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Pete Dimitrov
Pete Dimitrov
@petedimitrovart.com
Senior Environment Artist at Rebellion on Alien Deathstorm. Released SER, Atomfall and SE5. Posting lots of art and work-in-progress broken 3D meshes. He/Him Creating Game Art educational videos.
3.5K followers1.3K following1.5K posts
Pete Dimitrov reposted
Making games is hard. On the third anniversary of Alan Wake 2, here's the funniest bugs we sent to the Dark Place. More on our YouTube channel: https://youtu.be/bh4uFU5f5oo #AlanWake2
Pete Dimitrov reposted
Incredibly true I think. In my recent YT thumbnails I started to mention the art in my devlog uses no genAI. I think people crave human made stuff more than ever now, so openly indicating it in thumbnail / title is helpful (and splash screen at start). The video in context: youtu.be/oKUyU2TBlYQ
tbh if you're someone making videos on YT especially making videos about things you made using coding on YT it might be worthwhile to lead with a "made by humans, no generative AI was used in the creation of this video/game/whatever" splash screen
Pete Dimitrov reposted
Pete Dimitrov reposted
Pete Dimitrov reposted
Incredibly true I think. In my recent YT thumbnails I started to mention the art in my devlog uses no genAI. I think people crave human made stuff more than ever now, so openly indicating it in thumbnail / title is helpful (and splash screen at start). The video in context: youtu.be/oKUyU2TBlYQ
tbh if you're someone making videos on YT especially making videos about things you made using coding on YT it might be worthwhile to lead with a "made by humans, no generative AI was used in the creation of this video/game/whatever" splash screen
I've heard sentiments even here on Bsky that mentioning something is "no AI" is "reactionary" and somehow "bad", but to be fair its all filled with it online now, why not make it easier for people to dig through stuff and find the human made. If platforms don't do it, why should the users not do it?
Pete Dimitrov reposted
Pete Dimitrov reposted
Pete Dimitrov reposted
Pete Dimitrov reposted
All the material practices lead to this small little corner ✳️ Next one's going to be something autumnal if I manage to finish it before winter comes More shots and details here: jankanchaross.carrd.co#throughthest...
Pete Dimitrov reposted
Pete Dimitrov reposted
Pete Dimitrov reposted
Pete Dimitrov reposted
Happy #PortfolioDay! Time for a new pinned post, I'm Leah, a hair artist for video games! I love chatting everything hair for realtime and could genuinely talk for days 😅 ✨ www.artstation.com/leahmcewen ✨
Pete Dimitrov reposted
Hello #PortfolioDay just a bump of an older art post.
I have been in the industry 14 years now and have been part of 14 games and many of them and my personal work can be seen on my portfolio and I'm available for environment work in the UK, Here is some work for 4 of them titles. #gamedev #3dart www.artstation.com/pikminman
Pete Dimitrov reposted
Pete Dimitrov reposted
I think in those 4 years my highlight is UE5 being broken on AMD drivers for nearly 3 months and no one at AMD or Epic noticing until I wrote a blog post about it. Just wonderful stuff you know. petedimitrovart.com/p/amd-driver...
Pete Dimitrov reposted
Pete Dimitrov reposted
Pete Dimitrov reposted
Pete Dimitrov reposted
Went back to this timelapse video of one of my old projects and sped it up by 928% which makes it a bit more interesting to look at. Not sure why I ever made the original a slow 4-5 minutes lapse. "The Neon Graveyard" is the title. A cyberpunk noir scene I made in UE4 in 2019. #gamedev #gameart #art
Pete Dimitrov reposted
I finally got around to posting my work on #Redfall, everything from Level Art to Concept and Greybox work! Check it out! 🩸🧛🔫☂️ artstation.com/fredricknolt... #Blocktober #Levelart #portfolio #videogameart
Pete Dimitrov reposted
Pete Dimitrov reposted
youtu.be/oKUyU2TBlYQ Wind's howling and its time for a new devlog video going over some art. Tune in for some prop and texturing breakdowns and analysis. #art #gameart
Pete Dimitrov reposted