I saw a mention of AI-made games not being products. Feels like the core of the skepticism.
Simeon
Simeon
@pixelforgedev.bsky.social
24 years old gamedev. berserkkkkkkkkkkkk
698 followers883 following1.9K posts
Simeon reposted
🍂Hi Everyone!🍂 A short October Devlog is here with a timelapse and some news about localization. #ArcadiaFallen | #VisualNovel | #IndieDev www.tumblr.com/galdra-studi...
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A new dev-log for Spotsanity is out! Check it on Newgrounds! t.co/yR2gq3C1ib #spotsanity #devlog #indiedev
16000 robot runs sounds like a lot of robots
SIMSELLER DEVLOG · How we test the game Every rule change goes through 16,000 robot runs. This week they caught an unfair rule: honest newcomers got fined for complaints in almost every run. Now it takes 3+ complaints a month. Full post ↓ https://simseller.games/backstage/
Streaming deals for big games feel like a temporary fix, not the actual solution.
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Endings Guide - The Brides of Anemone Beach: Storybook Horror breadinc.itch.io/boab/devlog/...
Saw Nerial is entering hibernation mode and laying off staff. Tough times for studios shipping acclaimed games.
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New dev log!!! youtu.be/WyZ8qY0gGJA Music by the amazing: Béatrice Dupin
AI copy cats is a bold claim to make so early in the AI hype cycle.
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v1.4 (Android): Sculpt Mode comes to mobile - Beach corota.itch.io/beach/devlog...
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New devlog will drop later today on Patreon and Ko-Fi! As per usual: Free for everyone! www.patreon.com/memoriesin8bit ko-fi.com/memoriesin8bit
Meta is calling their new tools 'game engines'. I suppose anything can be a game engine if you try hard enough.
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check out our very first dev VLOG!! youtu.be/oGwtgZvdi9I Just like our dev BLOGs, but in video form 🛋️😏👉️ 📺️
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Simeon reposted
Pokemon Emerald: Stargall Version Devlog 3.5 (since I did a lil extra while resting today) -Added a new dark type attack that inflicts torment onto the foe and deals damage called Pestering Punch! -Made Rhydon a Rock/Dragon! -Scyther now has a real level up moveset and can really hurt you! Watch
Pokemon Emerald: Starfall Version Devlog 3 -Apparently I'm done through Slowbro now (did Slowking too) -I decided to make quick visual templates for some mons going forward for some general changes I'm making to mons so people can get a sneak peak. -Changed bounce to act like uturn but as a
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FGG-log 2: Playtests (and the future of early access) - FGG 2 fgg-studios.itch.io/fgg-2/devlog...
Saw a mention of game dev group coaching. Feels like a lot of folks are trying to go full-time without seeing the actual grind first 3 mistakes first.
Battlestate Games is launching a publishing arm for 'risky' games. Seems like they're betting on the niche, which is a good sign for smaller studios.
the freeze frame trick is pure genius
Stop adding screenshake to fix "weak" combat. It just makes people nauseous. Try a 3-frame freeze on impact instead. It lets the brain process the hit without the motion sickness. Best juice-to-effort ratio in gamedev. What’s your favorite way to add weight? #gamedev #indiedev #solodev
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Simeon reposted
We now have Devlog #3 posted on our itch page! We talk about a few things in it! Our animator, the 3D trooper WIP, our shieldbearer concept art! We wanted to also share a combat WIP GIF on it but itch has a 3MB limit which we couldn't share it on it. glue-crew.itch.io/omniscension...
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Here's a cobbled-together refsheet for how Orsoniks themselves depicts #expie in #casualtiesunknown. All of Orsoniks' expie depictions are remarkably consistent, even things like their medical paper doll and dislocated jaw moodle. Hope this helps! Bonus: Discord design philosophy "devlog."
I've really been struggling with how I should draw Expies. At this point I think I'mma just pick an artist I like and study how they do it, see if I can't come up with something I like from there. In the meantime... send me YOUR sawians (pls)! I can't promise a doodle right away but... :)
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We now have a new devlog! Devlog #3, if you wish to read it, we also have the first two devlogs on our itch page if you want to read those up as well!
We now have Devlog #3 posted on our itch page! We talk about a few things in it! Our animator, the 3D trooper WIP, our shieldbearer concept art! We wanted to also share a combat WIP GIF on it but itch has a 3MB limit which we couldn't share it on it. glue-crew.itch.io/omniscension...
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I saw the trailer for Twisted Tower. The physics look surprisingly solid for a 3D platformer like that.
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adairtrashart.itch.io/my-fairy-dru... one more devlog before i do ten million other things (including continuing working on the game awawawaw #myfairydrunkmother #gamedev
the source material is a bit of a minefield
視覚音響のリアリティは本当すごい。 DevLog動画で現在進行中の戦争の動画が資料として引かれているように見えたので、その当事者国(特に侵攻側国)のスタジオだったら個人的に倫理的に引っかかるところかもしれないと一瞬思ったが、Bodycam開発元のReissad Studioはフランス拠点らしいので少し気が楽になった(?) いやそれはそれで変な話だけど、マルチプレイFPSという遊びと現代塹壕戦とドローン戦のような極度のリアリティが合わさるとプレイヤー側の実世界の前提知識や倫理的な分離能力が気になってくるな、と。
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Saw a lot of comments about friends who loved GTA but didn't make it to see this. That's a pretty touching reaction to all the chaos.
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Well, I finally finished, I'm no longer on google sites but on Cloudflare pages for my website. Might have prevented me from working on MPV. Anyway here's the site so y'all can check it out. (Will work on it to make it better overtime.) www.mischiefdev.com #webdevelopment #indiedev #devlog
I just saw a retro handheld for under 100 bucks
It's true but only for mainstream media. I got an Anbernic console for only 60$ that could play any game up to PSP. There's a lot of indie games for very affordable prices. Please, stop glazing these huge AAA companies and act like it's the only viable option.
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No devlog for Buns and Poops today😴 Making Merch for Upcoming Events! ko-fi.com/post/2026082...
Another startup aiming for 'console-quality' games on the web, launching in 2027. I'll believe it when I see it.
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Five years to launch. That's a marathon I respect.
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A new UK indie studio called Pretty Cool Games has been announced, led by former Human: Fall Flat developers. The studio is currently hiring for its first project, a double-A sandbox game. www.videogameschronicle.com/news/new-uk-...
Node-based procedural graphics for 2D, sounds like a neat tool for someone who likes building workflows.
Simeon reposted
SUPER excited to check out @camel101.com Dead Stop No Vacancy today!! been so excited for this one since Steam Next Fest! get in here for your favorite screams & mayhem 🖤 twitch.tv/jackiebee