Patrity

Patrity

@patrity.com

I'm a full stack developer specializing in web. I write overcomplicated code for my overscoped projects. Sometimes I post about my wins and more often, my fails.

27 followers15 following43 posts

After countless `print("pls work")` debugging lines, I present you... something..😅 #GameDev #IndieDev #GameDevelopment #IndieGames #BuildInPublic #PixelArt

✅Procedural map generation ✅Procedural resource generation ✅Deterministic spawn placement We're coming right along! Now to start creating and testing the actual automation components🤞 #indiedev #indiegame #gamedev #IndieGameDev #Godot #gamedeveloper

Hmm... I think my procedural resource generation needs some adjustment.... 😅 #indiedev #gamedev #fail #gamedevelopment #indiegame #indiedevelopment #godot

Coming right along with some UI work! I always get hung up in the details and need to get better at just using placeholders.. #indiedev #gamedev #pixelart #gamedevelopment #indie

I dont think.... whatever... Thats one way to test projectiles🫠😅 #IndieGameDev #GameDev #SoloDev #IndieDev #IndieGame

UI Overhaul Underway! I was tired of grayscale boxes😅 @godotengine.org UI system is fairly easy to work with, although I'm definitely missing web development and tailwind right about now😭 I am pretty happy with the way this screen turned out though! #gamedev #indiedev #PixelArt #GameDevelopment

I was getting sick of writing core systems like instancing, networking, etc, so I took a break and implemented some weather effects using shaders! This turned out super nice! #GameDev #IndieDev #PixelArt #GameDevelopment

Keeping the theme with sharing the small wins, in-game chat on the web client fully working including whispers/DMs and channels like local, global, party, and guild! #indiedev #IndieGameDevs #gamedevs #gamedev

I spent the weekend playing with @godotengine.org and it's definitely come a long way since I gave it a shot last! GD Script is simple to use and the node system is easy to pick up! #gamedev #2dart #godot #indiedev

Had to change gears this weekend and put the Game Dev sidequest on hold to transition my AI platform's backend to be more scalable and robust. @nuxt.com's nitro backend could easily handle the workload im sure, but due to edge deployment, I needed to transition... Almost ready to deploy! #webdev

My @nuxt.com / @phaser.io / @supabase.com project is coming along well😅 - Player acnts with multiple chars - Server-side movement validation - Database storage of character data - In-game chat - Character customization with sprite layering Its been a fun and challenging project so far! #gamedev

Spent the weekend building a roguelike game with Amazon Q's AI assistant. Started with "make game pls", ended with working combat, upgrades, and... a pile of code I barely recognized 😅 The future is almost here (emphasis on almost) Read the full journey: techhivelabs.net/blog/q-rogue... #AmazonQCLI

techhivelabs.netBuilding a Roguelike Game with Amazon Q - TechHive Labs BlogA deep dive into using Amazon's AI coding assistant, Q, to build a browser-based roguelike game with Nuxt.js. From initial concept to implementation challenges, this post explores the potential and li...

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