Pixelated Pope reposted
Only one more week to get your nominations in for the GameMaker Awards 2026! Nominations close October 29th. ๐ forms.gle/TmbyKwLbHuzD...
Pixelated Pope
@pixelatedpope.bsky.social
GameMaker Nerd PixelatedPope.com
496 followers147 following181 posts
Pixelated Pope reposted
Only one more week to get your nominations in for the GameMaker Awards 2026! Nominations close October 29th. ๐ forms.gle/TmbyKwLbHuzD...
Pixelated Pope reposted
๐ข Some exciting news! ๐ Our upcoming next-generation runtime, GMRT, will be free for commercial use and source avaliable for all non-console platforms! READ MORE gamemaker.io/en/blog/gmrt...
Pixelated Pope reposted
Pixelated Pope reposted
"Making an RPG with Loot? Let me save you some time." - candlesan www.youtube.com/shorts/HEsdT... #gameDev #indieDev
Pixelated Pope reposted
The GameMaker Awards 2026 are here! Nominate your favourite games, resources & community legends across 4 categories: ๐ฎ Best Game ๐ Most Anticipated ๐ Community Legend ๐ ๏ธ Community Resource Nominations close 29th October ๐ gamemaker.io/en/blog/game...
New poll up on Patreon to decide what tutorials come next! Comment there or here if you have #gamemaker #tutorial suggestions, and Bishops and Cardinals can cast their vote under the post! www.patreon.com/pixelatedpop...
I've said it multiple times before, but even at full retail price this game is a STEAL. This is easily a 29.99 game quality, content, and length wise. I have to assume the only reason it's 14.99 is because it gets compared to Stardew which has always been inexpensive. Fantastic game
Fields of Mistria is 20% off for the Steam Autumn Sale ๐ The sale lasts from 10/1 to 10/8! ๐ bit.ly/Mistria
New #GameMaker #Tutorial video! The final, part of my epic Doors and Transitions series. Fades, Swipes, Spotlights, Warps, and more! youtu.be/zuptZj0SQt4 This tutorial topic was voted on by my Patreon Supporters, and another poll goes live soon if you want some influence on what comes next!
Pixelated Pope reposted
This is so great. I had no idea you could add extensions for Steam.
Hey everyone, I made a small tutorial video for my friends on how to install the AI Disclosure Warning and SteamDB extensions directly in the Steam APP on Windows. That way, you get those QoLs directly in Steam! Enjoy and pass it along! ๐ www.youtube.com/watch?v=K-qQ...
Ever wonder why it takes so long for me to release one stupid video? Wonder no more! www.patreon.com/pixelatedpop...
NEW VIDEO: #GameMaker Anatomy: Room Start Sucks (and how to fix it) An overly complicated exploration of a simple problem. youtu.be/UJihwErlLNo?... #indiedev #gamedev #tutorial
Pixelated Pope reposted
New plugin by Net8Floz lets you put attach points and hitboxes on your sprites in #gamemaker's Sprite Editor! This is a game changer! eightouncegames.com/extended-ima... #gamedev
Pixelated Pope reposted
Pixelated Pope reposted
Fields of Mistria 1.0 is here!โจ Thank you to everyone who's joined us on this journey, shared feedback, showed us your farms, created fan art, and loved Mistria as much as we do. 1.0 is just the beginning. ๐ฑ Download on Steam: bit.ly/Mistria
Pixelated Pope reposted
Pixelated Pope reposted
Pixelated Pope reposted
My graphics pack is available on Itch.io! It's especially designed for #gamemaker and lots of updates are coming soon. Tell me what you think! learngamemaker.itch.io/graphics-pack #gamedev #vectorart
New Tutorial Video on the Official #GameMaker YouTube Channel! This was an amazing opportunity to collab with GameMaker and @glebtsereteli.bsky.social and it was a blast to make! Hope you enjoy it!
