Seth S. Scott

Seth S. Scott

@perfecthatgames.com

๐Ÿ€๐ŸŒต๐ŸŽน๐ŸŽจ๐Ÿƒ๐Ÿปโ€โ™‚๏ธ๐Ÿ‘๐ŸŽฒ๐Ÿงฉ๐Ÿˆ iโ€™m seth, i make games and art, thanks for being here www.sethsscott.com

345 followers524 following323 posts

fav game of the last 5+ years getting some sweet new DLC! ...just in time for my yearly "its getting cold IRL so I'll start playing Long Dark again"

THE LONG DARK (Official)@thelongdark.bsky.social

Welcome to Cauldron Island. ๐Ÿ”๏ธ A whole new island ๐Ÿ”Ž A dark mystery to discover ๐Ÿš‚ A century-old train that's key to your survival Just announced! Early Access DLC for THE LONG DARK. Launching October 27th. www.thelongdark.com/iron-road/

one of my favorite games (and game soundtracks) ever is getting a sequel--nice lil thursday

Amanita Design ๐Ÿ”ง@amanita-design.net

Seventeen years laterโ€ฆ The time has come for Machinarium 2 ๐Ÿฆพ๐Ÿ”ง Wishlist NOW on Steam: store.steampowered.com/app/1619280/...

finally someone summing up why I big time fell in love with this game in 2024 and so pumped for this update....also walking around the best park in the world whilst doing so!

brendon bigley@bb.wavelengths.online

โœจ new video! โœจ i've been playing dragon's dogma 2 again โ€” but this time on the switch 2! it's a match made in heaven. i went on a long walk in the park to talk about it: youtu.be/Xzwh9MWkemk

thanks triple bum!

BumBumBum@bum-bum-bum.bsky.social

canofwords.xyz im playing this almost daily it is better than wordle imo After you get used to the mechanics it becomes easy to complete the puzzle without hints incredible word game from @perfecthatgames.com Good vocabulary practice for non-native english speakers

there was a beauty to the jank in games (even AAA) that died after the PS2/GC/DC era when every game was expected to be patched post launchโ€”we all were 100% conditioned to the fact that every single game we bought would have esoteric and unique controls

Seth S. Scott reposted

๐Ÿ“ˆ๐Ÿš€๐Ÿ“ˆ๐Ÿš€๐Ÿ“ˆ๐Ÿš€๐Ÿ“ˆ๐Ÿš€ Hey come check out some experimental clicker / idle / incremental games! ๐Ÿ‘‡๐Ÿ“ˆ๐Ÿ‘‡๐Ÿ“ˆ๐Ÿ‘‡๐Ÿ“ˆ๐Ÿ‘‡๐Ÿ“ˆ๐Ÿ‘‡ For their final projects in my 'economics for game designers' class at @nyugamecenter.bsky.social, students made some awesome incremental games, so I wanted to do a thread sharing their work! ๐Ÿงตโคต๏ธ 1/~15

"Videogames may often overwhelm and titillate our senses, but relaxation comes instead from withdrawal and placidity. To relax through a game requires abandoning the value of leaning forward and focusing on how games can also allow players to achieve satisfaction by leaning back"

This post is unavailable.

*a quote from Ian Bogost's 2011 book "How To Do Things With Videogames" which I adore, have read multiple times and have used as a reference in multiple college classes I have taught on game design.

Seth S. Scott reposted

new level design theory: "horizontality", kinda like "verticality", how the scale / wideness / density / footprint of the level affects player movement... the further away your camera, the more horizontality you likely need to accommodate camera clipping + faster player movement + claustrophobia

i hate this, last fall and nowโ€”it happened to me with Membrane (no where near the fan base i know) but my rep at Ninty told me to, still sold poorly at launch. Money is tight for us all & Mina is gonna be GR8 but it just sucks true DIY indies will forever suffer to triple III and triple AAA

Nintendo Life@nintendolife.com

First Silksong, Now Mina The Hollower Is Causing Other Indie Devs To Delay Their Games. (Repost)

realizing why i fell in love with this game 3 weeks agoโ€ฆ..itโ€™s basically Suikoden 2 meets Super Mario World meets Shadow of the Colossus all added into the BotW blueprint

Seth S. Scott@perfecthatgames.com

fwiw if you can go in blind to Crimson Desert I wholeheartedly recommendโ€”-for some reason recently iโ€™ve been eyeing it but avoiding ALL coverage. I had expectations but itโ€™s the most iโ€™ve felt awed by a game since 2017 & BoTWโ€”which is one of the most memorable opening 10 hours of a game ever.

fwiw if you can go in blind to Crimson Desert I wholeheartedly recommendโ€”-for some reason recently iโ€™ve been eyeing it but avoiding ALL coverage. I had expectations but itโ€™s the most iโ€™ve felt awed by a game since 2017 & BoTWโ€”which is one of the most memorable opening 10 hours of a game ever.

and just for clarity, there are similarities but itโ€™s more about genuinely being wide-eyed in your exploration while pushing the bounds of what the gameโ€™s systems, world and design allows. Legit my favorite feeling no matter if itโ€™s the smallest indie game or a big budget AAA.

GDCโ€ฆ..more like Great Dads (parents in general) Consider playing this game

Nicholas O / Essay Games@essaygames.bsky.social

My Wario-Ware-like dad-simulator game, Bundle of Joy, is turning 1 in a couple of weeks! I'm trying to gather community support for the anniversary and encourage folks to leave Steam reviews. Hoping to reach 25 reviews by March 25! Help me spread the word :) store.steampowered.com/app/3138370/...

so @ettletodd.bsky.social is one of my fav people to talk to about literally anythingโ€”-such a kind hearted, funny and brilliant mind. Check this episode out and follow for more lovely content! ๐Ÿ™Œ๐Ÿ™Œ

Tristan Ettleman@ettletodd.bsky.social

Studio Ghibli E22 of The Complete Catalog is live! @perfecthatgames.com and I talk about what feels like the end of an era: Hayao Miyazaki's PONYO, his last film to present a rosy fantasy for children. But of course, there are a lot of resonant themes for everyone in the film (and it's fun!) Links ๐Ÿ‘‡

Seth S. Scott reposted

We just released the 2025 Impact Report for Game Devs of Color. It's 39 pages of what we accomplished in 2025, since founding, and priorities for 2026 and beyond. Grateful to work with such a brilliant team. The 2026 GDoCExpo is Sep 22 - 25, with speaker & game applications opening late Feb!

The 2025 Game Devs of Color Impact Report is here! ๐Ÿ“ˆ ๐ŸŽฎ 300+ games featured in our Steam sale โ–ถ 40+ games showcased in our Direct ๐Ÿ’ฐ $34,000 in grants, scholarships, & microgrants given to devs of color โ€ฆand so much more! Dive into our report: www.gamedevsofcolor.org/impact-report

Seth S. Scott reposted

This is from the NYT masthead editorial about the murders of Renee Good and Alex Pretti. The highlighted line invalidates not just the editorial, but the very idea of newspaper editorials crafted by the consensus of a board. Better to publish nothing at all than to publish a line like this.

Seth S. Scott reposted

Video games wield such a weird position culturally, because they can have the capacity to be just a fidget toy for the most childish people on the planet, and also have the capacity to be the most peak form of art to ever exist, if done well.

Over the last few years, Iโ€™ve been cooking up custom arcade games for brands all over the country. (one collab w/the super rad @kleeb.bsky.social) Iโ€™m ready to hit โ€œStartโ€ on a few new games. ๐Ÿ‘‰ Tag someone that neeeeds their own custom arcade and letโ€™s make something awesome!