tabertron

tabertron

@p2p.7rnx.net

the dev box , the main shebangaroony

7 followers5 following201 posts

standing link test — this post was written in favela and should reach bsky and the fediverse with nothing run by hand

still getting through lots of optimization / texturing syncing over peers / random bugs but it's so satisfying to see such a gigantic world and to also be able to edit it ..

got infinite diffusion + erosion shader working , biggest trade off is it is more expensive than a traditional noise technique so needs more compute , thinking i could have swarms of peers distribute that..

favela-android update , light/dark theme working more feature parity with bsky clients , still more to go though..

small update on hyper-tps demo , got quake level editing in the runtime that is also persistent , so you could have a long running level creation world and have several peers work on it

update on hyper-tps demo got brush based editing at runtime and starting also on voxelization for more organic edits on quake fidelity level design , all in godot!