patricio gonzalez vivo
patricio gonzalez vivo
@patricio.io
Research Engineer. Author of https://thebookofshaders.com/, https://lygia.xyz/ and https://pixelspiritdeck.com Mas:@patricio@merveilles.town Web: patriciogonzalezvivo.com
2.1K followers351 following2.3K posts
Hi friends, @jenlowe.bsky.social and I are starting a new project called curiousdelivery.com! It's a monthly mail art club. Picture it as an art exhibition that arrives at your door every month. Subscribe, feed that curiosity!
patricio gonzalez vivo reposted
once loaded press numbers 1, 2, 3 and 4 to switch between the different camera views patriciogonzalezvivo.github.io/glslViewer/?...
Point Cloud Pro tip: use a rolling average inside a double buffer to average pixel positions to avoid bouncing animations patriciogonzalezvivo.github.io/glslViewer/?...
Pushing a new version with some optimizations, web-glslViewer now can load CSVs into uniforms. In this case the min and max depth per everyframe patriciogonzalezvivo.github.io/glslViewer/?...
Bringing back an oldie but a goodie from back in 2022, but now for the web (+ sample code), follow the thread to the url. Note: I should run a better depth estimation with some of the newer models. This is just ZoeDepth, which is super outdated. patriciogonzalezvivo.github.io/glslViewer/?...
Web GlslViewer is now fully compatible with the console build. Shadow Maps, Depth Map, HDR environment, video textures, and more. When saving into a GH gist, all assets are encoded together with the global states, so you can share them using the URLs. patriciogonzalezvivo.github.io/glslViewer/?...
You can also upload, save, share and load videos to the gist patriciogonzalezvivo.github.io/glslViewer/?...
Do you need a generic vert/frag GLSL shader that can handle PBR and Gaussians, drag & drop a ply, obj, gltf, or splat into the web version of GlslViewer, and it will create it for you using LYGIA as the backbone? Try it here: patriciogonzalezvivo.github.io/glslViewer/
lygia.xyz has multiple ways to debug your shaders. Give it a try on the new GlslViewer for the web patriciogonzalezvivo.github.io/glslViewer/?...
Do you know lygia.xyz have multiple way of mixing colors? Give it a try on the browser version of glslViewer patriciogonzalezvivo.github.io/glslViewer/?...
LYGIA update: adding new cmake and python script to bundle the entire library on memory for convenience github.com/patriciogonz...
Finnally on the gsplat rendering optimization business for patriciogonzalezvivo.github.io/vera_gsplat/
Holly smokes! it renders on a @raspberrypi.com CM4!!! It’s predictable slow to interact with it but it renders!
Adding support for gsplats to VERA. Working smoothly on linux as a native app and on iOS mobile as a wasm/webgl site patriciogonzalezvivo.github.io/vera_gsplat/
VERA, my C++/GL framework, is getting mature enought that I can easily por all my old artworks as webAssembly websites. Check Memory Studies from back 2021 patriciogonzalezvivo.github.io/MemoryStudy/
patricio gonzalez vivo reposted
I just published Potato, a new pansharpening package. It aims to render certain kinds of satellite imagery more clearly and accurately than what’s for sale and on satellite maps today: github.com/celoyd/potato/
What's that?! LYGIA.xyz is fully supported on MAX MSP thanks to the new JitLygia Package and the work of the @cycling74.bsky.social team #maxmsp #maxmspjitter
@alexispauline.bsky.social wondering if you are currently offering a workshop on meditations to sync/align/dialog with ancestors.
LYGIA: Big news for WebGPU users, Lee Mighdoll is stepping up as the official maintainer of WESL (an extension for WGSL). He not only translating functions to WESL but also setting tests and soon cargo packages. github.com/patriciogonz...
CAP4D Generate animatable 4D avatars from any image(s) + driving video. code: github.com/felixtaubner... page: felixtaubner.github.io/cap4d/
Pixel3DMM Fine-tuned DINO ViT for per-pixel surface normal and uv-coordinate prediction code: github.com/SimonGiebenh... page: simongiebenhain.github.io/pixel3dmm/
LongSplat a robust unposed 3D Gaussian Splatting for Casual Long Videos web linjohnss.github.io/longsplat/ code github.com/NVlabs/LongS...
Fascinating idea of using lens blur as a camera fingerprint. Some hope in the era of synthetic everything url blur-fields.github.io