Inès @ Odubu Design

Inès @ Odubu Design

@odubu.design

💻 Founder @ odubu.design 🌸 My portfolio → https://ines.co.kr/ ✨ Building My Tiny Home with @asyncdev.com 🌐 Mobbin Core Contributor Passionate about UX/UI design, micro-interactions, #buildinpublic and more. Based in Seoul.

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Building in public is terrifying because people can see you fail, or slack. But that’s also why it works. The accountability keeps you moving. That’s why in 2026, I’m building a game in public. Will share more soon! #buildinpublic #gamedev

I'm officially a Mobbin Ambassador! 🫶 What it means for you: → Design events in Seoul (meetups, demos, community nights) → Helping more designers discover and get the most out of Mobbin → Connecting with builders, designers, and product teams across the community

I stopped building prototypes in Figma. Now, I build them with Claude Code. Two weeks ago at Design Korea #0 with Figma, I talked about this. Some of you reached out to me and asked me to share more about the actual workflow, so I wrote an article! www.linkedin.com/pulse/show-d...

linkedin.comShow, Don't Tell - My Figma MCP + Claude Code WorkflowI'm building My Tiny Home with Sébastien Gruhier - a cozy game for mobile, tablet, and Steam where you decorate your own tiny room. We made the first version (My Tiny Room) in three months, three year...

Today I used Figma MCP + Claude Code to audit our design system. I asked it to compare Figma components with the codebase, and it flagged issues on both sides. Thought it'd flag issues on the dev side only... Turns out I’d missed some edge cases in Figma, already handled in code!

Prototyping tip that changed everything for me as a product designer : whenever i'm building something with animations in claude code, I ask it to add a debug panel with sliders for all the specs Play around until it feels right → copy the specs → hand them over to the devs along with the prototype

Just found out about @matthewskiles.com , he's insanely talented!!

Matthew Skiles@matthewskiles.com

Launched my updated portfolio website this week, and I think some of ya'll might enjoy looking at: matthewskiles.com It's got a bunch of app icons I've probably not posted about elsewhere. And shows off a lot of my illustration, ui Icon and logo projects that definitely haven't been seen.

Hey freelancers, any recommendations for invoicing software that’s easy to use and not ugly? I was considering designing my own invoices, but using a tool makes it much easier to keep track of unpaid ones

Lovely project from a fellow expat :) Check it out!

Aaron@aaronmccollum.bsky.social

Wrote a blog post today on how I made the Stardew Valley birthday game for my wife's birthday. It was a very fun project, something I looked forward to opening up each morning leading up to the final version. medium.com/@amccollum.d... #learninpublic

For the longest time I assumed iOS widgets were not even an option for #Flutter apps. They're written in Swift, not Dart .. so how would that even work? Turns out, with Claude Code it's totally feasible!

Inès @ Odubu Design reposted

We're hosting the first Rive Office Hours with our founders — and we want your questions. Curious about Rive’s future, scripting, AI, product tradeoffs, or lessons learned? Reply with your question here 👇 or ask live at the event. 🔴 Live on YouTube: Jan 21 @ 9:30 am PT

🧵(1/4) Three years ago, my dad and I had 3 months to build My Tiny Room, our first mobile game. In 3 months: designed everything, hand-drew 400+ assets, coded it, published it on the app stores. Over 30K+ people played it! This year, we're rebuilding it from scratch, and here's why. #buildinpublic

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(3/4) The core idea was solid: you decorate your tiny room with furniture you buy with coins earned through a memory game. Here's the problem: that memory game gets complicated super fast. It stops feeling cozy and starts feeling like work...

(4/4) So we're redesigning from scratch. New code, new assets, new earning system. I'll be sharing sharing the design and drawing process, the decisions, what works and what doesn't. Your feedback will shape the final game :) If cozy games are your thing, let's build this together ! 🫶🎀

🧵(1/4) Three years ago, my dad and I had 3 months to build My Tiny Room, our first mobile game. In 3 months: designed everything, hand-drew 400+ assets, coded it, published it on the app stores. Over 30K+ people played it! This year, we're rebuilding it from scratch, and here's why. #buildinpublic

Thank you Florian for interviewing me :) This was my first time publicly sharing my story: why I moved to Korea, why I stayed, and how I built my company here. I hope it resonates with other foreigners considering the same path. #seoul #founder

florianldt.bsky.social@florianldt.bsky.social

🗣️🗣️🗣️"I moved from Paris to Seoul for one year. Seven years later, I’m still here" 🌟 Part 10 of @dev-korea.com interview series: English-speaking tech pros in Korea 🌟 Featuring @odubu.design Read the full interview 👇 dev-korea.com/blog/french-... #devkorea #seoul #korea #talent

Inès @ Odubu Design reposted

Dragonfly v1.8.0 is live ! Thanks for your patience :) This update focuses on fixes you reported: ⭐️ You can now paste URLs, text, and images on iPad 🎞️ Improved video display 💻 Updated the size bar and rounded corners on macOS Tahoe to match the new system look

Inès @ Odubu Design reposted

We apologize for the lack of updates recently. We're a small indie team and had to shift focus temporarily, but we're back on it. We're working through your bug reports and shipping a new release soon. Thank you for your patience!

Inès @ Odubu Design reposted

It’s happening! 🚀 We’re bringing impressions to the #ATmosphere. Join us in shaping the future of #ATproto & #Bluesky analytics and RSVP now to #ATvision kick-off meeting Everyone’s invited—let’s build first PoC together! #buildinpublic #eutech #analytics #impressions #views

smokesignal.eventsATvision kick-off meeting | 8 Sep 19:00 CESTThe ATvision Working Group is dedicated to bringing impression (view) analytics into ATmosphere. ATvision addresses a common gap in growth analytics for open social media. An impression is an event ....

I'm just a bit disappointed that it doesn't seem to know (yet :)) some some basic Figma features, like sections. Tried asking it to list all sections in a specific file, and… it had no idea what i was talking about 😂