pocchi

pocchi

@pocchistudio.com

pixel artist / composer / game dev I'm working on #FalsePrincessIruruu, a Sekiro-like pixel-art game. Wishlist: https://store.steampowered.com/app/3704290

1K followers263 following379 posts

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made some minor changes to the steam page art, which gives me an excuse to ask u guys to go wishlist False Princess Iruruu xD (steam link in reply) #pixelart #sekirolike #gamedev

pocchi reposted

Last one for tonight. Not by John Atkinson Grimshaw, but a student of his, Walter Linsley Meegan (1859 - 1944), The painting of Scarborough Lighthouse has a strong resemblance to his teacher’s work. Meegan was born in Leeds and studied at the city’s College of Art.

aseprite's recent file never seems to have the file I need and the moment I decide to pin a file I never seem to need it anymore

if your art made me make an audible noise then i am contractually obligated to follow you yup those are the rules no exceptions

unless it turned out to be AI in which case you get blocked and then I cry myself to sleep for being emotionally affected by slop

i wonder if I'm the only programmer in the world who wants an implies operator. i don't know of a language that has it but I keep running into this pattern and everytime my brain freezes like i'm back in boolean algebra 101 yeah ik its redundant but like who cares

pocchi reposted

Slightly updated version of this picture. You will be able to buy this as a print if you are at Pixel Art Park!! #pixelartㅤ

pocchi reposted

🧵History tells that St Peter’s Howden began as an Anglo-Saxon foundation, later granted by William the Conqueror to Durham Priory. In 1267 it became a collegiate church, supported by six local parishes, and over the next century grew into one of Yorkshire’s finest buildings. (It has

pocchi reposted

Last one for tonight. No not John Atkinson Grimshaw but a painting of Upper Westgate Wakefield (1896) by son Louis Hubbard Grimshaw (1870–1944). Like his father he produced many evening scenes lit by artificial light and moonlight. The painting is now in the collection of the Hepworth Wakefield.

me: time to start implementing the letter system for lore and flavor texts, should just be simple text dumps me 3 hours later:

the pains of trying to fit Chinese characters (traditional, no less) in a 16x16 pixel grid. i wonder if chinese pixel artists have some secret technique

after 5 years of botching character heights I finally started using height markers also aseprite PLEASE add built-in guidelines i beg you

i spent way too much time trying to come up with a setting-appropriate design for these double jump platforms only to end up with the usual collapsible platform...

I wanted a non-physical zone that grants you another jump that you can't stand on it so it requires precise timing but then I realized you essentially get the same effect by making it a collapsible platform that instantly collapses

i wonder how many people would actually have cared if i just left them as these magical jump orbs placeholder. probably not enough to be worth the hours I spent trying to come up with an alternative. but i guess that's just how i am

more hi-res pixel art practice, featuring Iruruu and the precious Qing Lotus seal. look at how proud she is to have it. it would be a shame if she were to lose it for plot reasons... >:)

im having lots of fun doing these recent "studies". it's a nice change of pace, since I'm not gonna add any portraits to the game so it's purely for my own enjoyment.

i spend way too much time agonizing over grid alignment when making decoration tiles like sometimes you save more space if you align it to the gridlines and sometimes you don't and sometimes it just doesn't feel right AAAAAAAAAAAAAAAAAAA

godot's scene thumbnail actually showing something useful instead of a random grey pixel took me by surprise lmao

> finds new artist > like > bookmark > like > bookmark > like > bookmark > like > bookmark > like > bookmark > follow

hi-res pixel art study is that the correct term for this? whatever its called, now that I'm trying it it's super fun. I get to draw larger characters without getting hung up on minor details like you do with normal digital art.

hi-res pixel art study #2 I figured I'd do a different character for practice. Turned out a bit tougher cuz of sharper lines but still manageable. the complete lack of references is probably the tougher part LMAO maybe pixel art + ikemen is too niche

i just LOVE spending hours fixing a release pipeline that I run once a year and can already do locally in 5 minutes

just found out today that aseprite has a thing called reference layers where you can superimpose images without it being pixelated this works so much better than just resizing hand-drawn sketches in aseprite where you lose a lot of small details