Pixel Primers
Pixel Primers
@pixelprimers.bsky.social
I write about games and teach game design. First book coming soon - details to be revealed shortly!
77 followers303 following43 posts
This kind of thing is bad news for game design. 'Summoning a character and letting it fight another' is far too broad a concept and should never have been taken seriously in court, but it shouldn't be possible to patent game mechanics anyway gamesfray.com/last-week-ni... #gamedesign
Now it's been confirmed we're getting Hades 2 and Silksong in the same month, I'm more relieved than ever Slay the Spire 2 pushed their release back today. Love all 3 games, but there's only so many sequels we can squeeze into the back half of 2025! #indiegame www.eurogamer.net/slay-the-spi...
Cryptmaster (@thecryptmaster.bsky.social) is a wonderfully weird game. It feels like what might have happened if the Typing of the Dead games had continued to evolve in surprising ways, and eventually became a whole new genre. Love that Fighting Fantasy / OSR art style too #indiegame
Caught up with The Royal Writ (@theroyalwrit.bsky.social) over the weekend, which is an exceptionally charming roguelike deckbuilder. The animation team really deserve to take a bow on this one #indiegames #animation
Mechanic of the Month! Each month I'll be highlighting an exceptional game mechanic from a recent game. For August's mechanic I'm choosing the bombs from Öoo by @namataka.bsky.social, which has to be one of the most elegantly designed games I've played all year #indiegame #gamedesign
Finally got my hands on the Sable book by the folks at @lostincult.co.uk. When playing Sable it always felt like it was a real passion project for everyone involved, so it's great to see the whole creative process captured so well here #indiegame #indiedev
Good in-depth game genre analysis like this is surprisingly rare, and Doc's stuff is always worth a read. Hopefully going to be followed by a part 2!
Hey! New article! This one's about the history of first person shooters, what makes 'em work, and why I like the shooters I like. It's also me lamenting how they've died, and talking a bit about why I want to go ahead and make one. docseuss.medium.com/first-person...
As much as Rare's 40th anniversary deserves to be celebrated, this all feels a bit in poor taste just a month after Microsoft hit Rare with layoffs and cancelled their next big game news.xbox.com/en-us/2025/0...
Watching ever more Silksong memes appear as we get closer to the Nintendo Direct (I assume we won't see anything today). As OTT as some of the Silksong discourse has become, there is something nice about the most anticipated game in the world being a project made by a team of around 10(?) people
When we played Silksong for the first time in 2019, we never expected it would be the start of a six-year wait for Team Cherry's excellent follow-up to Hollow Knight. Here's how Silksong became a meme and made us all clowns.
Given the sheer quantity of games releasing each month, getting discovered is one of the biggest challenges facing indie developers. Lots of people are doing good work in this field, but its good to see somebody attempt such a playful solution to the problem with Ludocene www.ludocene.com
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