David J Prokopetz
David J Prokopetz
@prokopetz.bsky.social
Main site at https://prokopetz.net
9.6K followers363 following5.2K posts
Made some clarifying edits and wrote up a popularly requested add-on: www.tumblr.com/prokopetz/83...
@curatrix-ribston.bsky.social reminded me it's been like a year since I've spent a couple of hours knocking out a micro-RPG in Tumblr post form, so here, have this. As always, it's a stupid dice trick with a silly narrative frame; I think it might have legs, though! www.tumblr.com/prokopetz/83...
For those who also follow me on Tumblr (or who are masochistic enough to sign up for a Tumblr account just to participate in a game jam), this year's Tumblr 200 Word RPGs submission guidelines are up. www.tumblr.com/200-word-rpg...
David J Prokopetz reposted
it's slumptober girlies so go on and knock out one damn thing you can call done it'll give you strength for the coming months
@curatrix-ribston.bsky.social reminded me it's been like a year since I've spent a couple of hours knocking out a micro-RPG in Tumblr post form, so here, have this. As always, it's a stupid dice trick with a silly narrative frame; I think it might have legs, though! www.tumblr.com/prokopetz/83...
@curatrix-ribston.bsky.social reminded me it's been like a year since I've spent a couple of hours knocking out a micro-RPG in Tumblr post form, so here, have this. As always, it's a stupid dice trick with a silly narrative frame; I think it might have legs, though! www.tumblr.com/prokopetz/83...
Loosely inspired by this post [ bsky.app/profile/prok... ], though adding the described playbooks was more work than I could reasonably put into a two-hour game. I have a vague idea playbook abilities would be fuelled by held cards in some way if anyone else wants to take a shot at that, feel free!
Powered By the Apocalypse game where the playbooks are Flunky, Toady, Minion, Stooge, Lackey, Henchman, and Goon.
(Shout out to @saxman02.bsky.social for suggesting the title.)
"Telling a story is not necessarily the goal of every TTRPG" is how you piss off casual players. "The Forge was wrong: even if telling a story IS a TTRPG's principal goal, the activities of play are not necessarily identical with the goals of play" is how you piss off people who blog about TTRPGs.
A lot of people get really upset when you tell them that “tell a story” is not a necessary goal of TTRPG play.
Environmentalist JRPG for the modern age where the Evil Overlord has scorched the sky and poisoned the land and turned the waters to purple goo, and the twist is there was never any plan to corrupt anything – all that was just the side effects of building the fantasy equivalent of an AI data centre.
I like that "Pacific Rim" textually establishes two characters can be drift compatible not out of fundamental similarity, but because they've so obsessively catalogued everything that annoys each about the other, they can perfectly predict what the other is going to say and do to piss them off next.
We are of course contemplating the sort of OSR game where the complete mechanics for a given background/species/class/etc. can be set forth in a quarter-page writeup, so each dungeon level can detail its unique character creation options fairly compactly; attempt this in modern D&D at your own risk!
Hey, so the test results came back, and it turns out you have a severe deficiency of the indefinable essence that gives people value. Yeah, no, MATERIALLY you're a fully realised person with real hopes and dreams, but ONTOLOGICALLY you have roughly the same moral worth as a moderately clever gerbil.
A reminder that What If They Gave Madeline a Gun comes out in approximately eight hours. www.youtube.com/watch?v=2lwr...