Pumpkin Games

Pumpkin Games

@pumpkingames.bsky.social

https://www.pumpkin-games.net/ https://discord.gg/xu5PEBfK Makes games in C#, Godot

111 followers230 following226 posts

Noodling away on the gamepad auto aim system for #ERROR_PROTOCOL. Basically porting the system from SPLEENWEEVIL as a base, making it work with dynamic gravity and adding all the little improvements in that I never got round to last time. #gamedev #indiegames @godotengine.org

Spent a few hours yesterday trying, and failing to implement a motion tracker / radar for the enemies. No matter what I tried I just couldn’t get there. But through dedication, reading docs, and trying things out, I managed to figure it out in the end. #gamedev #indiegames @godotengine.org #noai

I love game dev 😀 Yesterday my new enemy didn’t exist. Then it was a basic sphere with standard material. Now it tracks the player, has a shield, health and a funky crystal shader. Who knows what it will be able to do tomorrow.

Pumpkin Games reposted

ITS OUT! ⚔️ Slash-Out: Fantasy Dueling ⚔ OUT NOW ⚔️ Battle 10 Unique Bosses KICK THEIR ASS, OR THEYLL KICK YOURS 🛡️ Journey across a diverse landscape on a quest to defeat an ancient evil Fight a DJ Wizard, get eaten by a whale, all this and more! 🥩 FUCK AI, THIS IS MADE BY FLESH AND BLOOD

Played Blood Dungeon and nah, it’s not for me. I was hoping to love it. It shoots for you! Seriously?!? Apparently this is a thing now that Vampire Survivors made popular? I’ve not played that one.

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A Wojtek Zubr 8 Heavy Flamethrower Infantry unit, taking a lil' rocket fella for walkies. Blender render. #indiedev #voxels #magicavoxel #b3d #battledroid

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Some very early (2021) Battledroid, with heavy and medium walkers, and some very lil' fellas #indiedev #voxels #magicavoxel #b3d #lwjgl #battledroid

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Battledroid MagicaVoxel > Blender animation. Voxhl-Cavalier infantry variants with bazooka and grenade launcher. #indiedev #voxels #magicavoxel #b3d #battledroid

Pumpkin Games reposted

Battledroid warroom (2023) - Unity Timeline scene exported to Java in custom json format, rendered in Voxoid. #gamedev #indiedev #voxels #battledroid

All combinations of +/- rotations here can result in homing behaviour. So, it's just figuring out when to negate the rotation. What states that require that to happen 🤔 Rotate(GlobalBasis.Y, upDirection.Y * HomingRotation * delta); Rotate(GlobalBasis.X, upDirection.X * HomingRotation * delta);

Read the AI generated Teams summary of one of our work meetings today. Truly terrible. Credited someone else’s work to me. Of course there was the standard “AI generated content may be incorrect” disclaimer. 🚫 NoPilot

Some super early spawn and death effects for the humans There will lots more layers to this in the final effect. Currently it’s just a couple of Mesh Shatters in reverse with different lifetimes and starting distances. #gamedev #indiegames @godotengine.org #vfx

Basic death animation. I was hoping to maybe Ragdoll this but I’m having plenty of trouble with the physics bones affecting the character transform. I’m sure my rig / mesh could be tweaked to fix this. I bought an anima pack which I thought had some more death anims but turns out they’re in pack 1