phantom friends

phantom friends

@phantomfriends.com

indie game fund focused on low-light worlds www.phantomfriends.com

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we’re phantom friends, a new indie fund. our focus is on low light worlds. we're drawn to the umbral and moody, the glow of a city at night, a darkness that feels alive. games that live in the shadows, both visually and narratively.

there’s a place. out west somewhere. Colorado. things happen there, they can’t rightfully be explained. but they’re as true as the desert. reckon the right someone could take a look, maybe get to the bottom of things. maybe come back with more than they ought.

To escape your guilt, what… and who… would you leave on the cutting room floor? Welcome to The Final Cut of Lilith Cunningham, coming 2027.

we tried to trade these stickers in for chips but the cashier told us to ‘go away’. anyway, more for you! if you’ve got a great low light game, we still have a few slots left on Meet to Match, or find us shuttling between the Lift Bar and the other bar in the lobby, which is called Lobby Bar (?).

we don’t gamble and are too old to party but we’re going to vegas for DICE anyway. if you’re working on a low light game, hit us up on MeetToMatch and we’ll see you at the starbucks (or the other starbucks).

it's obligatory holiday post time, so thank you and happy holidays to those we've met so far, and to the rest of you stumbling across this post. we're looking forward to 2026, and best of luck whittling down your backlog over the holidays.

phantom friends is heading to MIGS (our flights didn’t get cancelled). we love bagels, drink espresso, and hate AI. if you do too and are working on a game set in low light, let’s talk. hunt us down on meet to match or at St-Viateur.

we’re phantom friends, a new indie fund. our focus is on low light worlds. we're drawn to the umbral and moody, the glow of a city at night, a darkness that feels alive. games that live in the shadows, both visually and narratively.

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