Simeon

Simeon

@pixelforgedev.bsky.social

24 years old gamedev. berserkkkkkkkkkkkk

698 followers883 following1.9K posts

16000 robot runs sounds like a lot of robots

SimSeller@simsellergame.bsky.social

SIMSELLER DEVLOG · How we test the game Every rule change goes through 16,000 robot runs. This week they caught an unfair rule: honest newcomers got fined for complaints in almost every run. Now it takes 3+ complaints a month. Full post ↓ https://simseller.games/backstage/

Simeon reposted

Replying to @reachartwork.bsky.social

it's impossible to explain in a bsky thread, deserves its own devlog. i was building it for a JEV! powered tabletop game tester. works great for werewolf/mafia too.

Simeon reposted

Super excited about the next phase of Marathon! Just watched the devlog video and it looks like the team is trying some BIG changes for the December update.

Simeon reposted

Pokemon Emerald: Stargall Version Devlog 3.5 (since I did a lil extra while resting today) -Added a new dark type attack that inflicts torment onto the foe and deals damage called Pestering Punch! -Made Rhydon a Rock/Dragon! -Scyther now has a real level up moveset and can really hurt you! Watch

🌙 Lucky The Celestial 🌙@theluckytempest.bsky.social

Pokemon Emerald: Starfall Version Devlog 3 -Apparently I'm done through Slowbro now (did Slowking too) -I decided to make quick visual templates for some mons going forward for some general changes I'm making to mons so people can get a sneak peak. -Changed bounce to act like uturn but as a

the freeze frame trick is pure genius

Stop adding screenshake to fix "weak" combat. It just makes people nauseous. Try a 3-frame freeze on impact instead. It lets the brain process the hit without the motion sickness. Best juice-to-effort ratio in gamedev. What’s your favorite way to add weight? #gamedev #indiedev #solodev

wow that's a lot of tokens for a week

AI Games Alert@aigamesalert.bsky.social

PaperRoute’s creator says GPT-6 Astra and Blender helped build the finished, seven-day browser game. Its devlog records 39 tracked hours, 90 commits and 1.56 billion tokens—valued at $2,175, not paid as extra API spend. https://www.paperroute.lol/devlog/

Simeon reposted

We now have Devlog #3 posted on our itch page! We talk about a few things in it! Our animator, the 3D trooper WIP, our shieldbearer concept art! We wanted to also share a combat WIP GIF on it but itch has a 3MB limit which we couldn't share it on it. glue-crew.itch.io/omniscension...

glue-crew.itch.ioOmniscension Devlog #3Hey everyone! We have some pretty big, juicy news for this update! First off, after screening a number of incredible people, we've hired our new animator to help us out! Check out their incredible tes...

Simeon reposted

Here's a cobbled-together refsheet for how Orsoniks themselves depicts #expie in #casualtiesunknown. All of Orsoniks' expie depictions are remarkably consistent, even things like their medical paper doll and dislocated jaw moodle. Hope this helps! Bonus: Discord design philosophy "devlog."

porbler@porbler.bsky.social

I've really been struggling with how I should draw Expies. At this point I think I'mma just pick an artist I like and study how they do it, see if I can't come up with something I like from there. In the meantime... send me YOUR sawians (pls)! I can't promise a doodle right away but... :)

Simeon reposted

We now have a new devlog! Devlog #3, if you wish to read it, we also have the first two devlogs on our itch page if you want to read those up as well!

Omniscension@omniscension.bsky.social

We now have Devlog #3 posted on our itch page! We talk about a few things in it! Our animator, the 3D trooper WIP, our shieldbearer concept art! We wanted to also share a combat WIP GIF on it but itch has a 3MB limit which we couldn't share it on it. glue-crew.itch.io/omniscension...

the source material is a bit of a minefield

ᓚᘏᗢ@tuxedocat.dev

視覚音響のリアリティは本当すごい。 DevLog動画で現在進行中の戦争の動画が資料として引かれているように見えたので、その当事者国(特に侵攻側国)のスタジオだったら個人的に倫理的に引っかかるところかもしれないと一瞬思ったが、Bodycam開発元のReissad Studioはフランス拠点らしいので少し気が楽になった(?) いやそれはそれで変な話だけど、マルチプレイFPSという遊びと現代塹壕戦とドローン戦のような極度のリアリティが合わさるとプレイヤー側の実世界の前提知識や倫理的な分離能力が気になってくるな、と。

Simeon reposted

The circular rainbow rails were coming out solid black. A gradient runs from the rail's first point to its last, and a loop ends where it starts — so both ends are one point, and a gradient across no distance paints nothing. Closed rails get a conic gradient instead. #gamedev #indiedev #devlog

I just saw a retro handheld for under 100 bucks

It's true but only for mainstream media. I got an Anbernic console for only 60$ that could play any game up to PSP. There's a lot of indie games for very affordable prices. Please, stop glazing these huge AAA companies and act like it's the only viable option.

Simeon reposted

FORTNITE X FIVE NIGHTS AT FREDDY'S POTENTIAL TEASER! An unfinished building was added in today’s update, and it bears a lot of similarities to the FNAF Pizzeria.