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We survived launch day! #indiegamedev #indiegames youtu.be/EbiNjgp-jYE
Matthew Parker
@pillbuggames.bsky.social
Indie game developer. Drop Command on Steam: https://store.steampowered.com/app/1944880/Drop_Command/, Press Kit: https://impress.games/press-kit/pillbuggames/drop-command
667 followers230 following370 posts
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We survived launch day! #indiegamedev #indiegames youtu.be/EbiNjgp-jYE
Looking forward to the beta demo of MetalMercs!
After two years, the MetalMercs alpha is retiring... And a significantly upgraded beta demo is coming this November! New teaser ๐ www.youtube.com/watch?v=S9_D... All-new screenshots + wishlist on Steam: store.steampowered.com/app/3045070/... #GameDev #IndieGames #MetalMercs #Mechs
Drop Command Patch is now live! Two new Assault Mech variants to play around with, and more! #indiegames #gamedev store.steampowered.com/news/app/194...
Announcing Patch v1.1.01! Dropping on Friday #indiegamedev #indiegames #mecha store.steampowered.com/news/app/194...
Matthew Parker reposted
Im going to be streaming the New #Mech Game on the Block: #DropCommand . I've got a fancy for Mech combat and a can of Crown Royal Whisky & Cola, so lets do this: youtube.com/live/9rjfBiw...
Enjoyed this opportunity to chat with ZeroSum. We had a lot of fun talking about Drop Command development and everything else! #indiegamedev #gamedev youtu.be/PFoptN-vjA4?...
Here's how Next Fest went for Drop Command! #indiegamedev #gamedev #indiegames youtu.be/Svy9ilQg76Y
And the new patch is now live! Give the demo a try today: 4x Mech Empire building with RPG mechanics and first person combat with every unit pilotable? Heck yeah! #indiegamedev #gamedev store.steampowered.com/news/app/194...
There is some freedom of expression that comes from making art rather than a product. Studios need to worry about repeatable profitability, while game jams foster creativity and exploration for its own sake
Game jams produce more genuinely weird mechanics per dollar spent than any other development context. the constraints create things studios would reject in planning. #gamedev #indiegames
Expanding on the question: a rank of 3843 in wishlists sounds good. However, the disparity of rank 9639 in wishlist activity implies to me that activity is lower than expected given the total. Yet follower amount is growing at a record rate. Context is needed to interpret the potential launch impact
It really has been reaching the right people! Not only are page views up by nearly 100%, but the page view to wishlist conversion rate increased from 3.5% to 16.5%. It is mind blowing to me just how well the #Steam personal calendar algorithm is working. #indiegamedev #indiegames
Drop Command just became visible on the steam Personal Calendar! Already seeing an uptick in wishlists. Here's hoping it reaches the right people =D #indiegames #gamedev