PROXIMITY ALERT!πŸ’₯πŸͺ

PROXIMITY ALERT!πŸ’₯πŸͺ

@proxalert.bsky.social

VFX Artist / Indie Game Dev: Subnautica 2, Star Citizen, LEGO & more... PROXIMITY ALERT! Co-op space horror job sim.πŸ’₯πŸͺWishlist on Steam!πŸ‘‡ https://store.steampowered.com/app/3408210/PROXIMITY_ALERT/

4.3K followers1.1K following318 posts

Some positivity amongst the sea of negativity about the Ai slop flood of Steam Next fest... here's a small win for my indie game (2+ years making all the art, anims, vfx, sounds, music etc). 30 days since Steam page went public and it's now over 100 wishlists! Thank you! ❀️ #gamedev #indiegame

#indiedev #godot #solodev

PROXIMITY ALERT!πŸ’₯πŸͺ@proxalert.bsky.social

Big news... I'm proud to say that after working hard pulling many late nights (and early mornings) while working hard on Subnautica 2 during the day. My Indie game PROXIMITY ALERT! 's Steam page is live.

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If you like co-op games "friendslop", space horror with a retro aesthetic. Please hit that WISHLIST button and share it with your friends and any socials. It really helps a lot so thank you! β™₯️ πŸ‘‰ store.steampowered.com/app/3408210/... πŸ‘ˆ I'll be continuing to work hard to get the demo out soon.

store.steampowered.comPROXIMITY ALERT on SteamA 1–6 player co-op survival space horror job simulator. Maintain the spaceport in the depths of space where nightmares await... Clock in and survive until payday!

Godot transition update: I'm about 90% there visually to get it looking the same as it did in Unreal Engine... after recreating my shaders, some lighting tweaks and re-exporting normal maps. Now to wrap my head around the particle system and UI setup!

PROXIMITY ALERT!πŸ’₯πŸͺ@proxalert.bsky.social

I might be crazy doing this soo late in development... but I finally made that switch to Godot! @godotengine.org Findings so far? Surprisingly quick to export all my assets from UE5, kept all transforms, textures, and lights. Just a bit of cleanup to rename things and convert BP Actors to Scenes.

Finished moving over to Godot from Unreal Engine (Player movement, multiplayer, UI, art assets, animations, sounds... etc). Here's an update to my arcade mini games, and the mission "Corrupted Computing" where the player has to purge computer viruses. #indie #indiedev #gamedev #godot

Godot transition update: I'm about 90% there visually to get it looking the same as it did in Unreal Engine... after recreating my shaders, some lighting tweaks and re-exporting normal maps. Now to wrap my head around the particle system and UI setup!

PROXIMITY ALERT!πŸ’₯πŸͺ@proxalert.bsky.social

I might be crazy doing this soo late in development... but I finally made that switch to Godot! @godotengine.org Findings so far? Surprisingly quick to export all my assets from UE5, kept all transforms, textures, and lights. Just a bit of cleanup to rename things and convert BP Actors to Scenes.

PROXIMITY ALERT!πŸ’₯πŸͺ reposted

PROXIMITY ALERT!πŸ’₯πŸͺ reposted

Dive into the Legacy is a new weekly series about the personal journeys and stories of the Subnautica community πŸ“– Watch the first episode, which follows community playtester turned Subnautica 2 developer, Artyom ⬇️ 🎞️: https://youtu.be/6jZSKwpNJ5s