☕☕🎊 #IndieDev #IndieGame #SoloDev #Hanafuda #koikoi #UnrealEngine

Oh wait there's more‼️I have also been busy creating new: - Enemies - Attacks - Optional bosses - Enemy special features That's right we chuggin' ☕ and turnin' caffeine into content!! I'm hyped to start off the new year with a chance to work on my game.

Welp! Next Fest has officially started and numbers sure do go up... and they're bots. So here is Uncle Sambot telling you to get out there and do your part! Claim my game! #IndieDev #IndieGame #SoloDev #Hanafuda #koikoi #UnrealEngine #SteamNextFest

Hey, it's been a minute or 14400 give or take but two things I have been working on are updating some of the visuals to try and bring everything in line and adding a highlight to cards in hand when there is a match on the board. Let me know what you think! ☕🎴 #indieDev #IndieGame #SoloDev #Hanafuda

No screenshot for this one but I now have a playable version of my demo running on Android. Still need to modify button sizes for readability and such but it’s looking like my plans for a mobile release are looking good #mobilegames #indiegames #indieDev #soloDev #Hanafuda #Android

As with hobbits I will be giving out presents to others on my B-day! Comment here (I will DM you a key) to get an early look at my up coming demo for Yaku Slap! (First 200 only). If you get one please leave a review! #Birthday #GameDemo #SoloDev #IndieGame #IndieDev #Hanafuda #Koikoi

Back from a small break! I have a new effect to show. This goes off for each item on a card when that item is activated. This includes other items that trigger other items. #IndieDev #IndieGame #SoloDev #Hanafuda #koikoi #UnrealEngine

Sorry about the lack of updates recently. I have just been pushing to get my demo together and setting up a second steam page for it so that I can get reviews. I hope to have more soon. #IndieDev #SteamDemo #SoloDev #NothingToShow

Moving into testing my game's mobile offerings. I have a working version for those on steam who would like to remote play on a mobile device. Next is packaging out an Android version to test and bug hunt on. #IndieGame #IndieDev #SoloDev #MobileGame #Hanafuda

Now that my tutorials in a playable state I'd like to get a demo out there (next couple of weeks) I really want to build up a community. Let me know if that's something that would interest you. #ScreenshotSaturday #IndieDev #IndieGame #SoloDev store.steampowered.com/app/3250410/...

store.steampowered.comYaku Slap on Steam🎴 Yaku Slap – A rogue-like card battler where you duel monsters, master Hanafuda combos, and slap down the perfect hand! Unlock new perks, and classes as you fight your way down the Flower Path to bec...

Finally finished up the first drafts of all my tutorial maps to help teach the player the various things they need to know. Now I am tracking down bugs with them and seeing where I can make it more engaging. Need more ☕ #IndieDev #SoloDev #IndieGame #Hanafuda #NeedsCoffee

Yo! I forgot how hard our game was lol. I am getting creamed. I thought I would swagger in and hit you folks with a big score.. nope 😅. I am gonna keep trying though. Just gotta power up with some ☕☕☕

Still working on tutorial maps. I have broken them into 4 sections and I am about 70% done with all of them over all. That being said this only took me a couple of minutes but it's just so satisfying. #IndieDev #SoloDev #IndieGame #Hanafuda #Satisfying

Update on the Fight Tutorial for my game. Almost finished with it. Need to polish it up and add a few more things but I think it's looking pretty good. If it looks cool feel free to help me out with a wishlist 👉👈 #SoloDev #IndieGame #Hanafuda #IndieDev #KoiKoi

Mostly just working on my Tutorial level and getting everything to work with the very specific scenarios I will be using to teach the player. I based the look off of the camp site image in game. #SoloDev #IndieGame #indieDev #UnrealEngine

Thanks! @airiesummer.bsky.social Super cool streamer with an ongoing indie game developer series ♡ stream together featuring Me and my game ‘yaku slap’ date & time: 2025.02.07 @ 11:00 a.m. et twitch.tv/airiesummer #indieDev #SoloDev #Hanafuda #UnrealEngine

twitch.tvairiesummer - Twitchsupporting devs & indies | royal & national insignias for charitable & mental health contributions | mindfulness x gaming | model x commercial actress | inclusive community | moderator @djclancy | bus...

So far today: - Added sounds to buttons - Added highlight effect to buttons - Added scores to Yaku Tostie - Added effect for shops to show when things can't be bought (not enough gold) #Devlog #SoloDev #IndieDev #Hanafuda

Tackling some bugs from last nights stream - Fixed Split cards not being calculated correctly in the score zone - Fixed Stun not firing off - Fixed Flipped cards dealing damage when they shouldn't - Fixed attacks not showing on Flipped cards - Fixed the count down for locked cards double ticking

Got hung up on tracking down a "bug" with the gold just to find out I forgot to set a bool back to false after testing :sigh: - Added an effect and sound for when the player earns gold - Sussed out a "bug" where the payout of gold was too high

Today's update: The number spells have been falling behind other features - Added spell to return a target card to the deck - Added spell to trade life to draw a card, it also heals you for half the score - Added spell that trades armor to double the end score #soloDev #indieDev #Hanafuda

Oh yea! A couple of days ago I added a red ripple animation to the cards when a card is chosen for an attack and added attack animations for all damaging monster abilities (see example in gif) It's been fun learning Niagara (particle effects) #SoloDev #IndieDev #UnrealEngine #Hanafuda