Make every playthrough unique! Build procedurally generated levels in GameMaker using GMRoomLoader with @pixelatedpope.bsky.social ๐ youtu.be/gUlcha0e7Hg
With @gamemaker.io and @topheranselmo.com posting so much great audio related content lately, let me throw my miter into the ring with this script from my HelpfulGMLScripts github. github.com/PixelatedPop... Explanation & video demo in following post #gamemaker #indiedev #gamedev
Pixelated Pope reposted
GameMaker Audio Tips & Tricks 2 with @topheranselmo.com Improving your audio settings with Volume Scaling
Pixelated Pope reposted
Making a top down game in #GameMaker and want some objects to appear off the ground? Or maybe you have that, but are noticing that your shadows are overlapping and looking weird? I've just uploaded a simple example project that handles both! github.com/PixelatedPop... #gamedev #indiedev
Pixelated Pope reposted
Check it out and learn about Audio Effects! Thanks for having me on the channel ๐
Great audio can really transform a game. Learn how to use Audio Effects in GameMaker with our new tutorial, covering audio buses, effect transitions, and more. Huge thanks to @topheranselmo.com for the video! ๐บ youtu.be/gVHYsLHj_3M
This game was so much fun! I snagged it from Netflix back when it was brand new, and played the crap out of it. Definitely one of those very rare, actually good mobile games.
POINPY IS BACK! ๐ And now it's FREE! No ads, no paid unlocks, just the full game. There's a tip option if you feel like it ๐ Available NOW on iOS and Android!
Pixelated Pope reposted
Hey #GameMaker devs! I just released a new @gamemaker.io library called Fracture for @tabularelf.com's sixth #gmcookbook jam! Fracture is a free and open-source library for breaking objects into Box2D physics pieces using a variety of shapes and patterns. glebtsereteli.itch.io/fracture
Pixelated Pope reposted
Apologies for the silence recently... Big announcement though! I'll be partnering with @superraregames.bsky.social for the release of Lelu โ๏ธ #indiegame #indiedev
Pixelated Pope reposted
Fields of Mistria is 20% off for the Steam Summer Sale โ๏ธ The sale lasts from 6/25 to 7/9! ๐ bit.ly/Mistria
Quick June 2026 Update over on Patreon. Give it a read if you are curious what's next for the channel. www.patreon.com/pixelatedpop...
Pixelated Pope reposted
Pixelated Pope reposted
The extension team has been hard at work updating the Discord extension to support the Discord Social SDK Read the full blog to find out more about adding Discord into your projects! ๐ gamemaker.io/en/blog/disc...
Pixelated Pope reposted
โจ Fields of Mistria will be returning to @wholesomegames.com's Wholesome Direct on June 6! We've got some very exciting news to share, so be sure to tune in ๐ป
Live with @grogdev.bsky.social over on his Twitch channel. Just hanging out, talkin' game dev, messing with GameMaker www.twitch.tv/grogdev
Pixelated Pope reposted
The v3.0.0 version of my award-winning #GameMaker library GMRoomLoader is out with a new awesome logo by @neerikiffu.bsky.social! This marks the transition to the long-awaited LTS 2026 (congrats @gamemaker.io!), expands screenshotting, and brings many QoL improvements. github.com/glebtseretel...
Pixelated Pope reposted
GameMaker LTS 2026.0 brings SO many feature additions, performance upgrades, stability improvements and bug fixes. It's a big update so we hope you're excited to check it out. Read the full blog to find out more! ๐ gamemaker.io/en/blog/lts-...
Reworked my #gamemaker Sprite Anchor Point system yesterday. It lets you position, rotate, scale, and color anchors on a per frame basis. Added support for lining up the anchors for a scaled & rotated sprite yesterday (1/4) Art used: pixelthewise.itch.io/character-an...
Adding anchor points to a sprite is one of the oldest requested feature for GameMaker. Until we get it, you can use my system. I'd like to eventually release a tutorial for how to use it, for now hit me up on Discord if you need some help getting it set up. (4/4) github.com/PixelatedPop...
Reworked my #gamemaker Sprite Anchor Point system yesterday. It lets you position, rotate, scale, and color anchors on a per frame basis. Added support for lining up the anchors for a scaled & rotated sprite yesterday (1/4) Art used: pixelthewise.itch.io/character-an...
Here's a bit of what the setup looks like. You add tracks for each anchor and add your origin sprite of choice to that track, position-rotate-scale as desired. There's a bit of "layering" as well so you can have anchor points intended to be in front or behind the target sprite (ex: blade tips) (2/4)