Pixelated Pope

Pixelated Pope

@pixelatedpope.bsky.social

GameMaker Nerd PixelatedPope.com

496 followers147 following181 posts

Pixelated Pope reposted

โš™๏ธGet your gears in motion โš™๏ธ Lelu releases Jan 21st 2027! Coming to PC, Nintendo Switch & Xbox #indiegame #pixelart #steam #switch #xbox

Pixelated Pope reposted

The GameMaker Awards 2026 are here! Nominate your favourite games, resources & community legends across 4 categories: ๐ŸŽฎ Best Game ๐Ÿ‘€ Most Anticipated ๐ŸŒŸ Community Legend ๐Ÿ› ๏ธ Community Resource Nominations close 29th October ๐Ÿ”— gamemaker.io/en/blog/game...

I've said it multiple times before, but even at full retail price this game is a STEAL. This is easily a 29.99 game quality, content, and length wise. I have to assume the only reason it's 14.99 is because it gets compared to Stardew which has always been inexpensive. Fantastic game

Fields of Mistria โœจ Out now in 1.0@fieldsofmistria.bsky.social

Fields of Mistria is 20% off for the Steam Autumn Sale ๐Ÿ‚ The sale lasts from 10/1 to 10/8! ๐Ÿ”— bit.ly/Mistria

In my latest #gamemaker video I won't shut up about how cool animation curves are. Here's something cool you can do with them: localized floating bug motion (fireflies, butterflies, etc) Check out the code in the reply post!

Just did my "table read" of the Doors and Transitions Part 3 tutorial script. I expect the video to be 45-50 minutes long! But check out all the cool stuff we are going to build! Fades, Swipes, Spotlights, and Teleports! #gamemaker #gamedev #tutorial #indiedev

This is so great. I had no idea you could add extensions for Steam.

Zwei ๐Ÿ„@zwei2x.northsky.social

Hey everyone, I made a small tutorial video for my friends on how to install the AI Disclosure Warning and SteamDB extensions directly in the Steam APP on Windows. That way, you get those QoLs directly in Steam! Enjoy and pass it along! ๐Ÿ’œ www.youtube.com/watch?v=K-qQ...

New Tutorial Video on the Official #GameMaker YouTube Channel! This was an amazing opportunity to collab with GameMaker and @glebtsereteli.bsky.social and it was a blast to make! Hope you enjoy it!

GameMaker@gamemaker.io

Make every playthrough unique! Build procedurally generated levels in GameMaker using GMRoomLoader with @pixelatedpope.bsky.social ๐Ÿ™ youtu.be/gUlcha0e7Hg

Ever have a sound effect play "too often"? And they layer on top of each other and get really loud or really noisy? Wouldn't it be cool if you could limit how often a sound could play? That's what audio_play_sound_spaced does! Check the example below (Headphones on. Un-spaced First, Spaced Second)

Pixelated Pope reposted

Check it out and learn about Audio Effects! Thanks for having me on the channel ๐Ÿ™

GameMaker@gamemaker.io

Great audio can really transform a game. Learn how to use Audio Effects in GameMaker with our new tutorial, covering audio buses, effect transitions, and more. Huge thanks to @topheranselmo.com for the video! ๐Ÿ“บ youtu.be/gVHYsLHj_3M

This game was so much fun! I snagged it from Netflix back when it was brand new, and played the crap out of it. Definitely one of those very rare, actually good mobile games.

Ojiro Fumoto@moppin.bsky.social

POINPY IS BACK! ๐ŸŽ‰ And now it's FREE! No ads, no paid unlocks, just the full game. There's a tip option if you feel like it ๐Ÿ˜‰ Available NOW on iOS and Android!

Pixelated Pope reposted

#PitchYaGame #SpectralExpress is a train driving resource management game with ghosts! Inspired by the gameplay of Zelda Spirit Tracks, pick and choose which ghost you admit onto your train to advance their individual storylines! #GameDev #IndieGame #TeamSunforge #IndieGame #GameMaker

Pixelated Pope reposted

GameMaker LTS 2026.0 brings SO many feature additions, performance upgrades, stability improvements and bug fixes. It's a big update so we hope you're excited to check it out. Read the full blog to find out more! ๐Ÿ”— gamemaker.io/en/blog/lts-...

Just need to vent about how frustrating it is to search for #gamedev articles about "Computer Controlled __AI__" these days. Want to learn how Starcraft units moved around? How Diablo monsters hunt the player? Too bad, here's 30 sites that want you to use Claude to generate a strategy game.

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And here's what using an anchor looks like. I'm just passing in "id" but you can also pass in a struct with all your typical draw_sprite_ext arguments. It will return a struct with all the relevant positions already mapped to the scale and rotation of the given sprite. (3/4)

Adding anchor points to a sprite is one of the oldest requested feature for GameMaker. Until we get it, you can use my system. I'd like to eventually release a tutorial for how to use it, for now hit me up on Discord if you need some help getting it set up. (4/4) github.com/PixelatedPop...

github.comGitHub - PixelatedPope/AnchorPoints: A solution for adding anchor points to a sprite on a per frame basis.A solution for adding anchor points to a sprite on a per frame basis. - PixelatedPope/AnchorPoints

Here's a bit of what the setup looks like. You add tracks for each anchor and add your origin sprite of choice to that track, position-rotate-scale as desired. There's a bit of "layering" as well so you can have anchor points intended to be in front or behind the target sprite (ex: blade tips) (2/4)

Picked up Vampire Crawlers and I'm really enjoying it so far. I believe I've figured out my opinion on Deck Builders in general: My enjoyment of a deck builder is inversely proportional to how much text is on the average card.